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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
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Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (111)
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Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Demande de création d’un canal
12 mars 2010, parEn fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...) -
La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)
Sur d’autres sites (7899)
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Unable to split audio using easy_audio_trimmer
27 juillet 2023, par Sana Wasimcan we use the easy_audio_trimmer package to split an audio ? I tried using the ffmpeg but it is conflicting with the above package and not work.


I tried splitting by using these functions and it gave an error at the FlutterFFmpeg() method and i cant find an alternative also the duration(filePath) in the command final durationResult = await flutterSound.duration(filePath) ; shows an error


Future<void> _splitAudio() async {
 setState(() {
 _progressVisibility = true;
 });

 // Get the application documents directory
 final appDocumentsDirectory = await getApplicationDocumentsDirectory();

 // Get the input audio file path
 final inputAudioPath = widget.file.path;

 // Get the output file names for the two parts
 final outputFileName1 = 'split_audio_part1.mp3';
 final outputFileName2 = 'split_audio_part2.mp3';

 // Get the output file paths for the two parts
 final outputPath1 = '${appDocumentsDirectory.path}/$outputFileName1';
 final outputPath2 = '${appDocumentsDirectory.path}/$outputFileName2';

 // Calculate the duration of the original audio
 final originalDuration = await _getAudioDuration(inputAudioPath);

 // Calculate the durations of the two parts
 final part1Duration = _startValue;
 final part2Duration = originalDuration - _endValue;

 // Construct the FFmpeg command to split the audio
 final ffmpeg = FlutterFFmpeg();
 final splitCommand = '-i $inputAudioPath -ss 0 -t $part1Duration -c copy $outputPath1 -ss $_endValue -t $part2Duration -c copy $outputPath2';

 try {
 // Execute the FFmpeg command to split the audio
 final int result = await ffmpeg.execute(splitCommand);

 if (result == 0) {
 setState(() {
 _progressVisibility = false;
 });
 debugPrint('Audio split successfully.');
 } else {
 setState(() {
 _progressVisibility = false;
 });
 debugPrint('Failed to split audio.');
 }
 } catch (error) {
 setState(() {
 _progressVisibility = false;
 });
 debugPrint('Error while splitting audio: $error');
 }
 }

 Future<int> _getAudioDuration(String filePath) async {
 final flutterSound = FlutterSound();
 final durationResult = await flutterSound.duration(filePath);
 return durationResult.inMilliseconds;
 }
</int></void>


Dependencies


path_provider: ^2.0.15
 ffmpeg_kit_flutter: ^5.1.0
 audioplayers: ^4.1.0
 flutter_sound: ^9.2.13



