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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Soumettre améliorations et plugins supplémentaires

    10 avril 2011

    Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
    Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)

Sur d’autres sites (8628)

  • How is decoded audio data stored in ffmpeg AVFrame ?

    23 février 2023, par necrosato

    I'm looking for clarification on how ffmpeg stores decoded audio data in frames before I start writing code to do audio mixing. AVFrame has int format and uint8_t* data[] members. If my understanding is correct, then the bytes in data should be cast to the proper type for format before working with it. So to do a simple 2x level boost if format == AV_SAMPLE_FMT_S16, I would :

    



    int16_t* audio_samples = frame->data[0];
int num_samples = frame->nb_samples * frame->channels;
for (int i = 0; i < num_samples; ++i) {
  audio_samples[i] = audio_samples[i] * 2;
}


    



    Is this the correct way of going about things ?

    


  • How to calculate sizes for AVPicture.data[x] pointers (YUV420p) when using libffmpeg

    13 août 2013, par bradenV2

    I'm trying to get Y,U,V values separately in order to pass them to openGL and map to a texture. I know these values can be found in AVPicture.data[0] (Y) and AVPicture.data[1] (U) and AVPicture.data[2] (V)

    avcodec_decode_video2(ctx, frame, &frameFinished, packet_data->packet);
    AVPicture _avPicture;
    picSize = avpicture_get_size(ctx->pix_fmt, ctx->width, ctx->height);
    avpicture_alloc(&_avPicture, ctx->pix_fmt,ctx->width, ctx->height );
    avpicture_fill(&_avPicture, packet_data->packet, ctx->pix_fmt,ctx->width,ctx->height);

    ^^ That's working fine.
    The issue I run into is passing the Y,U,V values back to Java via JNI. I have to know the size of the data the AVPicture.data[x] pointers point to. I've tried AVPicture.linesize to no avail, as well as :

              for (y = 0; y < ctx->height; y++){
                   for (x = 0; x < ctx->width; x++){
                       yDataSize++;
                   }
               }
               /* Cb and Cr */
               for (y = 0; y < ctx->height / 2; y++) {
                   for (x = 0; x < ctx->width / 2; x++) {
                       uDataSize++;
                       vDataSize++;
                   }
               }

    I'm really stuck, thanks !

  • extracting HEVC bit stream data from MPEG-TS

    18 février 2015, par userDtrm

    I’m building a custom MPEG-2 TS demuxer to extract HEVC encoded bit streams. My requirement is to extract the PES data streams encapsulated within the MPEG TS packets, by stripping off the MPES TS and PES header information. I cannot use ffmpeg in this case since I need custom manipulations within the process.

    I was able to extract TS header information, but the I facing issues in extracting the data elements. Specifically, how the PES header can be removed to get the data.

    For example, when the payload unit indicator is 1 and payload available flag is 1, it doesn’t appear that any payload is available.

    Please let me know how this can be done and really appreciate if anyone can point me to some appropriate resources.

    Thanks