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Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Soumettre bugs et patchs
10 avril 2011Un logiciel n’est malheureusement jamais parfait...
Si vous pensez avoir mis la main sur un bug, reportez le dans notre système de tickets en prenant bien soin de nous remonter certaines informations pertinentes : le type de navigateur et sa version exacte avec lequel vous avez l’anomalie ; une explication la plus précise possible du problème rencontré ; si possibles les étapes pour reproduire le problème ; un lien vers le site / la page en question ;
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Sur d’autres sites (10330)
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ffmpeg is buffering 10 seconds of data every 10 seconds, but I need 1 second of data every second
30 juillet 2014, par user306517I am trying to render an URL, and when I use ffmpeg to do it, it is giving me 10 seconds of data, every 10 seconds. I need to get the data in a way that I am getting 1 second of data every second.
it looks like the URL i am trying to read from is a "m3u8" url, which contains a bunch of m3u8 files, which contain .ts files (transport stream).
any help here would be appreciated.
per suggestion - my ffmpeg command looks like this :
ffmpeg -y -i ".....m3u8" -ar 32000 -ac 1 -acodec pcm_s16le /tmp/foo.wav
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FFMPEG amix filter causes main audio stream to cut out
21 janvier 2019, par user3600107So I have a video called 1.mkv and would like to mix in a variety of different audio clips at certain points. To do this I’m using the -filter_complex option. However, I’m running into some problems because when ffmpeg tries to mix in the first audio stream the audio works for a short while when the clip is playing and then all audio cuts out. I’m running ffmpeg version 2.8.15-0(which is up to date with my distro). Another "weird" thing about the video output is that in xplayer the video will freeze after the audio cuts out, and will work if you skip far enough ahead in the video(not sure if this is helpful but it might give some extra clues).
Full command :
ffmpeg -i "1.mkv" -i "5.wav" -i "2.wav" -i "3.wav" -i "6.wav" -i "7.wav" -i "4.wav" -i "9.wav" -i "8.wav" -i "10.wav" -filter_complex "[0:0]setdar=4/3[v0];
[2:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=20000|20000,volume=0.5[ad2];
[4:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=900000|900000,volume=0.5[ad4];
[3:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=300000|300000,volume=0.5[ad3];
[1:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=720000|720000,volume=0.5[ad1];
[7:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=1140000|1140000,volume=0.5[ad7];
[9:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=1260000|1260000,volume=0.5[ad9];
[8:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=1020000|1020000,volume=0.5[ad8];
[5:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=960000|960000,volume=0.5[ad5];
[6:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=480000|480000,volume=0.5[ad6];
[0:1]volume=1[ad0];
[ad0][ad2][ad4][ad3][ad1][ad7][ad9][ad8][ad5][ad6]amix=inputs=10:duration=first:dropout_transition=0,dynaudnorm[a0]" -map "[v0]" -map "[a0]" -c:v libx264 -ar 44100 -c:a libmp3lame -preset ultrafast -crf 17 -b:v 1M out2.flvpartial command
ffmpeg -i "1.mkv" -i "2.wav" -filter_complex "[0:0]setdar=4/3[v0];
[1:a]aformat=sample_fmts=fltp:sample_rates=44100:channel_layouts=stereo,adelay=20000|20000,volume=0.5[ad2];
[0:1]volume=1[ad0];
[ad0][ad2]amix=inputs=2:duration=first:dropout_transition=0,dynaudnorm[a0]" -map "[v0]" -map "[a0]" -c:v libx264 -ar 44100 -c:a libmp3lame -preset ultrafast -crf 17 -b:v 1M out2.flv -
Reading mp3 file using ffmpeg caues memory leaks, even after freeing it in main
12 août 2020, par leonardltk1i am continuously reading mp3 files and processing them, but the memory keeps getting build up even though i freed it.


At the bottom
read_audio_mp3()
, they are already freeing some variable.
why do i still face a memory build up and how do i deal with it ?

following this code : https://rodic.fr/blog/libavcodec-tutorial-decode-audio-file/, i read mp3 using this function


int read_audio_mp3(string filePath_str, const int sample_rate, 
 double** output_buffer, int &AUDIO_DURATION){
 const char* path = filePath_str.c_str();

 /* Reads the file header and stores information about the file format. */
 AVFormatContext* format = avformat_alloc_context();
 if (avformat_open_input(&format, path, NULL, NULL) != 0) {
 fprintf(stderr, "Could not open file '%s'\n", path);
 return -1;
 }

 /* Check out the stream information in the file. */
 if (avformat_find_stream_info(format, NULL) < 0) {
 fprintf(stderr, "Could not retrieve stream info from file '%s'\n", path);
 return -1;
 }

 /* find an audio stream. */
 int stream_index =- 1;
 for (unsigned i=0; inb_streams; i++) {
 if (format->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO) {
 stream_index = i;
 break;
 }
 }
 if (stream_index == -1) {
 fprintf(stderr, "Could not retrieve audio stream from file '%s'\n", path);
 return -1;
 }
 AVStream* stream = format->streams[stream_index];

