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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

Sur d’autres sites (8588)

  • Does Audio queue support 12.8kbps LPCM data playback ?

    21 décembre 2012, par brook.yang

    I use ffmpeg to decode a local 3gp file just for audio in IOS Simulator environments.

    The audio format information of this file is as follows :

    aCodec name: AMR-NB (Adaptive Multi-Rate NarrowBand)
    audio sample_rate: 8000
    audio channels : 1
    audio bit_rate : 12800
    sample_fmt : flt

    But I only hear the voice of continuous "d ".

    The basic configuration of the audio queue as follow :

    audioStreamBasicDesc_.mFormatID = kAudioFormatLinearPCM;
    audioStreamBasicDesc_.mSampleRate = ffmpegDecoder.aCodecCtx->sample_rate;    
    audioStreamBasicDesc_.mChannelsPerFrame = ffmpegDecoder.aCodecCtx->channels;
    int bitsPerChannel = 32;

    audioStreamBasicDesc_.mFormatFlags = kLinearPCMFormatFlagIsFloat | kAudioFormatFlagIsPacked; audioStreamBasicDesc_.mBitsPerChannel = bitsPerChannel;      
    audioStreamBasicDesc_.mFramesPerPacket = 1; audioStreamBasicDesc_.mBytesPerFrame = audioStreamBasicDesc_.mBitsPerChannel / 8 * audioStreamBasicDesc_.mChannelsPerFrame;
    audioStreamBasicDesc_.mBytesPerPacket = audioStreamBasicDesc_.mBytesPerFrame * audioStreamBasicDesc_.mFramesPerPacket;
    audioStreamBasicDesc_.mReserved = 0;

    I tried to just reduce the bit_rate to 5200bps by some software, then it played OK. So I am very confused and I don't known why.

  • ffmpeg complied for ios, mp3 decoding bug

    23 juin 2014, par Sergey92zp

    i compiled ffmpeg for ios via this script https://github.com/kewlbear/FFmpeg-iOS-build-script and when i try to play decoded MP3 i got sound with distortions on device.

    As i understand problem only on real devices(ARM arch). On Simulator all works fine(i386 arch).

    I found bug in ffmpeg mail list http://ffmpeg.org/pipermail/libav-user/2013-April/004357.html but even when i try to compile with flags from last link and with gas-preprocessor that they offer, but i got distortion even with that.

    I tried many versions 1.0 , 1.1 , 2.0 , 2.1 , 2.2. but always got same result.

    do anyone solve that problem ? or maybe someone have compiled library without that bug.

  • ffmpeg won't build in my project, works fine in example app

    28 février 2015, par Joseph Toronto

    I’ve tried for hours but I can’t figure this out. I’m using KXMOVIE in my project. I’ve downloaded and compiled the ffmpeg binaries as instructed. The example app actually works just fine, but I can’t get it to build in my own project. All the .a files are there, exactly how it is in the example app. I’m getting this error when I try and build for the simulator.

    Undefined symbols for architecture i386:
     "_iconv", referenced from:
         _avcodec_decode_subtitle2 in libavcodec.a(utils.o)
     "_iconv_close", referenced from:
         _avcodec_open2 in libavcodec.a(utils.o)
         _avcodec_decode_subtitle2 in libavcodec.a(utils.o)
     "_iconv_open", referenced from:
         _avcodec_open2 in libavcodec.a(utils.o)
         _avcodec_decode_subtitle2 in libavcodec.a(utils.o)
    ld: symbol(s) not found for architecture i386
    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    What am I doing wrong ? I don’t even know where to begin.