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Médias (91)
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Chuck D with Fine Arts Militia - No Meaning No
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Paul Westerberg - Looking Up in Heaven
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Le Tigre - Fake French
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Thievery Corporation - DC 3000
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Dan the Automator - Relaxation Spa Treatment
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Gilberto Gil - Oslodum
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (87)
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De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (12266)
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Graph-based video processing for .NET
23 octobre 2016, par BorvDoes anyone know a good object-oriented library (preferably high-level, like C# or Java) for working with video and audio streams ?
I wrote an app which fiddles with video and audio streams, feeds and such. The original task was simple :
- grab an RTSP feed
- display original feed(s) on the display
- convert it to a series of h264 ts files
- extract audio into separate MP3 files
- upload videos and audio to the web site (preferably in real time, few minute delay is acceptable)
As you may have already guessed it is about recording events (e.g. lectures) and publishing them on the web.
To pull this out I needed some graph-based non-linear editing for media. Two weeks in, I tried ffmpeg, vlc and WMF. The only library I got to work is ffmpeg, and that comes with lots of "however". WMF required a lot of coding (and I abandoned this path), vlc looked great on paper, but I stumbled across some bugs with input splitting I could not get around (e.g. transcode:es combination flat out refused to work).
So, the question. What are good non-linear editing libraries besides ffmpeg, vlc and wmf/directshow that allow for building video processing graphs with sources, sinks and filters ? Or perhaps good bindings over ffmpeg and vlc allowing to build such graphs ?
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FFMPEG - C# - Audio and Video out of sync on certain videos after concatenation
10 décembre 2016, par iamanoobHey guys I’ve been trying to make this work for a while now and I can’t seem to find how to make the audio/video synced after the concatenation, I’ve searched and tested some solutions but couldn’t get it working.
Here is what I do right now, Everything is working but I must be doing something wrong.
So First, I split the videos into the video that I want
System.Diagnostics.Process.Start(ffmpegPath, "-i " +
video.Path + " -ss " + StartTime + " -t " + Duration + " " + video.Output);After "cutting/splitting" the videos that I want like I want, I tried concatenating the videos together ( using -safe 0 to use the absolute path, else it wasn’t working ) :
System.Diagnostics.Process.Start(ffmpegPath,
"-f concat -safe 0 -i " + txtFile + " C:\\Downloads\\Build\\" + rdn.Next(0,1000) + ".mp4");After that , I’ve noticed the audio/video was sometime out of sync so I searched and found this
so I decided to Pad all the videos after splitting them :
System.Diagnostics.Process.Start(ffmpegPath,
"-i " + video.Output + " -af apad -c:v libx264 -shortest -avoid_negative_ts make_zero -fflags +genpts -report " + padding);and then building it again, but it ended up having the same audio desync.
It’s my first time working with mp4s and with FFMPEG and I’m sure I’m missing something.
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FFmpeg - feed raw frames via pipe - FFmpeg does not detect pipe closure
8 septembre 2018, par RumbleIm trying to follow these examples from C++ in Windows. Phyton Example C# Example
I have an application that produces raw frames that shall be encoded with FFmpeg.
The raw frames are transfered via IPC pipe to FFmpegs STDIN. That is working as expected, FFmpeg even displays the number of frames currently available.The problem occours when we are done sending frames. When I close the write end of the pipe I would expect FFmpeg to detect that, finish up and output the video. But that does not happen. FFmpeg stays open and seems to wait for more data.
I made a small test project in VisualStudio.
#include "stdafx.h"
//// stdafx.h
//#include "targetver.h"
//#include
//#include
//#include <iostream>
#include "Windows.h"
#include <cstdlib>
using namespace std;
bool WritePipe(void* WritePipe, const UINT8 *const Buffer, const UINT32 Length)
{
if (WritePipe == nullptr || Buffer == nullptr || Length == 0)
{
cout << __FUNCTION__ << ": Some input is useless";
return false;
}
// Write to pipe
UINT32 BytesWritten = 0;
UINT8 newline = '\n';
bool bIsWritten = WriteFile(WritePipe, Buffer, Length, (::DWORD*)&BytesWritten, nullptr);
cout << __FUNCTION__ << " Bytes written to pipe " << BytesWritten << endl;
//bIsWritten = WriteFile(WritePipe, &newline, 1, (::DWORD*)&BytesWritten, nullptr); // Do we need this? Actually this should destroy the image.