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How to contribute to open source, for companies
I have seen many nigh-incomprehensible attempts by companies to contribute to open source projects, including x264. Developers are often simply boggled, wondering why the companies seem incapable of proper communication. The companies assume the developers are being unreceptive, while the developers assume the companies are being incompetent, idiotic, or malicious. Most of this seems to boil down to a basic lack of understanding of how open source works, resulting in a wide variety of misunderstandings. Accordingly, this post will cover the dos and don’ts of corporate contribution to open source.
Do : contact the project using their preferred medium of communication.
Most open source projects use public methods of communication, such as mailing lists and IRC. It’s not the end of the world if you mistakenly make contact with the wrong people or via the wrong medium, but be prepared to switch to the correct one once informed ! You may not be experienced using whatever form of communication the project uses, but if you refuse to communicate through proper channels, they will likely not be as inclined to assist you. Larger open source projects are often much like companies in that they have different parts to their organization with different roles. Don’t assume that everyone is a major developer !
If you don’t know what to do, a good bet is often to just ask someone.
Don’t : contact only one person.
Open source projects are a communal effort. Major contributions are looked over by multiple developers and are often discussed by the community as a whole. Yet many companies tend to contact only a single person in lieu of dealing with the project proper. This has many flaws : to begin with, it forces a single developer (who isn’t paid by you) to act as your liaison, adding yet another layer between what you want and the people you want to talk to. Contribution to open source projects should not be a game of telephone.
Of course, there are exceptions to this : sometimes a single developer is in charge of the entirety of some particular aspect of a project that you intend to contribute to, in which case this might not be so bad.
Do : make clear exactly what it is you are contributing.
Are you contributing code ? Development resources ? Money ? API documentation ? Make it as clear as possible, from the start ! How developers react, which developers get involved, and their expectations will depend heavily on what they think you are providing. Make sure their expectations match reality. Great confusion can result when they do not.
This also applies in the reverse — if there’s something you need from the project, such as support or assistance with development of your patch, make that explicitly clear.
Don’t : code dump.
Code does not have intrinsic value : it is only useful as part of a working, living project. Most projects react very negatively to large “dumps” of code without associated human resources. That is, they expect you to work with them to finalize the code until it is ready to be committed. Of course, it’s better to work with the project from the start : this avoids the situation of writing 50,000 lines of code independently and then finding that half of it needs to be rewritten. Or, worse, writing an enormous amount of code only to find it completely unnecessary.
Of course, the reverse option — keeping such code to yourself — is often even more costly, as it forces you to maintain the code instead of the official developers.
Do : ignore trolls.
As mentioned above, many projects use public communication methods — which, of course, allow anyone to communicate, by nature of being public. Not everyone on a project’s IRC or mailing list is necessarily qualified to officially represent the project. It is not too uncommon for a prospective corporate contributor to be turned off by the uninviting words of someone who isn’t even involved in the project due to assuming that they were. Make sure you’re dealing with the right people before making conclusions.
Don’t : disappear.
If you are going to try to be involved in a project, you need to stay in contact. We’ve had all too many companies who simply disappear after the initial introduction. Some tell us that we’ll need an NDA, then never provide it or send status updates. You may know why you’re not in contact — political issues at the company, product launch crunches, a nice vacation to the Bahamas — but we don’t ! If you disappear, we will assume that you gave up.
Above all, don’t assume that being at a large successful company makes you immune to these problems. If anything, these problems seem to be the most common at the largest companies. I didn’t name any names in this post, but practically every single one of these rules has been violated at some point by companies looking to contribute to x264. In the larger scale of open source, these problems happen constantly. Don’t fall into the same traps that many other companies have.
If you’re an open source developer reading this post, remember it next time you see a company acting seemingly nonsensically in an attempt to contribute : it’s quite possible they just don’t know what to do. And just because they’re doing it wrong doesn’t mean that it isn’t your responsibility to try to help them do it right.
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Evolution #3899 (Nouveau) : Comportement des inclusions avec le paramètre connect.
10 février 2017Il y a un comportement contre-intuitif dans un cas d’usage des inclusions et du paramètre connect, ce qu’à révélé une petite analyse dans #3823.
J’en fais un ticket dédié car c’est un problème distinct de ce qui est soulevé là bas.Fonctionnement actuel¶
Le paramètre d’URL
connect
¶Le paramètre
connect=truc
dans une URL d’un site SPIP permet d’indiquer à SPIP qu’il doit utilise le connecteur SQL ’truc’ dans les squelettes et les boucles utilisés,
et donc utiliserconfig/truc.php
en lieu et place deconfig/connect.php
. À différents endroits du compilateur, ce paramètre est séparé du contexte d’environnement
du squelette, notamment dans les boucles où il atterrit dans$boucles[$idb]->sql_serveur
et sera utilisé pour les requêtes SQL générées.Inclusions en indiquant un connect spécifique¶
Une autre manière d’indiquer que les squelettes / boucles utilisent un connecteur spécifique est de transmettre l’environnement
connect=truc
aux inclusions, de la sorte :#INCLUREfond=test, connect=truc
Cette option d’inclusion est prise en compte dans
recuperer_fond()
.Inclusion
connect=truc
et paramètre d’urlconnect=bidule
¶Lorsqu’on a à la fois dans l’URL
&connect=bidule
, et une inclusion qui indique un connect spécifique tel que#INCLURE{fond=test, connect=truc}
alors d’inclusion actuellement est chargée avec le paramètre d’URL, c’est à dire en utilisantconnect=bidule
.
C’est cela qui est assez contre-intuitif et logiquement non désiré (le connect forcé ici devrait prendre le pas sur celui d’environnement).Comment améliorer ?¶
Où cela se passe dans le code ?¶
Ce qui se passe lorsqu’il y a cette écriture est, comme expliqué, que le connect dans l’URL reste prioritaire sur celui de l’argument transmis à
#INCLURE
ou<inclure></inclure>
.- Pour #INCLURE ça se passe dans balise_INCLURE_dist() là https://core.spip.net/projects/spip/repository/entry/spip/ecrire/public/balises.php#L1995
- Pour
là ça se passe dans calculer_inclure() là https://core.spip.net/projects/spip/repository/entry/spip/ecrire/public/compiler.php#L169
Solutions ?¶
À ces 2 endroits, il faudrait du coup prendre en compte en priorité le
$contexte['connect']
si existant- soit dans les 2 appels à la constante
CODE_RECUPERER_FOND
plutôt que d’écrire directement_request('connect')
, mais c’est un peu compliqué car c’est du code compilé - soit directement dans
recuperer_fond()
, plus facile, inverser l’ordre :
if (isset($contexte[’connect’])) $connect = ($connect ? $connect : $contexte[’connect’]) ; unset($contexte[’connect’]) ;
deviendrait :if (isset($contexte[’connect’])) $connect = $contexte[’connect’] ; unset($contexte[’connect’]) ;
Cette dernière correction serait la plus simple et la plus facile. Ça permettrait même d’annuler un connect superieur dans une inclusion
en passant{connect=''}
.Des avis ?