Recherche avancée

Médias (1)

Mot : - Tags -/remix

Autres articles (85)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

Sur d’autres sites (15689)

  • Prep for next release : HTML5, homepage + stylistic updates, source code order change for API docs (CTRL-F search now hits left column first)

    4 juillet 2011

    + demo/_image/wheelsofsteel-single-deck-256.jpg m demo/index.css m doc/index.html m index.html Prep for next release : HTML5, homepage + stylistic updates, source code order change for API docs (CTRL-F search now hits left column (...)

  • How to work with data from streaming services in my Java application ?

    24 novembre 2020, par gabriel garcia

    I'm currently trying to develop an "streaming client" as a way to organize multiple stream services (twitch, yt, mitele...) in a single desktop application written in Java.

    


    It basically relies on streamlink (which relies in ffmpeg) thanks to all it's features so my project could be defined as a frontend for streamlink.

    


    Straight to the point, one of the features I'd like to add it is the option to programatically record streams in the background and showing this video stream to the user when it's requested. Since there's also the possibility that the user wants to watch the stream without recording it, I'm forced to work with all that byte-like data sent from those streaming sources.

    


    So, the problem is basically that I do not know much about video coding/decoding/muxing/demuxing nor video theory like container structure, video formats and such.

    


    But the idea is to work with all the data sent from the stream source (let's say twitch, for example), read this bytes (I'm not sure what kind of information is sent to the client nor format) from the java.lang.Process's stdout and then present it to the client.

    


    Here's another problem : I don't know how to play video streams in JavaFX and I don't think it's even supported right now. So I would have to extract each frame and sound associated from the stdout and show them to the user each time a new frame is received (oups, another problem since I don't know when does each frame starts/ends since I'm reading each stdout's line).

    


    As a summary :

    


      

    • How can I know when does each frame starts/stops ?
    • 


    • How can I extract the image and sound from each frame ?
    • 


    


    I hope I'm not asking too much and that you could shed some light upon my darkness.

    


  • android and ffmped. decode and play audio and video

    21 janvier 2014, par user1885632

    I have compiled ffmpeg for android. Now I am able to decode vide frames with the help of ffmeg and then show them on a surfaceview in android using ndk. I have read a lot of tutorials and all of them explain how to play decoded streams with the help of Sdl. I have a lot of problems while compiling SDL so I want to ask can we play decoded audio stream without sdl, may be we should return decoded audio packages back to Java and then play them with the help of audiotrack class ? Can you give me some advices ? Thank you.