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Médias (91)
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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Letting you (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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999 999 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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HTML5 audio and video support
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Sur d’autres sites (8383)
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Can pyAudioAnalysis be used on a live http audio stream ?
30 mars 2022, par TompoI am trying to use pyAudioAnalysis to analyse an audio stream in real-time from a HTTP stream. My goal is to use the Zero Crossing Rate (ZCR) and other methods in this library to identify events in the stream.


pyAudioAnalysis only supports input from a file but converting a http stream to a .wav will create a large overhead and temporary file management I would like to avoid.


My method is as follows :


Using ffmpeg I was able to get the raw audio bytes into a subprocess pipe.


try:
 song = subprocess.Popen(["ffmpeg", "-i", "https://media-url/example", "-acodec", "pcm_s16le", "-ac", "1", "-f", "wav", "pipe:1"],
 stdout=subprocess.PIPE)



I then buffered this data using pyAudio with the hope of being able to use the bytes in pyAudioAnalysis


CHUNK = 65536

p = pyaudio.PyAudio()

stream = p.open(format=pyaudio.paInt16,
 channels=1,
 rate=44100,
 output=True)

data = song.stdout.read(CHUNK)

while len(data) > 0:
 stream.write(data)
 data = song.stdout.read(CHUNK)



However, inputting this data output into AudioBasicIO.read_audio_generic() produces an empty numpy array.


Is there a valid solution to this problem without temporary file creation ?


-
Error opening input files : Invalid data found when processing input
27 mars 2024, par Master's TimeI am creating disnake music bot. The error is :


[in#0 @ 00000233f8d71500] Error opening input: Invalid data found when processing input
Error opening input file https://www.youtube.com/watch?v=duDUqBtxwXk.
Error opening input files: Invalid data found when processing input



Here is part of my code :


import disnake
import asyncio
from yt_dlp import YoutubeDL
import ffmpeg


YTDL_OPTIONS = {'format': 'bestaudio', 'noplaylist': 'False', 'simulate':'True', 'key':"FFmpegExtractAudio"}
FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn'}


async def play_music(inter):
 global YDTL_OPTIONS, FFMPEG_OPTIONS
 print(tm.now().strftime("%H:%M:%S"),"play_music begin")
 id = int(inter.guild.id)
 with YoutubeDL(YTDL_OPTIONS) as ydl:
 info = ydl.extract_info(url, download=False)

 song = {
 'link': 'https://www.youtube.com/watch?v=' + url,
 'thumbnail': 'https://i.ytimg.com/vi/' + url + '/hqdefault.jpg?sqp=-oaymwEcCOADEI4CSFXyq4qpAw4IARUAAIhCGAFwAcABBg==&rs=AOn4CLD5uL4xKN-IUfez6KIW_j5y70mlig',
 'source': info['formats'][0]['url'],
 'title': info['title']
 } self.vc[id].play(disnake.FFmpegPCMAudio(executable=r"C:\\ffmpeg\\ffmpeg\\bin\\ffmpeg.exe",source=song["source"], **FFMPEG_OPTIONS))
 print(tm.now().strftime("%H:%M:%S"),"play_music end")



I tried to write
source = song['source']
instead ofsource = song['link']
, but it didn't seem helpful.

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Issues with MediaSourceExtension
4 janvier 2023, par engine32I want to livestream audio only using MSE. I would like to send data/files via websockets, therefore no HLS nor DASH.


But until I implement websockets, I thought to give it a try by statically loading the song in an array.


Here is my code so far :


<audio controls="controls"></audio>
..
<code class="echappe-js"><script>&#xA; const ms = new MediaSource();&#xA; var ae = document.getElementById("ap");&#xA; ae.src = URL.createObjectURL(ms);&#xA; ms.addEventListener(&#x27;sourceopen&#x27;, msOpen);&#xA; &#xA;function msOpen(e) {&#xA; URL.revokeObjectURL(ae.src);&#xA; var mse = e.target;&#xA; const sourceBuffer = mse.addSourceBuffer(&#x27;audio/mp4&#x27;);&#xA; var u8A0 = new Uint8Array([0x00, 0x00, 0x00, 0x1C, 0x66, ...]);&#xA; sourceBuffer.appendBuffer(u8A0.buffer);&#xA; &#xA; sourceBuffer.addEventListener(&#x27;updateend&#x27;, function() {&#xA; if (!sourceBuffer.updating &amp;&amp; mse.readyState === &#x27;open&#x27;) {&#xA; mse.endOfStream();&#xA; console.log(&#x27;Audio is ready to play!&#x27;);&#xA; }&#xA; });&#xA;} &#xA;</script>




The result is that there are no errors in the debug window and the audio element correctly shows the duration of the song, about two min and half. However, once I click Play, the duration shows 0 (zero) and the song is not played. If I try to pause and play again, the debug window says :


*"Uncaught (in promise) DOMException : The fetching process for the media resource was aborted by the user agent at the user's request".
*
This is the ffmpeg command I used to prepare the file :


ffmpeg -i m.wav -c:a aac -b:a 32k -f mp4 output.mp4


Any help would be well appreciated.
Thank you.