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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (42)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...) -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (4456)
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FFMPEG Jar Library and Executable [on hold]
27 juillet 2017, par NPECurrently working on FFMPEG library to create timelapse-based video creator application. Our application build on Java Environment (*.jar) and will be running on server side.
I used FFMPEG for video compression because
JMF
doesn’t support for video compression.After reading several question on SO and doing some research, I know FFMPEG can do video compression through this command
ffmpeg -i a.mp4 -s 640x480 -b:v 512k -vcodec mpeg1video -acodec copy b.mp4
Our FFMPEG version
ffmpeg version N-86848-g03a9e6f Copyright (c) 2000-2017 the FFmpeg developers
built with gcc 7.1.0 (GCC)
windows environment (*.exe)My question,
- Is there any FFMPEG jar file or library so we can call inside from our application (our code) instead of using
ProcessBuilder
to call exe ? - Is FFMPEG provide jar executable version ? After doing some research here I not found any executable jar. We need call executable jar like this
java -jar FFMPEG.jar
- How to packed all jar on library so when we build application will not produce any
lib folder
.
Anyway, thanks.
- Is there any FFMPEG jar file or library so we can call inside from our application (our code) instead of using
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Suggest an Android FFMPEG Media Player App Supporting SRT Protocol for Video Streaming [closed]
12 décembre 2023, par ChanduGudimetlaI am currently in search of an Android application that can serve as a receiver or media player utilizing FFMPEG over the SRT (Secure Reliable Transport) protocol. My primary goal is to receive a video stream from one device (Device A) and mirror the screen onto another device (Device B).


Source Application : I am using StreamPack APK on Device A, which handles the encoding of data effectively. Requirement : I need a receiver application for Device B that can decode this stream.


The key requirements are : It should leverage FFMPEG for decoding. It must support the SRT protocol to ensure secure and reliable video streaming.


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Streaming images as video on the fly using ffmpeg and ffserver
1er décembre 2017, par AstrOneI have an OpenGL application that renders a 3D scene, and in every frame, it captures the OpenGL frame buffer, and saves it to a series of files (frame_1.png, frame_2.png, etc). I want to convert those images into a video stream and serve/broadcast it. From what I have read so far one solution would be to use ffmpeg and ffserver.
There are several similar questions on StackOverflow but each one is a bit different, and they don’t ask exactly what I want. For example there are solutions to generate videos (but not streams) from images. Some others generate streams but not "live" ones. And so on.
- I want the generated frames to be streamed as soon as possible after they are created. This is because the OpenGL application is supposed to be interactive. Latter on, a remote user should be able to send events (mouse motions and clicks) and interact with the rendered 3D scene.
- I don’t want ffserver to do any kind of buffering because there is nothing to buffer, the frames must be served immediately.
- Given that the frames must be served immediately, I guess I could just write the frames on top of each other. However, in that case there will be a synchronisation problem because the ffmpeg may try to read the image before the OpenGL application has finished writing on it. Any thoughts on that ?
- In case the ffserver and the OpenGL application share the same RAM and not just the filesystem, ideally, I would like to not use files at all for the communication. I guess for my OpenGL application I could use something like mmap or some sort of shared memory, but ffmpeg can’t read from some kind of shared memory, right ?
I would be more than grateful if someone could advice me how I need to setup the ffserver and the ffmpeg command to meet the above requirements (especially the first one).