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  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

Sur d’autres sites (11563)

  • Evolution #3427 (Nouveau) : Afficher le poids total en plus du nombre de documents

    14 avril 2015, par b b

    Juste une petite proposition d’amélioration pour la page ?exec=documents : dans le h2 avant la liste, en plus du nombre total de documents, afficher aussi le poids total des documents.

    Un truc dans le style :

  • ffplay cannot play more than one song

    5 février 2020, par Bernie gach

    i have taken ffplay.c file from http://ffmpeg.org/doxygen/trunk/ffplay_8c-source.html and re edited it to a cpp file to embed in my win32 gui application . i have made the following changes to it.

    1. made the int main function into a local function as follows, i can pass the HWND to embedd the player
    void Ffplay::play_song(string file, HWND parent, bool* successfull)
    {
       int flags;
       VideoState* is;
       input_filename = file;
       /* register all codecs, demux and protocols */
    #if CONFIG_AVDEVICE
       avdevice_register_all();
    #endif
       //avformat_network_init();
       //check whether the filename is valid
       if (input_filename.empty())
       {
           logger.log(logger.LEVEL_ERROR, "filename %s is not valid\n", file);
           return;
       }
       if (display_disable)
       {
           video_disable = 1;
       }
       flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
       if (audio_disable)
           flags &= ~SDL_INIT_AUDIO;
       else
       {
           /* Try to work around an occasional ALSA buffer underflow issue when the
            * period size is NPOT due to ALSA resampling by forcing the buffer size. */
           if (!SDL_getenv("SDL_AUDIO_ALSA_SET_BUFFER_SIZE"))
               SDL_setenv("SDL_AUDIO_ALSA_SET_BUFFER_SIZE", "1", 1);
       }
       if (display_disable)
           flags &= ~SDL_INIT_VIDEO;
       SDL_SetMainReady();
       if (SDL_Init(flags))
       {
           logger.log(logger.LEVEL_ERROR, "Could not initialize SDL - %s\n", SDL_GetError());
           logger.log(logger.LEVEL_ERROR, "(Did you set the DISPLAY variable?)\n");
           return;
       }
       //Initialize optional fields of a packet with default values.
       //Note, this does not touch the data and size members, which have to be initialized separately.
       av_init_packet(&flush_pkt);
       flush_pkt.data = (uint8_t*)&flush_pkt;

       if (!display_disable)
       {
           int flags = SDL_WINDOW_HIDDEN;
           if (alwaysontop)
    #if SDL_VERSION_ATLEAST(2,0,5)
               flags |= SDL_WINDOW_ALWAYS_ON_TOP;
    #else
               logger.log(logger.LEVEL_INFO, "SDL version doesn't support SDL_WINDOW_ALWAYS_ON_TOP. Feature will be inactive.\n");
    #endif
           if (borderless)
               flags |= SDL_WINDOW_BORDERLESS;
           else
               flags |= SDL_WINDOW_RESIZABLE;
           SDL_InitSubSystem(flags);
           ShowWindow(parent, true);
           //window = SDL_CreateWindow(program_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, default_width, default_height, flags);
           window = SDL_CreateWindowFrom(parent);
           SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
           if (window) {
               renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
               if (!renderer)
               {
                   logger.log(logger.LEVEL_ERROR, "Failed to initialize a hardware accelerated renderer: %s\n", SDL_GetError());
                   renderer = SDL_CreateRenderer(window, -1, 0);
               }
               if (renderer)
               {
                   if (!SDL_GetRendererInfo(renderer, &renderer_info))
                   {
                       logger.log(logger.LEVEL_INFO, "Initialized %s renderer.\n", renderer_info.name);
                   }
               }
           }
           if (!window || !renderer || !renderer_info.num_texture_formats)
           {
               logger.log(logger.LEVEL_ERROR, "Failed to create window or renderer: %s\n", SDL_GetError());
               return;
           }
       }

       is = stream_open(input_filename.c_str(), file_iformat);
       if (!is)
       {
           logger.log(logger.LEVEL_ERROR, "Failed to initialize VideoState!\n");
           return;
       }
       //the song is playing now
       *successfull = true;
       event_loop(is);
       //the song has quit;
       *successfull = false;
    }
    1. changed the callback functions as the static ones couldn’t be used by c++ eg,
    void Ffplay::static_sdl_audio_callback(void* opaque, Uint8* stream, int len)
    {
       static_cast(opaque)->sdl_audio_callback(opaque, stream, len);
    }

    closing doesn’t change from the main file to close the audio and sdl framework

    void Ffplay::do_exit(VideoState* is)
    {
       abort = true;
       if(is)
       {
           stream_close(is);
       }
       if (renderer)
           SDL_DestroyRenderer(renderer);
       if (window)
            SDL_DestroyWindow(window);
    #if CONFIG_AVFILTER
       av_freep(&vfilters_list);
    #endif
       avformat_network_deinit();
       SDL_Quit();

    }

    i call the functions as follows from main gui

    ft=std::async(launch::async, &Menu::play_song, this, songs_to_play.at(0));

    the menu::play_song function is :

    void Menu::play_song(wstring song_path)
    {
       ready_to_play_song = false;
       OutputDebugString(L"\nbefore song\n");
       using std::future;
       using std::async;
       using std::launch;

       string input{ song_path.begin(),song_path.end() };
       Ffplay ffplay;
       ffplay.play_song(input, h_sdl_window, &song_opened);

       OutputDebugString(L"\nafter song\n");
       ready_to_play_song = true;
    }

    THE PROBLEM is i can only play one song . if i call the menu::play_song function again the sound is missing and the video/art cover is occasionally missing also. it seems some resources are not been released or something like that.

    i have localised the proble to this function

    int Ffplay::packet_queue_get(PacketQueue* q, AVPacket* pkt, int block, int* serial)
    {

       MyAVPacketList* pkt1;
       int ret;
       int count=0;
       SDL_LockMutex(q->mutex);

       for (;;)
       {


           if (q->abort_request)
           {
               ret = -1;
               break;
           }

           pkt1 = q->first_pkt;
           if (pkt1) {
               q->first_pkt = pkt1->next;
               if (!q->first_pkt)
                   q->last_pkt = NULL;
               q->nb_packets--;
               q->size -= pkt1->pkt.size + sizeof(*pkt1);
               q->duration -= pkt1->pkt.duration;
               *pkt = pkt1->pkt;
               if (serial)
                   *serial = pkt1->serial;
               av_free(pkt1);
               ret = 1;
               break;
           }
           else if (!block) {
               ret = 0;
               break;
           }
           else
           {
               logger.log(logger.LEVEL_INFO, "packet_queue before");
               SDL_CondWait(q->cond, q->mutex);
               logger.log(logger.LEVEL_INFO, "packet_queue after");

           }
       }
       SDL_UnlockMutex(q->mutex);
       return ret;
    }

    the call to SDL_CondWait(q->cond, q->mutex); never returns

  • Révision 20693 : @ au lieu de "dans" (fil)

    2 juillet 2013, par cedric -