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Spoon - Revenge !
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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My Morning Jacket - One Big Holiday
15 septembre 2011, par
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Langue : English
Type : Audio
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Zap Mama - Wadidyusay ?
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
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David Byrne - My Fair Lady
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Beastie Boys - Now Get Busy
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Granite de l’Aber Ildut
9 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
Autres articles (111)
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Gestion générale des documents
13 mai 2011, parMédiaSPIP ne modifie jamais le document original mis en ligne.
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Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...) -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
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Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (10958)
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Why is ffmpeg faster than this minimal example ?
23 juillet 2022, par Dave CeddiaI'm wanting to read the audio out of a video file as fast as possible, using the libav libraries. It's all working fine, but it seems like it could be faster.


To get a performance baseline, I ran this ffmpeg command and timed it :


time ffmpeg -threads 1 -i file -map 0:a:0 -f null -



On a test file (a 2.5gb 2hr .MOV with pcm_s16be audio) this comes out to about 1.35 seconds on my M1 Macbook Pro.


On the other hand, this minimal C code (based on FFmpeg's "Demuxing and decoding" example) is consistently around 0.3 seconds slower.


#include <libavcodec></libavcodec>avcodec.h>
#include <libavformat></libavformat>avformat.h>

static int decode_packet(AVCodecContext *dec, const AVPacket *pkt, AVFrame *frame)
{
 int ret = 0;

 // submit the packet to the decoder
 ret = avcodec_send_packet(dec, pkt);

 // get all the available frames from the decoder
 while (ret >= 0) {
 ret = avcodec_receive_frame(dec, frame);
 av_frame_unref(frame);
 }

 return 0;
}

int main (int argc, char **argv)
{
 int ret = 0;
 AVFormatContext *fmt_ctx = NULL;
 AVCodecContext *dec_ctx = NULL;
 AVFrame *frame = NULL;
 AVPacket *pkt = NULL;

 if (argc != 3) {
 exit(1);
 }

 int stream_idx = atoi(argv[2]);

 /* open input file, and allocate format context */
 avformat_open_input(&fmt_ctx, argv[1], NULL, NULL);

 /* get the stream */
 AVStream *st = fmt_ctx->streams[stream_idx];

 /* find a decoder for the stream */
 AVCodec *dec = avcodec_find_decoder(st->codecpar->codec_id);

 /* allocate a codec context for the decoder */
 dec_ctx = avcodec_alloc_context3(dec);

 /* copy codec parameters from input stream to output codec context */
 avcodec_parameters_to_context(dec_ctx, st->codecpar);

 /* init the decoder */
 avcodec_open2(dec_ctx, dec, NULL);

 /* allocate frame and packet structs */
 frame = av_frame_alloc();
 pkt = av_packet_alloc();

 /* read frames from the specified stream */
 while (av_read_frame(fmt_ctx, pkt) >= 0) {
 if (pkt->stream_index == stream_idx)
 ret = decode_packet(dec_ctx, pkt, frame);

 av_packet_unref(pkt);
 if (ret < 0)
 break;
 }

 /* flush the decoders */
 decode_packet(dec_ctx, NULL, frame);

 return ret < 0;
}



I tried measuring parts of this program to see if it was spending a lot of time in the setup, but it's not – at least 1.5 seconds of the runtime is the loop where it's reading frames.


So I took some flamegraph recordings (using cargo-flamegraph) and ran each a few times to make sure the timing was consistent. There's probably some overhead since both were consistently higher than running normally, but they still have the 0.3 second delta.


# 1.812 total
time sudo flamegraph ./minimal file 1

# 1.542 total
time sudo flamegraph ffmpeg -threads 1 -i file -map 0:a:0 -f null - 2>&1



Here are the flamegraphs stacked up, scaled so that the faster one is only 85% as wide as the slower one. (click for larger)




The interesting thing that stands out to me is how long is spent on
read
in the minimal example vs. ffmpeg :



The time spent on
lseek
is also a lot longer in the minimal program – it's plainly visible in that flamegraph, but in the ffmpeg flamegraph,lseek
is a single pixel wide.

What's causing this discrepancy ? Is ffmpeg actually doing less work than I think it is here ? Is the minimal code doing something naive ? Is there some buffering or other I/O optimizations that ffmpeg has enabled ?


How can I shave 0.3 seconds off of the minimal example's runtime ?


-
avcodec/dpx : fix check of minimal data size for unpadded content
19 octobre 2022, par Jerome Martinezavcodec/dpx : fix check of minimal data size for unpadded content
stride value is not relevant with unpadded content and the total count
of pixels (width x height) must be used instead of the rounding based on
width only then multiplied by heightunpadded_10bit value computing is moved sooner in the code in order to
be able to use it during computing of minimal content size. Also make sure to
only set it for 10bit.Fix 'Overread buffer' error when the content is not lucky enough to have
(enough) padding bytes at the end for not being rejected by the formula
based on the stride valueFixes ticket #10259.
Signed-off-by : Jerome Martinez <jerome@mediaarea.net>
Signed-off-by : Marton Balint <cus@passwd.hu> -
Why does libmp3lame add zeros to the start of the MP3 ?
29 mars 2016, par Phlox MidasI have a uncompressed .wav file that I turn into a 96k MP3 file :
ffmpeg.exe -i song.wav -vn -b:a 96000 -ac 2 -ar 48000 -acodec libmp3lame -y song.mp3
The input file has 637386 samples. The output has 639360 samples. The extra samples in the MP3 are all zeros at the beginning of the file. This happens in every file I’ve translated and with more codecs than just libmp3lame. Is this an FFMPEG bug or a codec bug ? Why are these added ? Is there a way to stop them from being added ?
Edit : Simplified example and console output :
ffmpeg.exe -i song.wav -y song.mp3
ffmpeg version N-55796-gb74213d Copyright (c) 2000-2013 the FFmpeg developers
built on Aug 26 2013 19:43:51 with gcc 4.7.3 (GCC)
configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libcaca --enable-libfreetype --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib
libavutil 52. 42.100 / 52. 42.100
libavcodec 55. 29.100 / 55. 29.100
libavformat 55. 14.102 / 55. 14.102
libavdevice 55. 3.100 / 55. 3.100
libavfilter 3. 82.102 / 3. 82.102
libswscale 2. 5.100 / 2. 5.100
libswresample 0. 17.103 / 0. 17.103
libpostproc 52. 3.100 / 52. 3.100
Guessed Channel Layout for Input Stream #0.0 : stereo
Input #0, wav, from 'song.wav':
Duration: 00:00:13.28, bitrate: 1538 kb/s
Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s16, 1536 kb/s
Output #0, mp3, to 'song.mp3':
Metadata:
TSSE : Lavf55.14.102
Stream #0:0: Audio: mp3 (libmp3lame), 48000 Hz, stereo, s16p
Stream mapping:
Stream #0:0 -> #0:0 (pcm_s16le -> libmp3lame)
Press [q] to stop, [?] for help
size= 208kB time=00:00:13.29 bitrate= 128.4kbits/s
video:0kB audio:208kB subtitle:0 global headers:0kB muxing overhead 0.111205%Number of samples in wav : 637386
Number of samples in mp3 : 639984