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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (111)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...) -
Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.
Sur d’autres sites (7223)
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lavc/h263dsp : R-V V {h,v}_loop_filter
19 mai 2024, par Rémi Denis-Courmontlavc/h263dsp : R-V V h,v_loop_filter
Since the horizontal and vertical filters are identical except for a
transposition, this uses a common subprocedure with an ad-hoc ABI.
To preserve return-address stack prediction, a link register has to be
used (c.f. the "Control Transfer Instructions" from the
RISC-V ISA Manual). The alternate/temporary link register T0 is used
here, so that the normal RA is preserved (something Arm cannot do !).To load the strength value based on `qscale`, the shortest possible
and PIC-compatible sequence is used : AUIPC ; ADD ; LBU. The classic
LLA ; ADD ; LBU sequence would add one more instruction since LLA is a
convenience alias for AUIPC ; ADDI. To ensure that this trick works,
relocation relaxation is disabled.To implement the two signed divisions by a power of two toward zero :
(x / (1 << SHIFT))
the code relies on the small range of integers involved, computing :
(x + (x >> (16 - SHIFT))) >> SHIFT
rather than the more general :
(x + ((x >> (16 - 1)) & ((1 << SHIFT) - 1))) >> SHIFT
Thus one ANDI instruction is avoided.T-Head C908 :
h263dsp.h_loop_filter_c : 228.2
h263dsp.h_loop_filter_rvv_i32 : 144.0
h263dsp.v_loop_filter_c : 242.7
h263dsp.v_loop_filter_rvv_i32 : 114.0
(C is probably worse in real use due to less predictible branches.) -
Nginx RTMP Pull to HLS Streaming
5 avril 2023, par Nathaniel AndersonI've followed this guide on setting up RTMP to HLS streaming - https://web.archive.org/web/20221205201139/https://docs.peer5.com/guides/setting-up-hls-live-streaming-server-using-nginx/


RTMP streaming works just fine but for some reason I can't get HLS to link with the already existing RTMP server. I'm using OBS to stream to RTMP and it's set to be on x264 and as far as I know the default codec for audio is AAC so I'm not sure why it's not picking it up.


Current Nginx.conf


worker_processes auto;
events {
 worker_connections 1024;
}

# RTMP configuration
rtmp {
 server {
 listen 1935; # Listen on standard RTMP port
 chunk_size 4000;

# Define the Application
 application show {
 live on;
 pull rtmp://localhost:1935/stream/test;
 # Turn on HLS
 hls on;
 hls_path /mnt/hls/;
 hls_fragment 3;
 hls_playlist_length 60;
 # disable consuming the stream from nginx as rtmp
 deny play all;
 }

 # RTMP video on demand for mp4 files
 application vod {
 play /mnt/mp4s;
 }

 # RTMP stream using OBS
 application stream {
 live on;
 }

 }
}

http {
 sendfile off;
 tcp_nopush on;
 aio on;
 directio 512;
 default_type application/octet-stream;

 server {
 listen 8080;

 location / {
 # Disable cache
 add_header 'Cache-Control' 'no-cache';

 # CORS setup
 add_header 'Access-Control-Allow-Origin' '*' always;
 add_header 'Access-Control-Expose-Headers' 'Content-Length';

 # allow CORS preflight requests
 if ($request_method = 'OPTIONS') {
 add_header 'Access-Control-Allow-Origin' '*';
 add_header 'Access-Control-Max-Age' 1728000;
 add_header 'Content-Type' 'text/plain charset=UTF-8';
 add_header 'Content-Length' 0;
 return 204;
 }

 types {
 application/dash+xml mpd;
 application/vnd.apple.mpegurl m3u8;
 video/mp2t ts;
 }

 root /mnt/;
 }
 }
}



I've tried changing the rtmp link I have in that config too to both internal and external IP's since it can be reached. I tested watching the rtmp from another computer on the network to confirm it was functional. I wanted to avoid transcoding with ffmpeg since the server doesn't have that kind of power.


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FFMPEG Video from images to mp4 in nvidia GPU
16 août 2019, par M.yI am trying to encode a h264 .mp4 video created from .jpg images using a 1070ti nvidia cuda power, having a a crossfade transition between each image.
I am able to render the video in GPU using the flags -c:v h264_nvenc, I see a short peak in the GPU encoding, but with a long period of computer CPU hight load, I guess preparing the transitioning images. But the image preparation it happens on cpu/ram due the -filter_complex and is quite slow.
This works :ffmpeg.exe, -y,
-loop, 1, -t, 2.5, -i, 1565957420594_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565957453659_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565957487743_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565957525280_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565957587308_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565957644898_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565957859119_labeled.jpg,
-loop, 1, -t, 2.5, -i,1565959133561_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565959412948_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565959501884_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565959755432_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565959882380_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565960023185_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565960157174_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565960683303_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565961151548_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565961230278_labeled.jpg,
-loop, 1, -t, 2.5, -i, 1565961671766_labeled.jpg,
-loop, 1, -t, 2.5, -i, final.jpg,
-loop, 1, -t, 2.5, -i, final.jpg,
-c:v, h264_nvenc, -preset, fast,
-filter_complex, [1]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+0.5/TB[f0];
[2]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+1.0/TB[f1];
[3]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+1.5/TB[f2];
[4]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+2.0/TB[f3];
[5]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+2.5/TB[f4];
[6]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+3.0/TB[f5];
[7]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+3.5/TB[f6];
[8]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+4.0/TB[f7];
[9]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+4.5/TB[f8];
[10]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+5.0/TB[f9];
[11]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+5.5/TB[f10];
[12]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+6.0/TB[f11];
[13]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+6.5/TB[f12];
[14]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+7.0/TB[f13];
[15]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+7.5/TB[f14];
[16]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+8.0/TB[f15];
[17]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+8.5/TB[f16];
[18]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+9.0/TB[f17];
[19]fade=d=0.5:t=in:alpha=1,setpts=PTS-STARTPTS+9.5/TB[f18];
[0][f0]overlay[bg1];
[bg1][f1]overlay[bg2];
[bg2][f2]overlay[bg3];
[bg3][f3]overlay[bg4];
[bg4][f4]overlay[bg5];
[bg5][f5]overlay[bg6];
[bg6][f6]overlay[bg7];
[bg7][f7]overlay[bg8];
[bg8][f8]overlay[bg9];
[bg9][f9]overlay[bg10];
[bg10][f10]overlay[bg11];
[bg11][f11]overlay[bg12];
[bg12][f12]overlay[bg13];
[bg13][f13]overlay[bg14];
[bg14][f14]overlay[bg15];
[bg15][f15]overlay[bg16];
[bg16][f16]overlay[bg17];
[bg17][f17]overlay[bg18];
[bg18][f18]overlay[v],
-map, [v], -movflags, +faststart, output.mp4I am trying to do all work in the GPU, theoretically I can encode all images in GPU memory using in each -i the flags "-hwaccel cuvid -c:v mjpeg_cuvid" I receive the following error :
[mjpeg_cuvid @ 00000000024ef980] ignoring invalid SAR: 0/0
Impossible to convert between the formats supported by the filter 'graph 0 input from stream 1:0' and the filter 'auto_scaler_0'
Error reinitializing filters!
Failed to inject frame into filter network: Function not implemented
Error while processing the decoded data for stream #0:0Is there a way to load images in the GPU with the "fade" flag applied ?
Thanks in advance !