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GetID3 - Boutons supplémentaires
9 April 2013, by
Updated: April 2013
Language: français
Type: Picture
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Core Media Video
4 April 2013, by
Updated: June 2013
Language: français
Type: Video
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The pirate bay depuis la Belgique
1 April 2013, by
Updated: April 2013
Language: français
Type: Picture
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Bug de détection d’ogg
22 March 2013, by
Updated: April 2013
Language: français
Type: Video
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Exemple de boutons d’action pour une collection collaborative
27 February 2013, by
Updated: March 2013
Language: français
Type: Picture
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Exemple de boutons d’action pour une collection personnelle
27 February 2013, by
Updated: February 2013
Language: English
Type: Picture
Other articles (58)
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HTML5 audio and video support
13 April 2011, byMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 January 2010, byLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier; La génération d’une vignette : extraction d’une (...) -
Support audio et vidéo HTML5
10 April 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
On other websites (6046)
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Why does OpenAI Whisper return "None"?
29 September 2024, by SHDDSFFDSDSAFI'm trying to transcribe an MP3 file using OpenAI’s Whisper model, but the
transcriptions.create()
method consistently returnsNone
. I’ve tried different MP3 files, converted them to WAV, updated the OpenAI library, and added error handling, but I still can’t figure out the issue.

Here’s my code:


from openai import OpenAI

client = OpenAI(
 api_key="MYAPIKEY"
)

audio_file = open("speech.mp3", "rb")
transcript = client.audio.transcriptions.create(
 file=audio_file,
 model="whisper-1",
 response_format="verbose_json",
 timestamp_granularities=["segment"]
)

print(transcript)



I’ve confirmed that:


- 

- The API key is valid.
- I’m using OpenAI Python library version
X.X.X
. - I’ve tested both MP3 and WAV formats.
- The MP3 file is valid (checked using
ffmpeg
).










The response always returns
None
without any exceptions. Any ideas on what could be going wrong?

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ffmpeg + play video loop
3 September 2013, by Javier RamírezDoes anyone know how to make a video using ffmpeg + Opengl play continuously?. Because this is only played once
tiempo = glfwGetTime();
duracion = 1.0/25.0; // 1 second / 25 fps
while(1){
...
if(glfwGetTime() > tiempo + duracion){
if(av_read_frame(pFormatCtx,&packet) >= 0){
if(packet.stream_index == 0){
avcodec_decode_video2(pCodecCtx,pFrame,&frameFin,&packet);
if(frameFin)sws_scale(img_convert_ctx,pFrame->data,pFrame->linesize,0,pCodecCtx->height,pFrameRGB->data,pFrameRGB->linesize);
}
av_free_packet(&packet);
}
tiempo += duracion;
}
...
}I know av_read_frame function (...) returns 0 if the end of file. But how do I make the function again returns a value other than zero? o How I can I make the video is constantly repeated?
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bytestream: Make get_bytes_left compatible with overread
14 December 2019, by Andreas Rheinhardtbytestream: Make get_bytes_left compatible with overread
bytestream2_get_bytes_left returns an unsigned int; as a result,
it returns big positive numbers if an overread already happened,
making it unsuitable for scenarios where one wants to allow this
in a controlled way (because the buffer is actually padded so that
no segfaults can happen). So change it to return an ordinary int.Also, bytestream2_get_bytes_left_p has been modified in the same way.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>