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  • XMP PHP

    13 mai 2011, par

    Dixit Wikipedia, XMP signifie :
    Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
    Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
    XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

Sur d’autres sites (5672)

  • FFMPEG or FFPLAY, catch FFT signal in real time as floats

    25 avril 2021, par NVRM

    Looking to extract in real time a FFT snapshot of waveforms data with ffplay, in the view of creating animations.

    


    This is exactly what I am looking to catch, but this demo is using JavaScript in a browser. (Source own post)

    


    

    

    const audio = document.getElementById('music');
audio.load();
audio.play();

const ctx = new AudioContext();
const audioSrc = ctx.createMediaElementSource(audio);
const analyser = ctx.createAnalyser();

audioSrc.connect(analyser);
analyser.connect(ctx.destination);

analyser.fftSize = 256;
const bufferLength = analyser.frequencyBinCount;
const frequencyData = new Uint8Array(bufferLength);

setInterval(() => {
   analyser.getByteFrequencyData(frequencyData);
   console.log(frequencyData);
}, 1000);

    


    <audio src="http://strm112.1.fm/reggae_mobile_mp3" crossorigin="use-URL-credentials" controls="true"></audio>

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    &#xD;&#xA;&#xA;


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    I tried many variations around the method posted on https://trac.ffmpeg.org/wiki/Waveform .

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    enter image description here

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    The problem is the output format for FFT is PCM (Pulse Code Modulation), and not real time.

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    In a generic way, is there a simple way to do this, while the sound is playing, to retrieve this data ?

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    ffplay -fft file.mp3 > fft.json&#xA;

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    Using C, same stuff : Apply FFT on pcm data and convert to a spectrogram

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    FFMPEG waveform filter documentation

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  • How do I know ffmpeg-php is installed ?

    18 juillet 2014, par Rob Avery IV

    I just followed the instructions from this link on how to install ffmpeg-php on my dedicated server : http://www.ndchost.com/wiki/server-administration/install-ffmpeg

    At the bottom, it says to run the command php -i|grep ffmpeg and if it outputs the following lines then it is installed :

    ffmpegffmpeg support (ffmpeg-php) => enabled
    ffmpeg-php version => 0.6.0
    ffmpeg.allow_persistent => 0 => 0

    When I run it, it gives me this :

    ffmpeg
    ffmpeg-php version => 0.6.0-svn
    ffmpeg-php built on => Jul 18 2014 08:46:12
    ffmpeg-php gd support  => enabled
    ffmpeg libavcodec version => Lavc52.108.0
    ffmpeg libavformat version => Lavf52.93.0
    ffmpeg swscaler version => SwS0.12.0
    ffmpeg.allow_persistent => 0 => 0
    ffmpeg.show_warnings => 0 => 0
    PWD => /usr/local/src/ffmpeg-php-0.6.0
    _SERVER["PWD"] => /usr/local/src/ffmpeg-php-0.6.0
    _ENV["PWD"] => /usr/local/src/ffmpeg-php-0.6.0

    I got 2/3 lines, but the one is not character-for-character the same.

    Is ffmpegffmpeg support (ffmpeg-php) => enabled the same as ffmpegffmpeg support (ffmpeg-php) => enabled in this context ?

    EDIT :
    Running this command ffmpeg -version gives me this result :

    FFmpeg version SVN-r26402, Copyright (c) 2000-2011 the FFmpeg developers
     built on Jul 18 2014 08:41:45 with gcc 4.4.7 20120313 (Red Hat 4.4.7-3)
     configuration: --enable-libmp3lame --disable-mmx --enable-shared
     libavutil     50.36. 0 / 50.36. 0
     libavcore      0.16. 1 /  0.16. 1
     libavcodec    52.108. 0 / 52.108. 0
     libavformat   52.93. 0 / 52.93. 0
     libavdevice   52. 2. 3 / 52. 2. 3
     libavfilter    1.74. 0 /  1.74. 0
     libswscale     0.12. 0 /  0.12. 0
    FFmpeg SVN-r26402
    libavutil     50.36. 0 / 50.36. 0
    libavcore      0.16. 1 /  0.16. 1
    libavcodec    52.108. 0 / 52.108. 0
    libavformat   52.93. 0 / 52.93. 0
    libavdevice   52. 2. 3 / 52. 2. 3
    libavfilter    1.74. 0 /  1.74. 0
    libswscale     0.12. 0 /  0.12. 0
  • Cannot get JACK Audio/Netjack working over LAN

    23 juin 2020, par James

    I'm trying to stream low latency audio between 2 raspberry pis. Both gstreamer and ffmpeg induce 2+ second delays for me.

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    I've played around with Jack Audio and locally on a single pi it seems promising. I can route mic input to a speaker locally and it is almost instantaneous.

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    However, I have been having trouble getting it to route between devices using Netjack.

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    # ON SERVER&#xA;jackd -P70 -p16 -t2000 -dalsa -dhw:1 -p128 -n3 -r44100 -s &#xA;&#xA;# ON CLIENT&#xA;jackd -v -R -P70 -dnetone -i1 -o1 -I0 -O0  -r44100 -p128 -n3&#xA;&#xA;# ON SERVER&#xA;jack_netsource -H &lt; ip address of client >&#xA;jack_lsp # list availible connection ports&#xA;&#xA;>system:capture_1&#xA;>system:playback_1&#xA;>system:playback_2&#xA;>netjack:capture_1&#xA;>netjack:capture_2&#xA;>netjack:capture_3&#xA;>netjack:playback_1&#xA;>netjack:playback_2&#xA;>netjack:playback_3&#xA;&#xA;jack_connect system:capture_1 system:playback_1 # this works&#xA;jack_connect system:capture_1 netjack:playback_1 # this doesn&#x27;t work :(&#xA;

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    Most of the launch options I pulled from here http://wiki.linuxaudio.org/wiki/raspberrypi#using_jack. I'll be honest I don't really know what they do.

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    The client jackd output shows messages like

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    Jack: data not valid&#xA;Jack: data not valid&#xA;Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6&#xA;Jack: JackRequest::Notification&#xA;Jack: JackEngine::ClientNotify: no callback for notification = 3&#xA;Jack: JackEngine::ClientNotify: no callback for notification = 3&#xA;netxruns... duration: 139ms&#xA;Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6&#xA;Jack: JackRequest::Notification&#xA;Jack: JackEngine::ClientNotify: no callback for notification = 3&#xA;Jack: JackEngine::ClientNotify: no callback for notification = 3&#xA;

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    And the server jack_netsource output looks like

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    current latency 114&#xA;current latency 20&#xA;current latency 27&#xA;current latency 29&#xA;current latency 48&#xA;current latency 23&#xA;current latency 33&#xA;current latency 28&#xA;current latency 41&#xA;current latency 84&#xA;current latency 44&#xA;

    &#xA;&#xA;

    and the server jackd output looks like

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    JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackEngine::XRun: client = netjack was not finished, state = Triggered&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackEngine::XRun: client = netjack was not finished, state = Triggered&#xA;JackEngine::XRun: client = netjack was not finished, state = Triggered&#xA;

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    I believe the -dnetone flag indicates to use Netjack2. Netjack 1, which I've tried with the -dnet flag results in a single Not Connected message from jack_netsource and :

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    Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6&#xA;

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    from the client jackd.

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