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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
Autres articles (66)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community. -
Configuration spécifique d’Apache
4 février 2011, parModules spécifiques
Pour la configuration d’Apache, il est conseillé d’activer certains modules non spécifiques à MediaSPIP, mais permettant d’améliorer les performances : mod_deflate et mod_headers pour compresser automatiquement via Apache les pages. Cf ce tutoriel ; mode_expires pour gérer correctement l’expiration des hits. Cf ce tutoriel ;
Il est également conseillé d’ajouter la prise en charge par apache du mime-type pour les fichiers WebM comme indiqué dans ce tutoriel.
Création d’un (...)
Sur d’autres sites (6366)
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Sync Multiple Video sources based on audio
14 octobre 2016, par linuxerI have 6 videos from 6 separate cameras that I need to sync up. They don’t all start at the same time, and so I am thinking the best route would be based on audio. Is there a way to do this with ffmpeg, or is there a library for C# that I can use ?
The result needs to be that the 6 videos are synced based on audio, and then trimmed so they are all the same length and audio matches up.
I am really hoping there are some tools to simplify this, but in my searching I haven’t seen anything.
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Zoom effect based on audio levels using ffmpeg
31 juillet 2021, par FOLLGADI'm trying to create a zoom-in/shake effect based on how loud the audio stream's bass is.


I've realized you can use
showcqt
to get a graph of the sound, but I can't figure out how to pipe that to some zoom function to do zoom based on that.

Any ideas ?


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glreadpixels is slower than x11 based screenshot
23 décembre 2013, par quartzI am working on an opengl based simulation application, in which I need to make multiple screenshots in a second. I have tried 2 ways of doing it in my application.
1) use glreadpixels
2) use x11 based screenshot. ex : ffmpeg -f x11grab -s 1024x768 -i :0.0 output.pngI found that second solution is about 3 times faster than first one. I have expected the first solution to be faster. But in practice it is slower. I am curious why glreadpixels is slower ?