 // find & open codec
 AVCodecContext* codec = stream->codec;
 if (avcodec_open2(codec, avcodec_find_decoder(codec->codec_id), NULL) < 0) {
 fprintf(stderr, "Failed to open decoder for stream #%u in file '%s'\n", stream_index, path);
 return -1;
 }

 // prepare resampler
 struct SwrContext* swr = swr_alloc();
 av_opt_set_int(swr, "in_channel_count", codec->channels, 0);
 av_opt_set_int(swr, "out_channel_count", 1, 0);
 av_opt_set_int(swr, "in_channel_layout", codec->channel_layout, 0);
 av_opt_set_int(swr, "out_channel_layout", AV_CH_LAYOUT_MONO, 0);
 av_opt_set_int(swr, "in_sample_rate", codec->sample_rate, 0);
 av_opt_set_int(swr, "out_sample_rate", sample_rate, 0);
 av_opt_set_sample_fmt(swr, "in_sample_fmt", codec->sample_fmt, 0);
 av_opt_set_sample_fmt(swr, "out_sample_fmt", AV_SAMPLE_FMT_DBL, 0);
 swr_init(swr);
 if (!swr_is_initialized(swr)) {
 fprintf(stderr, "Resampler has not been properly initialized\n");
 return -1;
 }

 /* Allocate an audio frame. */
 AVPacket packet;
 av_init_packet(&packet);
 AVFrame* frame = av_frame_alloc();
 if (!frame) {
 fprintf(stderr, "Error allocating the frame\n");
 return -1;
 }

 // iterate through frames
 *output_buffer = NULL;
 AUDIO_DURATION = 0;
 while (av_read_frame(format, &packet) >= 0) {
 // decode one frame
 int gotFrame;
 if (avcodec_decode_audio4(codec, frame, &gotFrame, &packet) < 0) {
 // free packet
 av_free_packet(&packet);
 break;
 }
 if (!gotFrame) {
 // free packet
 av_free_packet(&packet);
 continue;
 }
 // resample frames
 double* buffer;
 av_samples_alloc((uint8_t**) &buffer, NULL, 1, frame->nb_samples, AV_SAMPLE_FMT_DBL, 0);
 int frame_count = swr_convert(swr, (uint8_t**) &buffer, frame->nb_samples, (const uint8_t**) frame->data, frame->nb_samples);
 // append resampled frames to output_buffer
 *output_buffer = (double*) realloc(*output_buffer,
 (AUDIO_DURATION + frame->nb_samples) * sizeof(double));
 memcpy(*output_buffer + AUDIO_DURATION, buffer, frame_count * sizeof(double));
 AUDIO_DURATION += frame_count;
 // free buffer & packet
 av_free_packet(&packet);
 av_free( buffer );
 }

 // clean up
 av_frame_free(&frame);
 swr_free(&swr);
 avcodec_close(codec);
 avformat_free_context(format);

 return 0;
 }



Main Script :
MemoryLeak.cpp


// imports
 #include <fstream>
 #include 
 #include 
 #include 
 #include 
 #include <iostream>
 #include <sstream>
 #include <vector>
 #include <sys></sys>time.h> 
 extern "C"
 {
 #include <libavutil></libavutil>opt.h>
 #include <libavcodec></libavcodec>avcodec.h>
 #include <libavformat></libavformat>avformat.h>
 #include <libswresample></libswresample>swresample.h>
 }
 using namespace std;

 int main (int argc, char ** argv) {
 string wavpath = argv[1];
 printf("wavpath=%s\n", wavpath.c_str());

 printf("\n==== Params =====\n");
 // Init
 int AUDIO_DURATION;
 int sample_rate = 8000;
 av_register_all();

 printf("\n==== Reading MP3 =====\n");
 while (true) {
 // Read mp3
 double* buffer;
 if (read_audio_mp3(wavpath, sample_rate, &buffer, AUDIO_DURATION) != 0) {
 printf("Cannot read %s\n", wavpath.c_str());
 continue;
 }

 /* 
 Process the buffer for down stream tasks.
 */

 // Freeing the buffer
 free(buffer);
 }

 return 0 ;
 }
</vector></sstream></iostream></fstream>


Compiling


g++ -o ./MemoryLeak.out -Ofast -Wall -Wextra \
 -std=c++11 "./MemoryLeak.cpp" \
 -lavformat -lavcodec -lavutil -lswresample



Running, by right my input an argument
wav.scp
that reads text file of all the mp3s.
But for easy to replicate purpose, i only read 1 filesong.mp3
in and i keep re-reading it

./MemoryLeak.out song.mp3



Why do i know i have memory leaks ?


- 

- I was running up 32 jobs in parallel for 14 million files, and when i wake up in the morning, they were abruptly killed.
- I run
htop
and i monitor the progress when i re-run it, and i saw that theVIRT
&RES
&Mem
are continuously increasing.








Edit 1 :
My setup :




ffmpeg version 2.8.15-0ubuntu0.16.04.1
built with gcc 5.4.0