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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (70)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (10304)
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Screen Capture with FFMPEG and Google Native Client
18 juillet 2016, par Mohammad Abu MusaI am building a screen recorder that is based on Native Client for Google, I have ffmpeg installed and ready but I do not have experience programming in ffmpeg. so I am looking for tips to understand how to build this recorder.
My goal is to make a screen recorder and export videos as webm files, I have all the required libraries I just could not find any code examples to hack on
This is what I achieved so far
#define __STDC_LIMIT_MACROS
#include
#include <iostream>
#include
#include
#include <sstream>
#include
#include <vector>
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/var_dictionary.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/ppb_console.h"
#include "ppapi/cpp/input_event.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/rect.h"
#include "ppapi/cpp/var.h"
#include "ppapi/cpp/var_array_buffer.h"
// Begin File IO headers
#include "ppapi/c/pp_stdint.h"
#include "ppapi/c/ppb_file_io.h"
#include "ppapi/cpp/directory_entry.h"
#include "ppapi/cpp/file_io.h"
#include "ppapi/cpp/file_ref.h"
#include "ppapi/cpp/file_system.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/message_loop.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/var.h"
#include "ppapi/cpp/var_array.h"
#include "ppapi/utility/completion_callback_factory.h"
#include "ppapi/utility/threading/simple_thread.h"
#ifndef INT32_MAX
#define INT32_MAX (0x7FFFFFFF)
#endif
#ifdef WIN32
#undef min
#undef max
#undef PostMessage
// Allow 'this' in initializer list
#pragma warning(disable : 4355)
#endif
namespace {
typedef std::vector StringVector;
}
//End File IO headers
extern "C" {
#include <libavcodec></libavcodec>avcodec.h>
#include <libswscale></libswscale>swscale.h>
#include <libavformat></libavformat>avformat.h>
#include <libavutil></libavutil>imgutils.h>
}
const char* file_name = "/file.txt";
const char* video_name = "/video.mpeg";
const char* file_text = "Echo from NaCl: ";
/**
* Pixel formats and codecs
*/
static const AVPixelFormat sourcePixelFormat = AV_PIX_FMT_BGR24;
static const AVPixelFormat destPixelFormat = AV_PIX_FMT_YUV420P;
static const AVCodecID destCodec = AV_CODEC_ID_MPEG2VIDEO;
class RecorderInstance: public pp::Instance {
public:
explicit RecorderInstance(PP_Instance instance) :
pp::Instance(instance), callback_factory_(this), file_system_(this,
PP_FILESYSTEMTYPE_LOCALPERSISTENT), file_system_ready_(
false), file_thread_(this) {
}
virtual ~RecorderInstance() {
file_thread_.Join();
}
virtual bool Init(uint32_t /*argc*/, const char * /*argn*/[],
const char * /*argv*/[]) {
file_thread_.Start();
file_thread_.message_loop().PostWork(
callback_factory_.NewCallback(
&RecorderInstance::OpenFileSystem));
avcodec_register_all(); // mandatory to register ffmpeg functions
return true;
}
private:
pp::CompletionCallbackFactory<recorderinstance> callback_factory_;
pp::FileSystem file_system_;
// Indicates whether file_system_ was opened successfully. We only read/write
// this on the file_thread_.
bool file_system_ready_;
pp::SimpleThread file_thread_;
virtual void HandleMessage(const pp::Var& var_message) {
if (!var_message.is_dictionary()) {
LogToConsole(PP_LOGLEVEL_ERROR, pp::Var("Invalid message!"));
return;
}
pp::VarDictionary dict_message(var_message);
std::string command = dict_message.Get("message").AsString();
if (command == "sendFrame") {
pp::VarArrayBuffer data(dict_message.Get("data"));
uint width = 600;
uint height = 800;
uint8_t endcode[] = { 0, 0, 1, 0xb7 };
/**
* Create an encoder and open it
*/
avcodec_register_all();
AVCodec *h264encoder = avcodec_find_encoder(destCodec);
AVCodecContext *h264encoderContext = avcodec_alloc_context3(
h264encoder);
h264encoderContext->pix_fmt = destPixelFormat;
h264encoderContext->width = width;
h264encoderContext->height = height;
if (avcodec_open2(h264encoderContext, h264encoder, NULL) < 0) {
ShowErrorMessage("Cannot open codec" ,-1);
return;
}
/**
* Create a stream
*/
AVFormatContext *cv2avFormatContext = avformat_alloc_context();
AVStream *h264outputstream = avformat_new_stream(cv2avFormatContext,
h264encoder);
AVFrame *sourceAvFrame = av_frame_alloc(), *destAvFrame =
av_frame_alloc();
int got_frame;
FILE* videoOutFile = fopen("video", "wb");
/**
* Prepare the conversion context
*/
SwsContext *bgr2yuvcontext = sws_getContext(width, height,
sourcePixelFormat, width, height, destPixelFormat,
SWS_BICUBIC, NULL, NULL, NULL);
int framesToEncode = 100;
/**
* Convert and encode frames
*/
for (uint i = 0; i < framesToEncode; i++) {
/**
* Allocate source frame, i.e. input to sws_scale()
