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  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

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  • FFmpeg mp4 encoder for android html

    24 mai 2017, par Dell Watson

    Hello I’m trying to put video .mp4 auto-captured by my webcam using ffmpeg into HTML, and then activated my localhost so my android could see it.

    the video in my android WAS ABLE to play BUT it’s all white and pixels error, so it’s a fail.

    I thought because android has difference surface because in my desktop it runs perfectly, then i keep searching and trying with ogv/webm.

    In the end, I just use a downloaded mp4 and it runs perfectly tho.
    now I think the problem was coming from my mp4-webcam created by ffmpeg(run in cmd)

    I compare a mp4-webcam vs mp4-downloaded

    5sec vs 1min,

    Data-rate : 16477kbps vs 613kbps

    framerate : 30frm/s vs 23frm/s

    size : 9MB vs 5 MB

    even tho it’s only 5sec video by webcam, it still has larger data than a 1min video-downloaded maybe it was because without conversion.

    but the question, is that the reason of the problem ? android-html(google chrome) wasn’t able to display and make a dead pixels since in desktop it runs. it shouldn’t be the problem right ?

    I really need to transfer webcam-record into android-surface (my web-app).

    I have no idea to fix it, any advice ? I’ve been searching a lot. Maybe there was another problem I do not know yet.

    EDIT : my cmd ffmpeg run : ffmpeg -y -f v4l2 -i /dev/video1 -codec:v libx264 -qp 0 -t 0:00:05 hss.mp4

    EDIT 2 : my 2nd thought because ffmpeg encoder that I used(libx264) isnot support for android. but i still no idea

  • Video editor for android - FFmpeg won't compile on windows ?

    4 décembre 2014, par Zoe

    Im trying to make a video editor for android (I’ve never made an android app before)

    After searching for libraries to use I came across FFmpeg but I’m having trouble getting it to compile on Windows 7.

    I’m currently using Eclipse and have the most recent android SDK and ndk.

    I’ve been trying to follow tutorials on the internet including roman10’s (http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/) but they all seem specific to Linux.

    Yesterday, I thought I’d give up and just dual boot Ubuntu on my windows laptop but of course that was messing up too. I shrank my partition and booted Ubuntu of a USB but the installer was detecting there is no OS on my laptop and not giving me the option to install it alongside windows 7.

    So, can FFmpeg be compiled for android on windows ? Or is there another library I could use to make a video editor that can ?

    Or should I just persist with dual booting ubuntu ?

    Thanks

  • Compiling ffmpeg for android using cygwin-x86

    11 mai 2015, par VEP10

    I’d like to test ijkplayer (android) project.
    During compiling ffmpeg libs (./compile-ffmpeg.sh) usin Cygwin in WIN7 environment I faced the following error message :

    "build on CYGWIN_NT-6.1 x86_64
    Host system ’cygwin-x86’ is not supported by the source NDK !
    Try —system= with one of : windows-x86_64"

    The suggested ’system’ command doesn’t solve the problem.
    Axtually I use android-ndk-r10c

    If I try the same process using MINGW32 I get a lot of syntax error.
    Please help !