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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (57)
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Websites made with MediaSPIP
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Creating farms of unique websites
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This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (8458)
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Swift framework project with internal C module - Undefined symbols for architecture arm64
29 mars 2020, par Phạm Phi PhúcI’m creating Swift framework project using FFmpeg module internally.
Steps are :
- Download source of FFmpeg from official website.
- Build it by build script here : https://github.com/kewlbear/FFmpeg-iOS-build-script
- Copy built file to project
- Create file module.modulemap, it’s content is :
module FFmpeg [system][extern_c] {
header "include/libavcodec/avcodec.h"
header "include/libavdevice/avdevice.h"
header "include/libavfilter/avfilter.h"
header "include/libavformat/avformat.h"
header "include/libavutil/avutil.h"
header "include/libswresample/swresample.h"
header "include/libswscale/swscale.h"
export *
}Project tree is :
- Set Import paths for both project settings and target settings to
$(SRCROOT)/MediaToolkit/Libraries/FFmpeg/**
- My source code is :
import Foundation
import FFmpeg
public class MediaToolkit {
public init(){}
public func hello() {
print("AVFMT_NOFILE: \(AVFMT_NOFILE)")
avformat_network_init()
}
}When I build it, I received error
Undefined symbols for architecture arm64:
"_avformat_network_init", referenced from:
MediaToolkit.MediaToolkit.hello(Swift.String) -> () in MediaToolkit.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)If I remove line
avformat_network_init()
, it will printAVFMT_NOFILE: 1
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The problem of code that generated typescript (node-fluent-ffmpeg module)
10 décembre 2022, par Steve RockThis is my typescript code :



import { NestFactory } from '@nestjs/core';
import { AppModule } from './app.module';
import { FfmpegCommand } from 'fluent-ffmpeg'

async function bootstrap() {
 const app = await NestFactory.create(AppModule);
 let test

 try {
 test = new FfmpegCommand('./adventure.mkv');
 } catch (error) {
 console.log(error);

 }

 await app.listen(3000);
}

bootstrap();




Generated Javascript code :



"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
 function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
 return new (P || (P = Promise))(function (resolve, reject) {
 function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
 function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
 function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
 step((generator = generator.apply(thisArg, _arguments || [])).next());
 });
};
Object.defineProperty(exports, "__esModule", { value: true });
const core_1 = require("@nestjs/core");
const app_module_1 = require("./app.module");
const fluent_ffmpeg_1 = require("fluent-ffmpeg");
function bootstrap() {
 return __awaiter(this, void 0, void 0, function* () {
 const app = yield core_1.NestFactory.create(app_module_1.AppModule);
 let test;
 try {
 test = new fluent_ffmpeg_1.FfmpegCommand('./adventure.mkv');
 }
 catch (error) {
 console.log(error);
 }
 yield app.listen(3000);
 });
}
bootstrap();
//# sourceMappingURL=main.js.map




When I run this application I've next error :



main.ts:12
message :"fluent_ffmpeg_1.FfmpegCommand is not a constructor"
stack :"TypeError : fluent_ffmpeg_1.FfmpegCommand is not a constructor\n at c :\nest\dist\src\main.js:20:20\n at Generator.next ()\n at fulfilled (c :\nest\dist\src\main.js:5:58)\n at process._tickCallback (internal/process/next_tick.js:68:7)\n at Function.Module.runMain (internal/modules/cjs/loader.js:834:11)\n at startup (internal/bootstrap/node.js:283:19)\n at bootstrapNodeJSCore (internal/bootstrap/node.js:622:3)"



That's beacause this raw test = new fluent_ffmpeg_1.FfmpegCommand('./adventure.mkv'). When I change this on just test = new fluent_ffmpeg_1('./adventure.mkv') I haven't the error. Do you know how to fix it. If you know where are ffmpeg exapmles on typescript please share with me :)


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Connecting ffmpeg java module to named pipe
27 novembre 2019, par Ehsan5I want to extract the output of folowing ffmpeg Module with the help of Named pipe. I am currently having problems with communication of ffmpeg and named pipe, but thank you for explaining how to extract stream bytes from output named pipe and convert it to images.
My code gives socket connection error when using named pipe. I have used method that suggested in ffmpeg main page (pipe:0 for input and pipe:1 for output) but because it is not named pipe I cannot use it in the client side. It should be noted that named pipe is opened successfully with jna win32 module.
This is server side code(but i tested it with
\\.\pipe\PIPE
also) :FFmpegBuilder builder = new FFmpegBuilder()
.setInput(input.getPath())
.addOutput(" -f avi pipe:1 ")
.addExtraArgs(videoFilterStr)
.done();
UUID caller = UUID.randomUUID();
try {FFmpegHelper.builder().progressListener().build().run(builder, caller)...