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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (52)
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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (8088)
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aaccoder : rewrite PNS implementation
6 septembre 2015, par Rostislav Pehlivanovaaccoder : rewrite PNS implementation
This commit rewrites the PNS implementation and significantly
improves sonic quality.The previous implementation marked an incredibly big amount
of SFBs to predict when there was no need for this and this
resulted in quite a large amount of artifacts. Also the
quantization was incorrect (av_clip(4+log2f(...))) which
led to 3x the intensity for PNS values leading to even more
artifacts.This commit rewrites the PNS search function and introduces
a major change : the PNS values are synthesized and are compared
to the current coefficients in addition to passing through
the revised checks to see whether PNS can be used.This decreases distortions and makes the current PNS implementation
mainly focused on replacing any low-power non-zero bands as well
as adding any zeroed bands back.The current encoder’s performance is enough (especially with
IS) so PNS isn’t really required except to fill in the occasional
few bands as well as extend any zeroed high frequency, so this
combination which is already enabled by default works
to get as much quality as it can within the bits allowed.Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>
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ffmpeg itsoffset doesn't work with pcm audio and raw 264 video
28 janvier 2019, par DannyI need to create an MP4 container with data from a hardware encoder. The encoder outputs PCM 16-bit signed audio and raw H.264 ES video frames.
This
ffmpeg
command line I’ve got works but the audio and video are not sync’d.From other posts I know that
itsoffset
only works with video and probably doesn’t work with-v copy
I’ve confirmed that applying an
itsoffset
has no effect.Here’s the command line. Any suggestions ?
One post suggested
itsoffset
works if you re-encode the video. But doing that needs CPU power and adds latency. (And what’s the point of a hardware encoder then ?)ffmpeg -f s16le -ar 44.1k -ac 2 -i Audio_20190110-165736.pcm
-fflags +genpts -itsoffset -5 -i Video_20190110-165736.264
-c:v copy -c:a aac -b:a 128k
-f mp4 -movflags +faststart output.mp4EDIT I
Here is a link to the audio/video input files referenced in the above command.
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Texture bound to texture unit 0 is not renderable
2 décembre 2018, par Trying_To_UnderstandI followed this tutorial https://github.com/phoboslab/jsmpeg. I have an open wesocket that gets the data. Sometimes, it’s take a long time to the ffmpeg (on a remote computer) to get the data from my ip camera, so I wrote a setTimeout function that waites for 10 sec to be "sure" that the ffmpeg getting the data from the ip camera. If I remove this setTimeout function this error will show up :
[.WebGL-0000020CFA5C04D0]RENDER WARNING : texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
This is my code for showing the stream to the client :
this.dataService.getDataByParam(camera.CameraId.toString())
.subscribe(
(result: any) => {
setTimeout(() => {
this.ws = new WebSocket('ws://' + result);
$(document).ready(() => {
this.player = new jsmpeg(this.ws, {
canvas: document.getElementById("canvas"),
autoplay: true,
audio: true,
pauseWhenHidden: false,
});
})
}, 10000);
},
(error: Error) => {
this.streamErrorMsg = "Problem with the server, please try again after some time."
});
}How can i know for sure that the ffmpeg has connected successfully to the camera and started to convert the data on the client ? i want to avoid writting the setTimeout function.