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Medias (91)
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GetID3 - Boutons supplémentaires
9 April 2013, by
Updated: April 2013
Language: français
Type: Picture
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Core Media Video
4 April 2013, by
Updated: June 2013
Language: français
Type: Video
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The pirate bay depuis la Belgique
1 April 2013, by
Updated: April 2013
Language: français
Type: Picture
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Bug de détection d’ogg
22 March 2013, by
Updated: April 2013
Language: français
Type: Video
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Exemple de boutons d’action pour une collection collaborative
27 February 2013, by
Updated: March 2013
Language: français
Type: Picture
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Exemple de boutons d’action pour une collection personnelle
27 February 2013, by
Updated: February 2013
Language: English
Type: Picture
Other articles (29)
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Support audio et vidéo HTML5
10 April 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 April 2011, byMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 January 2010, byLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier; La génération d’une vignette : extraction d’une (...)
On other websites (3473)
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Apply sound effects on a video file
31 March 2013, by talhamalik22I am a little miss guided here and it seems i am totally lost. I am developing an android app and its core idea is to develop a video recorder and video player that applies some sound effects on the voice of the people or any sound that it records. Sound effect means that if i make a video of a person who is giving some speech then there should be no effect on video but his/her voice should appear like voice in talking tom cat app. I hope you understand the idea. Similar app is Helium Booth you can check it here. I am trying to use libraries like libSonic, libpd and tried to use XUGGLE too.
Read somewhere that Xuggle is not really developed for mobile devices so left it. Now what i want is that it should apply this effect on voice on the run time i.e while recording the pitch of the sound should be alterd and saved immediately. And what i am getting with these libraries is that i can apply sound effect after video is recorded. So it means i need to rip the audio from the video and then apply the change in pitch and frequency and again concatenate this audio file with the old video file. And i have no idea how to do it.
Please show me the right approach and tools if possible.Regards
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Revision f677b13fb4: Merge "Adding functions with common code for superblock decoding." into experime
3 April 2013, by John KoleszarMerge "Adding functions with common code for superblock decoding." into experimental
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Revision 9738e2dbd8: Adding functions with common code for superblock decoding. Adding decode_sb_8x8
30 March 2013, by Dmitry KovalevChanged Paths: Modify /vp9/decoder/vp9_decodframe.c Adding functions with common code for superblock decoding. Adding decode_sb_8x8 and decode_sb_4x4 with common code for superblock decoding. Renaming decode_superblock32 to decode_sb32 and decode_superblock64 to decode_sb64. Change-Id: (...)