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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

Sur d’autres sites (8082)

  • How to build SDL libraries for Android

    4 mars 2013, par Harish

    I am planning to use SDL (Simple DirectMedia Layer) to display video output in my Android application that uses ffmpeg libraries. I have downloaded the sources from http://www.libsdl.org/download-1.2.php and built (./configure, make & make install) on my Ubuntu. But when I use these .so files the Android ndk-build complains that "Could not read symbols. File in wrong Format".

    Can I use the .so files that are built on Ubuntu on Android or do I need to build the SDL for Android in a different way ?

  • Pushing data while downloading to ffmpeg

    5 avril 2019, par Nguyễn Thành Đạt

    I have try to relivestream video to facebook with source from youtube.

    I use the ytdl to download video from youtube.
    I want to during the video download process, i will livestream

    When i run my source in blow by nodejs then the error appears :

    var url = 'https://www.youtube.com/watch?v=CTL_5dqDOyc';
    var ffmpeg = spawn('ffmpeg', ['-re', '-i', 'pipe:0', '-i', 'logo.png',' acodec', 'libmp3lame',  '-ar', '44100', '-b:a', '128k', '-profile:v', 'baseline', '-s', '854x480', '-bufsize', '6000k', '-vcodec', 'libx264', '-preset', 'veryfast', '-g', '30', '-r', '30', '-f', 'flv', 'rpmt link']);
    ytdl(url).pipe(ffmpeg.stdin);
  • Reducing FFmpeg dlls to only what is used ?

    1er juin 2021, par XylemFlow

    I have written Windows software that calls the FFmpeg dlls to encode a sequence of images in a few different formats (animated gif, animated png, mpeg4, wmv, webm). I need to provide the dlls with my software but they significantly increase the download size. Even after zipping everything they increase the size from around 5MB to around 20MB. This isn't a huge problem but I'd like to get the download size down as much as possible.

    


    How easy is it to do this and by roughly how much would I be able to reduce them ? Note that I don't need any decoders and am only encoding those 5 formats. I'm not using any special filters and the encoded videos don't have sound. I'd like to know if it's worth it before I start trying to compile the FFmpeg source and playing with configuration flags.