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Autres articles (97)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.
Sur d’autres sites (8760)
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Android OpenCV trim .mp4 video file
2 février 2016, par AlexI am developing an app for Android platform using Unity 3d. My task is to trim .mp4 video file. So, for this I decided to implement a third party lib and use it from Android native Activity via plugin for Unity.
Here are some options I have already tried, but the did not work :
- mp4parser lib. I know it is open source, but I haven’t found any working example of using the source code of this lib in Android project. I am always getting a runtime error (attribute ftyp not found). Using this lib in form of .jar works from Eclipse Android project, but fails in Unity 3d : when calling MovieCreator.build method this lib throws a NullReferenceException in BoxPropertyImpl.class.
- ffmpeg lib. I have already found a working project. I am able to trim the video from Android activity, but when returning to Unity player it freezes forever.
My next option is to try OpenCV lib. Have anyone made video trimming with this lib on Android platform ?
Thanks for any help !
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Playing m3u8 on Android Froyo using FFmpeg
8 février 2012, par user1184526I need to create an http live streaming client in Android froyo without being dependent on 3rd party applications (e.g Vitamio). I am able to configure and build Bambuser's release of FFmpeg using Android ndk r7. My problem is I don't know how to use it.
I found sample codes here in stackoverflow and other forums where people are able to play .avi/.mp3 files from a url using av_open_input_file(). My question is, is it the same for m3u8 files ? Or, do i need to use other functions to be able to work around them ? I don't know how to begin.
Note : I am an android developer. My C programming is a little bit weak.
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Android + Ffmpeg + x264 + MacOS (ElCaptain) compilation
30 décembre 2015, par martyn mlostekkI am trying to compile ffmpeg executable binary with x264 for Android under ElCaptain. I have tried nearly all forks of this repos/guides
- https://github.com/halfninja/android-ffmpeg-x264
- http://www.roman10.net/how-to-build-ffmpeg-for-android/
- and nearly all results of google search "ffmpeg android cross compile x264" of the first 2 pages
none of them is working for me on mac os.
Did anybody compile ffmpeg (ideally with x264) for Android on MacOS within the last 12 months and are having some resources that ’work’ ?