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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (51)
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Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (8515)
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What's the most desireable way to capture system display and audio in the form of individual encoded audio and video packets in go (language) ? [closed]
11 janvier 2023, par Tiger YangQuestion (read the context below first) :


For those of you familiar with the capabilities of go, Is there a better way to go about all this ? Since ffmpeg is so ubiquitous, I'm sure it's been optomized to perfection, but what's the best way to capture system display and audio in the form of individual encoded audio and video packets in go (language), so that they can be then sent via webtransport-go ? I wish for it to prioritize efficiency and low latency, and ideally capture and encode the framebuffer directly like ffmpeg does.


Thanks ! I have many other questions about this, but I think it's best to ask as I go.


Context and what I've done so far :


I'm writing a remote desktop software for my personal use because of grievances with current solutions out there. At the moment, it consists of a web app that uses the webtransport API to send input datagrams and receive AV packets on two dedicated unidirectional streams, and the webcodecs API to decode these packets. On the serverside, I originally planned to use python with the aioquic library as a webtransport server. Upon connection and authentication, the server would start ffmpeg as a subprocess with this command :


ffmpeg -init_hw_device d3d11va -filter_complex ddagrab=video_size=1920x1080:framerate=60 -vcodec hevc_nvenc -tune ll -preset p7 -spatial_aq 1 -temporal_aq 1 -forced-idr 1 -rc cbr -b:v 400K -no-scenecut 1 -g 216000 -f hevc -


What I really appreciate about this is that it uses windows' desktop duplication API to copy the framebuffer of my GPU and hand that directly to the on-die hardware encoder with zero round trips to the CPU. I think it's about as efficient and elegant a solution as I can manage. It then outputs the encoded stream to the stdout, which python can read and send to the client.


As for the audio, there is another ffmpeg instance :


ffmpeg -f dshow -channels 2 -sample_rate 48000 -sample_size 16 -audio_buffer_size 15 -i audio="RD Audio (High Definition Audio Device)" -acodec libopus -vbr on -application audio -mapping_family 0 -apply_phase_inv true -b:a 25K -fec false -packet_loss 0 -map 0 -f data -


which listens to a physical loopback interface, which is literally just a short wire bridging the front panel headphone and microphone jacks (I'm aware of the quality loss of converting to analog and back, but the audio is then crushed down to 25kbps so it's fine) ()


Unfortunately, aioquic was not easy to work with IMO, and I found webtransport-go https://github.com/adriancable/webtransport-go, which was a hell of a lot better in both simplicity and documentation. However, now I'm dealing with a whole new language, and I wanna ask : (above)


EDIT : Here's the code for my server so far :




package main

import (
 "bytes"
 "context"
 "fmt"
 "log"
 "net/http"
 "os/exec"
 "time"

 "github.com/adriancable/webtransport-go"
)

func warn(str string) {
 fmt.Printf("\n===== WARNING ===================================================================================================\n %s\n=================================================================================================================\n", str)
}

func main() {

 password := []byte("abc")

 videoString := []string{
 "ffmpeg",
 "-init_hw_device", "d3d11va",
 "-filter_complex", "ddagrab=video_size=1920x1080:framerate=60",
 "-vcodec", "hevc_nvenc",
 "-tune", "ll",
 "-preset", "p7",
 "-spatial_aq", "1",
 "-temporal_aq", "1",
 "-forced-idr", "1",
 "-rc", "cbr",
 "-b:v", "500K",
 "-no-scenecut", "1",
 "-g", "216000",
 "-f", "hevc", "-",
 }

 audioString := []string{
 "ffmpeg",
 "-f", "dshow",
 "-channels", "2",
 "-sample_rate", "48000",
 "-sample_size", "16",
 "-audio_buffer_size", "15",
 "-i", "audio=RD Audio (High Definition Audio Device)",
 "-acodec", "libopus",
 "-mapping_family", "0",
 "-b:a", "25K",
 "-map", "0",
 "-f", "data", "-",
 }

 connected := false

 http.HandleFunc("/", func(writer http.ResponseWriter, request *http.Request) {
 session := request.Body.(*webtransport.Session)

 session.AcceptSession()
 fmt.Println("\nAccepted incoming WebTransport connection.")
 fmt.Println("Awaiting authentication...")

