
Recherche avancée
Autres articles (51)
-
Personnaliser les catégories
21 juin 2013, parFormulaire de création d’une catégorie
Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)
Sur d’autres sites (8112)
-
libavutil/thread.h : Fixed g++ build error when ASSERT_LEVEL is greater than 1
17 avril 2017, par Aaron Levinsonlibavutil/thread.h : Fixed g++ build error when ASSERT_LEVEL is greater than 1
Purpose : libavutil/thread.h : Fixed g++ build error when ASSERT_LEVEL
is greater than 1. This is only relevant when thread.h is included by
C++ files. In this case, the relevant code is only defined if
HAVE_PTHREADS is defined as 1. Use configure —assert-level=2 to do
so.Note : Issue discovered as a result of Coverity build failure. Cause
of build failure pinpointed by Hendrik Leppkes.Comments :
— libavutil/thread.h : Altered ASSERT_PTHREAD_NORET definition such
that it uses av_make_error_string instead of av_err2str().
av_err2str() uses a "parenthesized type followed by an initializer
list", which is apparently not valid C++. This issue started
occurring because thread.h is now included by the DeckLink C++
files. The alteration does the equivalent of what av_err2str()
does, but instead declares the character buffer as a local
variable.Signed-off-by : Marton Balint <cus@passwd.hu>
-
How to build an ffmpeg-old-version(0.10.4) libraries for ios supporting arm64 architecture ?
21 mai 2015, par ChihHaoI’m building the ffmpeg libraries to support arm64 architecture in iOS app. For some reason, I can’t use the newest ffmpeg version. I have to use the very old version ffmpeg(0.10.4)
After reading all the tutorial of building ffmpeg libraries on the internet, this (https://github.com/kewlbear/FFmpeg-iOS-build-script) script is probably the best script for me. However, I can’t build the arm64 libraries from ffmpeg-0.10.4 by the script, the error message is
building arm64...
GNU assembler not found, install gas-preprocessor
If you think configure made a mistake, make sure you are using the latest
version from Git. If the latest version fails, report the problem to the
ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
Include the log file "config.log" produced by configure as this will help
solving the problem.What I changed the script are :
SOURCE="ffmpeg-2.6.3" to SOURCE="ffmpeg-0.10.4"
ARCHS="arm64 armv7 x86_64 i386" to ARCHS="arm64 armv7"
DEPLOYMENT_TARGET="6.0" to DEPLOYMENT_TARGET="7.0"
Any suggestions ? Thanks.
-
How to use a framework build of Python with Anaconda
30 avril 2017, par AddemI’m unable to get matplotlib animations to display on a Mac computer. I’ve chased down several attempts at installing ffmpeg but they’ve all failed and I’m starting to wonder if that isn’t the wrong way to solve the problem.
I found this page http://matplotlib.org/faq/osx_framework.html
Since I’m running Python from the Spyder app in Anaconda, the section for this seems relevant. It says
The default python provided in (Ana)Conda is not a framework build.
However, the Conda developers have made it easy to install a framework
build in both the main environment and in Conda envs. To use this
install python.appconda install python.app
and usepythonw
rather
thanpython
I’m not perfectly clear on what this means, but I opened a terminal, ran
conda install python.app
and it seemed to work—at least there were no error messages. I could navigate to a folder that contained the filepython.app
.I’m not clear on what it means to "use
pythonw
" but I navigated to the animation I’m trying to compile and ran$ pythonw anim.py
and it gave me an I/O error. I’m not sure if I’m supposed to usepythonw
in some other way, or what. If I restart and try to run the code in Spyder I get the same error as before.I know that the code works, because I’ve run it on a Linux machine that has ffmpeg and it worked.
Is there something else I need to do to get a framework build, whatever that means ?