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Autres articles (46)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (6863)
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How to download/convert multiple streams to multiple outputs with FFmpeg ?
16 avril 2016, par Website NewbieLet’s say I have 20 different online stream videos (playlist.m3u8) and I want every video to output to their own .avi files. How can I do that in single file, so I don’t have to download and convert every single one separately ?
I found a -map command online, but didn’t get straight answer to this.
Will this be a working code ?
ffmpeg -i 1playlist.m3u8 -vf scale=768:-1 -vcodec libx264 -crf 24 -acodec copy -map 0 1.avi \
-i 2playlist.m3u8 -vf scale=768:-1 -vcodec libx264 -crf 24 -acodec copy -map 1 2.avi \
-i 3playlist.m3u8 -vf scale=768:-1 -vcodec libx264 -crf 24 -acodec copy -map 2 3.avi -
Wave Goodbye ; What About VP8/WebM ?
7 août 2010, par Multimedia Mike — Multimedia PressWatchSome big news in the geek community this past week came in the form of Google’s announcement that it would no longer be caring about its vaunted Wave technology. I was mildly heartbroken by this since I had honestly wanted to try Google Wave. Then I remembered why I never got a chance to try it : they made it an exclusive club at the beginning. I really did try to glean some utility out of the concept by reading documentation and watching videos and I had some ideas about how I might apply it. Then again, I try to think of a use for nearly any technology that crosses my path.
It still struck me as odd : Why would Google claim that no one was interested in their platform when they wouldn’t give anyone a chance to try it out ? A little digging reveals that Google did open it for general use back around May 18. That date sounds familiar... oh yeah, VP8 was open sourced right around the same time. Maybe that’s why I don’t remember hearing anything about Wave at the time.
But now I’m wondering about VP8 and WebM. How long do you think it might be before Google loses interest in these initiatives as well and reassigns their engineering resources ? Fortunately, if they did do that, the technology would live on thanks to the efforts of FFmpeg developers. A multimedia format has a far more clear-cut use case than Google Wave.
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Ffmpeg : 4K RGB->YUV realtime conversion
6 mars 2021, par andersdI'm trying to use Ffmpeg for creating a hevc realtime stream from a Decklink input. The goal is high quality HDR stream usage with 10 bits.
The Decklink SDI input is fed RGB 10 bits, which is well handled by ffmpeg with the decklink option -raw_format rgb10, which gets recognized by ffmpeg as 'gbrp10le'.


I have a Nvidia pascal-based card, which supports yuv444 10 bit (as 'yuv444p16le') and when when using '-c:v hevc_nvenc' the auto_scaler kicks in and converts to 'yuv444p16le', which I guess is the same conversion as giving '-pix_fmt yuv444p16le'.


This is working very well in 1920x1080 resolution, but in 4096x2160 resolution ffmpeg can't keep up realtime 24 or 25 fps, and I get input buffer overruns.
The culprit seems to be the RGB->YUV conversion in ffmpeg swscale because ;


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- When piping the Decklink 4K RGB input with '-c:v copy' straight to /dev/null, there's is no problems with buffer underruns,
- And when feeding the Decklink YUV and giving '-raw_format yuv422p10’ (no YUV444 input for decklink seems available for decklink in ffmpeg) I get no underrun and everything works well in 4K. Even if I set '-pix_fmt yuv444p16le'.






Any ideas how I could accomplish a 4K hevc in NVENC with the 10-bit RGB signal from the Decklink ? Is there a way to make NVENC accept and use the RGB data without first converting to YUV ? Or is there maybe a way to convert gbrp10le->yuv444p16le with cuda or scale_npp filter ? I have compiled ffmpeg with npp and cuda, but I cannot figure out if I can get it to work with RGB ? Whenever I try to do '-vf "hwupload_cuda"', auto_scaler kicks in and tries to convert to yuv on the cpu, which again creates underruns.


Another thing I guess could help is if there was a way to make the swscale cpu filter(or if there is another suitable filter ?) use multiple threads ? Right now it seems to only use one thread at a time, maxing out at 99% on my Ryzen 3950x (3,5GHz, 32 threads).


Example ffmpeg output :


$ ffmpeg -loglevel verbose -f decklink -raw_format rgb10 -i "Blackmagic Card 1" -c:v hevc_nvenc -preset medium -profile:v main10 -cbr 1 -b:v 20M -f nut - > /dev/null
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Stream #0:1: Video: r210, 1 reference frame, gbrp10le(progressive), 4096x2160, 6635520 kb/s, 25 tbr, 1000k tbn, 1000k tbc
--
[graph 0 input from stream 0:1 @ 0x4166180] w:4096 h:2160 pixfmt:gbrp10le tb:1/1000000 fr:25000/1000 sar:0/1
[auto_scaler_0 @ 0x4168480] w:iw h:ih flags:'bicubic' interl:0
[format @ 0x4166080] auto-inserting filter 'auto_scaler_0' between the filter 'Parsed_null_0' and the filter 'format'
[auto_scaler_0 @ 0x4168480] w:4096 h:2160 fmt:gbrp10le sar:0/1 -> w:4096 h:2160 fmt:yuv444p16le sar:0/1 flags:0x4
[hevc_nvenc @ 0x4139640] Loaded Nvenc version 11.0
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Stream #0:0: Video: hevc (Rext), 1 reference frame (HEVC / 0x43564548), yuv444p16le(tv, progressive), 4096x2160 (0x0), q=2-31, 2000 kb/s, 25 fps, 51200 tbn
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[decklink @ 0x40f0900] Decklink input buffer overrun!:02.52 bitrate= 30471.3kbits/s speed=0.627x