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Autres articles (95)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (12368)

  • Sync Multiple Video sources based on audio

    14 octobre 2016, par linuxer

    I have 6 videos from 6 separate cameras that I need to sync up. They don’t all start at the same time, and so I am thinking the best route would be based on audio. Is there a way to do this with ffmpeg, or is there a library for C# that I can use ?

    The result needs to be that the 6 videos are synced based on audio, and then trimmed so they are all the same length and audio matches up.

    I am really hoping there are some tools to simplify this, but in my searching I haven’t seen anything.

  • Zoom effect based on audio levels using ffmpeg

    31 juillet 2021, par FOLLGAD

    I'm trying to create a zoom-in/shake effect based on how loud the audio stream's bass is.

    


    I've realized you can use showcqt to get a graph of the sound, but I can't figure out how to pipe that to some zoom function to do zoom based on that.

    


    Any ideas ?

    


  • glreadpixels is slower than x11 based screenshot

    23 décembre 2013, par quartz

    I am working on an opengl based simulation application, in which I need to make multiple screenshots in a second. I have tried 2 ways of doing it in my application.
    1) use glreadpixels
    2) use x11 based screenshot. ex : ffmpeg -f x11grab -s 1024x768 -i :0.0 output.png

    I found that second solution is about 3 times faster than first one. I have expected the first solution to be faster. But in practice it is slower. I am curious why glreadpixels is slower ?