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Autres articles (53)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (7885)
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Sync Multiple Video sources based on audio
14 octobre 2016, par linuxerI have 6 videos from 6 separate cameras that I need to sync up. They don’t all start at the same time, and so I am thinking the best route would be based on audio. Is there a way to do this with ffmpeg, or is there a library for C# that I can use ?
The result needs to be that the 6 videos are synced based on audio, and then trimmed so they are all the same length and audio matches up.
I am really hoping there are some tools to simplify this, but in my searching I haven’t seen anything.
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Zoom effect based on audio levels using ffmpeg
31 juillet 2021, par FOLLGADI'm trying to create a zoom-in/shake effect based on how loud the audio stream's bass is.


I've realized you can use
showcqt
to get a graph of the sound, but I can't figure out how to pipe that to some zoom function to do zoom based on that.

Any ideas ?


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glreadpixels is slower than x11 based screenshot
23 décembre 2013, par quartzI am working on an opengl based simulation application, in which I need to make multiple screenshots in a second. I have tried 2 ways of doing it in my application.
1) use glreadpixels
2) use x11 based screenshot. ex : ffmpeg -f x11grab -s 1024x768 -i :0.0 output.pngI found that second solution is about 3 times faster than first one. I have expected the first solution to be faster. But in practice it is slower. I am curious why glreadpixels is slower ?