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Médias (9)
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (100)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
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Sur d’autres sites (8705)
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enabling Mpeg 4 data partitioning option
20 janvier 2014, par user3214780Is there any option to enable data partitioning available in MPEG-4 codec in libavcodec of FFMPEG.
I currently used "-data_partitioning = 1" with ffmpeg commands. Is this doing data partitioning ??
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How is decoded audio data stored in ffmpeg AVFrame ?
23 février 2023, par necrosatoI'm looking for clarification on how ffmpeg stores decoded audio data in frames before I start writing code to do audio mixing.
AVFrame
hasint format
anduint8_t* data[]
members. If my understanding is correct, then the bytes indata
should be cast to the proper type forformat
before working with it. So to do a simple 2x level boost ifformat == AV_SAMPLE_FMT_S16
, I would :


int16_t* audio_samples = frame->data[0];
int num_samples = frame->nb_samples * frame->channels;
for (int i = 0; i < num_samples; ++i) {
 audio_samples[i] = audio_samples[i] * 2;
}




Is this the correct way of going about things ?


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How to calculate sizes for AVPicture.data[x] pointers (YUV420p) when using libffmpeg
13 août 2013, par bradenV2I'm trying to get Y,U,V values separately in order to pass them to openGL and map to a texture. I know these values can be found in AVPicture.data[0] (Y) and AVPicture.data[1] (U) and AVPicture.data[2] (V)
avcodec_decode_video2(ctx, frame, &frameFinished, packet_data->packet);
AVPicture _avPicture;
picSize = avpicture_get_size(ctx->pix_fmt, ctx->width, ctx->height);
avpicture_alloc(&_avPicture, ctx->pix_fmt,ctx->width, ctx->height );
avpicture_fill(&_avPicture, packet_data->packet, ctx->pix_fmt,ctx->width,ctx->height);^^ That's working fine.
The issue I run into is passing the Y,U,V values back to Java via JNI. I have to know the size of the data the AVPicture.data[x] pointers point to. I've tried AVPicture.linesize to no avail, as well as :for (y = 0; y < ctx->height; y++){
for (x = 0; x < ctx->width; x++){
yDataSize++;
}
}
/* Cb and Cr */
for (y = 0; y < ctx->height / 2; y++) {
for (x = 0; x < ctx->width / 2; x++) {
uDataSize++;
vDataSize++;
}
}I'm really stuck, thanks !