 authData, err := session.ReceiveMessage(session.Context()) // Waits here till first datagram
 if err != nil { // if client closes connection before sending anything
 fmt.Println("\nConnection closed:", err)
 return
 }

 if len(authData) >= 2 && bytes.Equal(authData[2:], password) {
 if connected {
 session.CloseSession()
 warn("Client has authenticated, but a session is already taking place! Connection closed.")
 return
 } else {
 connected = true
 fmt.Println("Client has authenticated!\n")
 }
 } else {
 session.CloseSession()
 warn("Client has failed authentication! Connection closed. (" + string(authData[2:]) + ")")
 return
 }

 videoStream, _ := session.OpenUniStreamSync(session.Context())

 videoCmd := exec.Command(videoString[0], videoString[1:]...)
 go func() {
 videoOut, _ := videoCmd.StdoutPipe()
 videoCmd.Start()

 buffer := make([]byte, 15000)
 for {
 len, err := videoOut.Read(buffer)
 if err != nil {
 break
 }
 if len > 0 {
 videoStream.Write(buffer[:len])
 }
 }
 }()

 time.Sleep(50 * time.Millisecond)

 audioStream, err := session.OpenUniStreamSync(session.Context())

 audioCmd := exec.Command(audioString[0], audioString[1:]...)
 go func() {
 audioOut, _ := audioCmd.StdoutPipe()
 audioCmd.Start()

 buffer := make([]byte, 15000)
 for {
 len, err := audioOut.Read(buffer)
 if err != nil {
 break
 }
 if len > 0 {
 audioStream.Write(buffer[:len])
 }
 }
 }()

 for {
 data, err := session.ReceiveMessage(session.Context())
 if err != nil {
 videoCmd.Process.Kill()
 audioCmd.Process.Kill()

 connected = false

 fmt.Println("\nConnection closed:", err)
 break
 }

 if len(data) == 0 {

 } else if data[0] == byte(0) {
 fmt.Printf("Received mouse datagram: %s\n", data)
 }
 }

 })

 server := &webtransport.Server{
 ListenAddr: ":1024",
 TLSCert: webtransport.CertFile{Path: "SSL/fullchain.pem"},
 TLSKey: webtransport.CertFile{Path: "SSL/privkey.pem"},
 QuicConfig: &webtransport.QuicConfig{
 KeepAlive: false,
 MaxIdleTimeout: 3 * time.Second,
 },
 }

 fmt.Println("Launching WebTransport server at", server.ListenAddr)
 ctx, cancel := context.WithCancel(context.Background())
 if err := server.Run(ctx); err != nil {
 log.Fatal(err)
 cancel()
 }

}







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How to use ffmpeg in a python function
18 février 2019, par JamiewpI have tried to use a ffmpeg to extract an audio from a video file and this is my code
import io
import os
import subprocess
def extract_audio(video,output):
command = "ffmpeg -i '{video}' -ac 1 -f flac -vn '{output}'"
subprocess.call(command,shell=True)
extract_audio('dm.MOV','dm-new.flac')And I got no error after compiled. By doing this I should get a new file which is ’dm-new.flac’. But there is no such a flac file created after I compile the script. I think there are something wrong with the syntax or something in the variable ’command’ which I have no idea to fix this. My question here is how can I use ffmpeg in a python function base on this code ?
By the way, I knew that I could just use ffmpeg without writing a function. But I really need to write in in a function. Thank you
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avisynth AverageLuma() function equivalent in ffmpeg libraries ?
3 novembre 2013, par KG6ZVPI am working on implementing some software to analyze videos and would like to transition the project from avisynth to libavformat/libavcodec.
The Problem : I would like to seek through every frame in a given input video, detect black frames and write that list to a file. Is there a function which would allow me to get the light level of the current frame ? I realize that I may have to implement such a function myself, but as of now, I don't even know where I could collect the information on individual pixels in each frame to start that analysis. Help is greatly appreciated !