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  • MediaSPIP 0.1 Beta version

    25 April 2011, by

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 February 2011, by

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • HTML5 audio and video support

    13 April 2011, by

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • MPlayer not playing HTTP video stream for a specific type of content from the same source

    2 August 2017, by Joel

    Implementation overview

    Before I dive into the question, I need to establish the context from the start.

    I am currently implementing a cloud gaming solution utilising the following:

    • Nvidia Capture SDK
    • Nvidia Video Codec SDK
    • FFmpeg
    • MPlayer

    The Nvidia Capture SDK is used to produce a shim layer (via DXGI.dll), intercepting and capturing DirectX frames so that they can be passed to the Nvidia Video Codec SDK to be encoded into an h264 video format. All this is done within DXGI.dll.

    I then pass the encoded video to FFmpeg. FFmpeg acts as an HTTP server that broadcasts the video stream for MPlayer to play.

    Problem

    I am running an Unreal Engine 4 game called "Epic Survival Game Series". The Nvidia Capture SDK’s shim layer kicks off when the game starts, and FFmpeg launches the HTTP server to start streaming. However, when I start MPlayer to receive the stream, MPlayer stops at the following message, and nothing happens after that.

    libavformat version 57.72.101 (internal)
    Stream not seekable!
    H264-ES file format detected

    The thing is, when I play the same video using ffplay, it works without any issue. This is not the only quirk. When I launch a different Unreal Engine 4 game called "First Person Shooter Template", MPlayer can play that video as well. Also, if I modify the Survival Game to load directly into the game level by skipping the menu, MPlayer is also able to play the video.

    Using FFmpeg to write the video to a file instead of streaming it to a video also works, no matter the game or whether I loaded into the menu or game level.

    This is very strange and I do not have any idea why this is the case. Any ideas?

    Edit: One strange quirk I forgot to mention is that MPlayer does manage to play the video in very rare occasions - maybe once every 10-20 tries or so.

    Implementation Details

    Additional details of how certain parts are implemented.

    (1) For the Nvidia Capture SDK, I use the provided DXIFRShim example that is provided in the SDK

    (2) for the Nvidia Video Codec SDK, I use the provided NvEncoder example that is provided in the SDK

    (3) The FFmpeg command I use is this:
    ffmpeg -i - -listen 1 -threads 1 -vcodec copy -preset ultrafast -an -tune zerolatency -f h264 http://address:port
    The encoded frames from Nvidia Video Codec SDK is piped to FFmpeg.

    (4) The MPlayer command I use is this:
    mplayer -quiet -vo gl -nosound -benchmark http://address:port

    Things I’ve tried

    I am suspecting MPlayer to be the cause, so I’ve only played around with MPlayer parameters.
    mplayer http://address:port

    mplayer -fps 30 -vo gl -nosound -benchmark http://address:port

    mplayer -fps 30 -screenw 720 -screenh 1280 -vo gl -nosound -benchmark http://address:port

    mplayer -fps 30 -vo directx -nosound -benchmark http://address:port

    mplayer -fps 30 -vo null -nosound -benchmark http://address:port

    None of these worked.

  • How to create multi bit rate dash content using ffmpeg dash muxer

    26 August 2020, by andrii

    ffmpeg documentation says that we can use dash muxer to create dash segments and manifest file with just a single command, like:

    



    ffmpeg -re -i <input /> -map 0 -map 0 -c:a libfdk_aac -c:v libx264&#xA;-b:v:0 800k -b:v:1 300k -s:v:1 320x170 -profile:v:1 baseline&#xA;-profile:v:0 main -bf 1 -keyint_min 120 -g 120 -sc_threshold 0&#xA;-b_strategy 0 -ar:a:1 22050 -use_timeline 1 -use_template 1&#xA;-window_size 5 -adaptation_sets "id=0,streams=v id=1,streams=a"&#xA;-f dash /path/to/out.mpd&#xA;

    &#xA;&#xA;

    Saying I have some HD video file and I want this video to be available through DASH in different bit rates, so that clients can automatically select from the alternatives based on current network conditions. Can all these be done with a single ffmpeg command, like given above?

    &#xA;&#xA;

    I know there is a solution with using ffmpeg + mp4box, but i'm interested if it could be done with ffmpeg only.

    &#xA;

  • Anomalie #2915: dans privé en colonne gauche dans h3, chevauchement texte sur lien "plus d’info"

    4 May 2015, by b b

    On semble avoir le même environnement de test, du coup je veux bien une screenshot pour illustrer le problème (je ne regarde peut-être pas au bon endroit).