*/
av_image_alloc(sourceAvFrame->data, sourceAvFrame->linesize,
width, height, sourcePixelFormat, 1);
/**
* Copy image data into AVFrame from cv::Mat
*/
for (uint32_t h = 0; h < height; h++)
memcpy(
&(sourceAvFrame->data[0][h
* sourceAvFrame->linesize[0]]),
&(data), width * 3);
/**
* Allocate destination frame, i.e. output from sws_scale()
*/
av_image_alloc(destAvFrame->data, destAvFrame->linesize, width,
height, destPixelFormat, 1);
sws_scale(bgr2yuvcontext, sourceAvFrame->data,
sourceAvFrame->linesize, 0, height, destAvFrame->data,
destAvFrame->linesize);
sws_freeContext(bgr2yuvcontext);
/**
* Prepare an AVPacket and set buffer to NULL so that it'll be allocated by FFmpeg
*/
AVPacket avEncodedPacket;
av_init_packet(&avEncodedPacket);
avEncodedPacket.data = NULL;
avEncodedPacket.size = 0;
destAvFrame->pts = i;
avcodec_encode_video2(h264encoderContext, &avEncodedPacket,
destAvFrame, &got_frame);
if (got_frame) {
ShowErrorMessage(
"Encoded a frame of size \n",-1); //+ (string)avEncodedPacket.size + "\n");
if (fwrite(avEncodedPacket.data, 1, avEncodedPacket.size,
videoOutFile) < (unsigned) avEncodedPacket.size)
ShowErrorMessage(
"Could not write all \n",-1);
//+ avEncodedPacket.size
//+ " bytes, but will continue..\n"
fflush(videoOutFile);
}
/**
* Per-frame cleanup
*/
av_packet_free_side_data(&avEncodedPacket);
av_free_packet(&avEncodedPacket);
av_freep(sourceAvFrame->data);
av_frame_free(&sourceAvFrame);
av_freep(destAvFrame->data);
av_frame_free(&destAvFrame);
}
fwrite(endcode, 1, sizeof(endcode), videoOutFile);
fclose(videoOutFile);
/**
* Final cleanup
*/
avformat_free_context(cv2avFormatContext);
avcodec_close(h264encoderContext);
avcodec_free_context(&h264encoderContext);
} else if (command == "createFile") {
file_thread_.message_loop().PostWork(
callback_factory_.NewCallback(&RecorderInstance::Save,
file_name, file_text));
}
}
void OpenFileSystem(int32_t /* result */) {
int32_t rv = file_system_.Open(1024 * 1024, pp::BlockUntilComplete());
if (rv == PP_OK) {
file_system_ready_ = true;
// Notify the user interface that we're ready
ShowStatusMessage("STORAGE READY");
} else {
ShowErrorMessage("Failed to open file system", rv);
}
}
void Save(int32_t /* result */, const std::string& file_name,
const std::string& file_contents) {
if (!file_system_ready_) {
ShowErrorMessage("File system is not open", PP_ERROR_FAILED);
return;
}
pp::FileRef ref(file_system_, file_name.c_str());
pp::FileIO file(this);
int32_t open_result = file.Open(ref,
PP_FILEOPENFLAG_WRITE | PP_FILEOPENFLAG_CREATE
| PP_FILEOPENFLAG_TRUNCATE, pp::BlockUntilComplete());
if (open_result != PP_OK) {
ShowErrorMessage("File open for write failed", open_result);
return;
}
// We have truncated the file to 0 bytes. So we need only write if
// file_contents is non-empty.
if (!file_contents.empty()) {
if (file_contents.length() > INT32_MAX) {
ShowErrorMessage("File too big", PP_ERROR_FILETOOBIG);
return;
}
int64_t offset = 0;
int32_t bytes_written = 0;
do {
bytes_written = file.Write(offset,
file_contents.data() + offset, file_contents.length(),
pp::BlockUntilComplete());
if (bytes_written > 0) {
offset += bytes_written;
} else {
ShowErrorMessage("File write failed", bytes_written);
return;
}
} while (bytes_written
< static_cast(file_contents.length()));
}
// All bytes have been written, flush the write buffer to complete
int32_t flush_result = file.Flush(pp::BlockUntilComplete());
if (flush_result != PP_OK) {
ShowErrorMessage("File fail to flush", flush_result);
return;
}
ShowStatusMessage("Save success");
}
/// Encapsulates our simple javascript communication protocol
void ShowErrorMessage(const std::string& message, int32_t result) {
std::stringstream ss;
ss << "ERROR: " << message << " -- Error #: " << result << "\n";
PostMessage(ss.str());
}
void ShowStatusMessage(const std::string& message) {
std::stringstream ss;
ss << "LOG: " << message << "\n";
PostMessage(ss.str());
}
};
class RecorderModule: public pp::Module {
public:
RecorderModule() :
pp::Module() {
}
virtual ~RecorderModule() {
}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new RecorderInstance(instance);
}
};
namespace pp {
/**
* This function is an entry point to a NaCl application.
* It must be implemented.
*/
Module* CreateModule() {
return new RecorderModule();
}
} // namespace pp
</recorderinstance></vector></sstream></iostream> -
Where does facebook compress its video and Images, Client side or server Side
20 juillet 2021, par MohanWe know that Facebook compress its video and images when we upload it. My question is where does this happen ? If I am uploading the video from my mobile device, does Facebook compress the video using Media Codec or FFmPeg library on native android device (like it is done by WhatsApp) or It first uploads the video on server and then compress the video on server ?