FlushFileBuffers(WritePipe); // Do we need this?
return bIsWritten;
}
#define PIXEL 80 // must be multiple of 8. Otherwise we get warning: Bytes are not aligned
int main()
{
HANDLE PipeWriteEnd = nullptr;
HANDLE PipeReadEnd = nullptr;
{
// create us a pipe for inter process communication
SECURITY_ATTRIBUTES Attr = { sizeof(SECURITY_ATTRIBUTES), NULL, true };
if (!CreatePipe(&PipeReadEnd, &PipeWriteEnd, &Attr, 0))
{
cout << "Could not create pipes" << ::GetLastError() << endl;
system("Pause");
return 0;
}
}
// Setup the variables needed for CreateProcess
// initialize process attributes
SECURITY_ATTRIBUTES Attr;
Attr.nLength = sizeof(SECURITY_ATTRIBUTES);
Attr.lpSecurityDescriptor = NULL;
Attr.bInheritHandle = true;
// initialize process creation flags
UINT32 CreateFlags = NORMAL_PRIORITY_CLASS;
CreateFlags |= CREATE_NEW_CONSOLE;
// initialize window flags
UINT32 dwFlags = 0;
UINT16 ShowWindowFlags = SW_HIDE;
if (PipeWriteEnd != nullptr || PipeReadEnd != nullptr)
{
dwFlags |= STARTF_USESTDHANDLES;
}
// initialize startup info
STARTUPINFOA StartupInfo = {
sizeof(STARTUPINFO),
NULL, NULL, NULL,
(::DWORD)CW_USEDEFAULT,
(::DWORD)CW_USEDEFAULT,
(::DWORD)CW_USEDEFAULT,
(::DWORD)CW_USEDEFAULT,
(::DWORD)0, (::DWORD)0, (::DWORD)0,
(::DWORD)dwFlags,
ShowWindowFlags,
0, NULL,
HANDLE(PipeReadEnd),
HANDLE(nullptr),
HANDLE(nullptr)
};
LPSTR ffmpegURL = "\"PATHTOFFMPEGEXE\" -y -loglevel verbose -f rawvideo -vcodec rawvideo -framerate 1 -video_size 80x80 -pixel_format rgb24 -i - -vcodec mjpeg -framerate 1/4 -an \"OUTPUTDIRECTORY\"";
// Finally create the process
PROCESS_INFORMATION ProcInfo;
if (!CreateProcessA(NULL, ffmpegURL, &Attr, &Attr, true, (::DWORD)CreateFlags, NULL, NULL, &StartupInfo, &ProcInfo))
{
cout << "CreateProcess failed " << ::GetLastError() << endl;
}
//CloseHandle(ProcInfo.hThread);
// Create images and write to pipe
#define MYARRAYSIZE (PIXEL*PIXEL*3) // each pixel has 3 bytes
UINT8* Bitmap = new UINT8[MYARRAYSIZE];
for (INT32 outerLoopIndex = 9; outerLoopIndex >= 0; --outerLoopIndex) // frame loop
{
for (INT32 innerLoopIndex = MYARRAYSIZE - 1; innerLoopIndex >= 0; --innerLoopIndex) // create the pixels for each frame
{
Bitmap[innerLoopIndex] = (UINT8)(outerLoopIndex * 20); // some gray color
}
system("pause");
if (!WritePipe(PipeWriteEnd, Bitmap, MYARRAYSIZE))
{
cout << "Failed writing to pipe" << endl;
}
}
// Done sending images. Tell the other process. IS THIS NEEDED? HOW TO TELL FFmpeg WE ARE DONE?