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create extended context menu for ffmpeg
29 mai 2020, par Rami Magdithis should be the completed version that i'm unable to achieve






this is what i achieved






this is my convertingto.reg code



Windows Registry Editor Version 5.00

 ;command in context menu
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\*\shell\converting to]

"MUIVerb"="converting to"
"SubCommands"="rotate1;rotate2;rotate0;rotate3"

"SeparatorBefore"=""
"SeparatorAfter"=""

 ;rotate 90 clockwise
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\CommandStore\shell\rotate1]
@="rotate 90 clockwise"
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\CommandStore\shell\rotate1\command]
@="\"C:\\ffmpeg\\rotate1.bat\"\"%1\""


 ;rotate 90 counterclockwise
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\CommandStore\shell\rotate2]
@="rotate 90 counterclockwise"
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\CommandStore\shell\rotate2\command]
@="\"C:\\ffmpeg\\rotate2.bat\"\"%1\""


 ;rotate 90 counterclockwise & vertically flip
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\CommandStore\shell\rotate0]
@="90 counterclockwise & vertically flip"
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\CommandStore\shell\rotate0\command]
@="\"C:\\ffmpeg\\rotate0.bat\"\"%1\""


 ;rotate 90 clockwise & vertically flip
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\CommandStore\shell\rotate3]
@="rotate 90 clockwise & vertically flip"
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\CommandStore\shell\rotate3\command]
@="\"C:\\ffmpeg\\rotate3.bat\"\"%1\""




i understand this can be done using extendedsubcommandskey unfortunately i can't reproduce microsoft's notes https://docs.microsoft.com/en-us/windows/win32/shell/how-to-create-cascading-menus-with-the-extendedsubcommandskey-registry-entry