//UINT8 endOfFile = 0xFF; // EOF = -1 == 1111 1111 for uint8
//if (!WritePipe(PipeWriteEnd, &endOfFile, 1))
//{
// cout << "Failed writing to pipe" << endl;
//}
//FlushFileBuffers(PipeReadEnd); // Do we need this?
delete Bitmap;
system("pause");
// clean stuff up
FlushFileBuffers(PipeWriteEnd); // Do we need this?
if (PipeWriteEnd != NULL && PipeWriteEnd != INVALID_HANDLE_VALUE)
{
CloseHandle(PipeWriteEnd);
}
// We do not want to destroy the read end of the pipe? Should not as that belongs to FFmpeg
//if (PipeReadEnd != NULL && PipeReadEnd != INVALID_HANDLE_VALUE)
//{
// ::CloseHandle(PipeReadEnd);
//}
return 0;
}
</cstdlib></iostream>And here the output of FFmpeg
ffmpeg version 3.4.1 Copyright (c) 2000-2017 the FFmpeg developers
built with gcc 7.2.0 (GCC)
configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-bzlib --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-cuda --enable-cuvid --enable-d3d11va --enable-nvenc --enable-dxva2 --enable-avisynth --enable-libmfx
libavutil 55. 78.100 / 55. 78.100
libavcodec 57.107.100 / 57.107.100
libavformat 57. 83.100 / 57. 83.100
libavdevice 57. 10.100 / 57. 10.100
libavfilter 6.107.100 / 6.107.100
libswscale 4. 8.100 / 4. 8.100
libswresample 2. 9.100 / 2. 9.100
libpostproc 54. 7.100 / 54. 7.100
[rawvideo @ 00000221ff992120] max_analyze_duration 5000000 reached at 5000000 microseconds st:0
Input #0, rawvideo, from 'pipe:':
Duration: N/A, start: 0.000000, bitrate: 153 kb/s
Stream #0:0: Video: rawvideo, 1 reference frame (RGB[24] / 0x18424752), rgb24, 80x80, 153 kb/s, 1 fps, 1 tbr, 1 tbn, 1 tbc
Stream mapping:
Stream #0:0 -> #0:0 (rawvideo (native) -> mjpeg (native))
[graph 0 input from stream 0:0 @ 00000221ff999c20] w:80 h:80 pixfmt:rgb24 tb:1/1 fr:1/1 sar:0/1 sws_param:flags=2
[auto_scaler_0 @ 00000221ffa071a0] w:iw h:ih flags:'bicubic' interl:0
[format @ 00000221ffa04e20] auto-inserting filter 'auto_scaler_0' between the filter 'Parsed_null_0' and the filter 'format'
[swscaler @ 00000221ffa0a780] deprecated pixel format used, make sure you did set range correctly
[auto_scaler_0 @ 00000221ffa071a0] w:80 h:80 fmt:rgb24 sar:0/1 -> w:80 h:80 fmt:yuvj444p sar:0/1 flags:0x4
Output #0, mp4, to 'c:/users/vr3/Documents/Guenni/sometest.mp4':
Metadata:
encoder : Lavf57.83.100
Stream #0:0: Video: mjpeg, 1 reference frame (mp4v / 0x7634706D), yuvj444p(pc), 80x80, q=2-31, 200 kb/s, 1 fps, 16384 tbn, 1 tbc
Metadata:
encoder : Lavc57.107.100 mjpeg
Side data:
cpb: bitrate max/min/avg: 0/0/200000 buffer size: 0 vbv_delay: -1
frame= 10 fps=6.3 q=1.6 size= 0kB time=00:00:09.00 bitrate= 0.0kbits/s speed=5.63xAs you can see in the last line of te FFmpeg output, the images got trough. 10 frames are available. But after closing the pipe, FFmpeg does not close, still expecting input.
As the linked examples show, this should be a valid method.
Trying for a week now...