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Médias (91)
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Chuck D with Fine Arts Militia - No Meaning No
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Paul Westerberg - Looking Up in Heaven
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Le Tigre - Fake French
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Thievery Corporation - DC 3000
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Dan the Automator - Relaxation Spa Treatment
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Gilberto Gil - Oslodum
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (105)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (12749)
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Having issues compiling ffmpeg 0.11.1 for iPhone
1er août 2012, par ron garayI'm only asking this because I've successfully built previous versions of ffmpeg. Currently I use 0.10.2 since 0.11.1 fails.
This is the errors I get when compiling 0.11.1
CC libavcodec/arm/h264dsp_init_arm.o
CC libavcodec/arm/h264pred_init_arm.o
Unable to identify target architecture at /usr/bin/gas-preprocessor.pl line 82.
CC libavcodec/arm/mpegaudiodsp_init_arm.o
AS libavcodec/arm/jrevdct_arm.o
CC libavcodec/arm/mpegvideo_arm.o
libavcodec/arm/jrevdct_arm.S:72:garbage following instruction — `ldr r11,.Lpicoff\'
libavcodec/arm/jrevdct_arm.S:73:Unknown pseudo-op : .Lpic
libavcodec/arm/jrevdct_arm.S:73:Rest of line ignored. 1st junk character valued 92 ().
libavcodec/arm/jrevdct_arm.S:75:Unknown pseudo-op : .altmacro
libavcodec/arm/jrevdct_arm.S:76:Unknown pseudo-op : .noaltmacro
make : * [libavcodec/arm/jrevdct_arm.o] Error 1I would want either of these :
1)Fix this issue an compile ffmpeg for armv7
2)Know what I have to put in a script to ensure I'm downloading ffmpeg 0.10.2Thank You
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HLS Content Throwing 403 Errors on iPhone Indeterminately [closed]
10 août 2023, par Shishir JakatiI am facing an issue with video content that I have converted to HLS playlist content (using ffmpeg) added to an S3 bucket that is shared through a Cloudfront Distribution. My scenario is the following :


I have a bucket called
bucket-a
, with a "folder"video-1
which contains the following files :

- 

- output.m3u8
- output0.ts
...
- output15.ts
- audio/

- 

- audio.aac




- image.jpg














All items in
bucket-a
are blocked from public access through S3. Content is only vended through a Cloudfront distribution which has originbucket-a
. I am able to accesshttps://<distro>.cloudfront.net/path/output.m3u8</distro>
on a desktop browser without fail, and no errors thrown. But the file output.m3u8 and all .ts files are not available on iPhone mobile browsers. The part that is peculiar is that this is not true for all playlist content inbucket-a
. For example, I have a "folder"video-2
withinbucket-a
that has the same file structure asvideo-1
that is completely accessible through all mobile browsers.

Here is an example master playlist error : https://dbs3s11vyxuw0.cloudfront.net/bottle-promo/script_four/output.m3u8


Even more head-scratching is that I am able to access all the playlists that are within this playlist.


What I've tried :


- 

- Initially, I believed the issue to be due to the way the video was transcoding so I standardized the video transcoding.
- Then I believed the issue to be due to CloudFront permissions, though those seem to be fine.
- I've validated my stream here : https://ott.dolby.com/OnDelKits_dev/StreamValidator/Start_Here.html








Not sure which way to turn.


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video frames render slow using opengl and ffmpeg in iphone
17 février 2012, par resident_I'm developing an video player for iPhone. I'm using ffmpeg libraries to decode frames of video and I'm using opengl 2.0 to render the frames to the screen.
But my app is very slow render the frames and some videos played slowly.
I have played AVI, MOV, FLV, MP4 and WMV, and only several AVI files are correct played.
I don't have much idea of ffmpeg and opengl, and I have used a tutorials and examples until now. But I think that the problem can be two things :
-
The render method is very slowly. I don't use correctly the glTexSubImage2D function.
-
I don't scale the frames correctly. I don't use correctly the sws_getContext function.
I'm here parts of my code, to see if anyone can help me.
So I use sws_getContext
ctx->p_sws_ctx = sws_getContext(ctx->p_video_ctx->width,
ctx->p_video_ctx->height,
ctx->p_video_ctx->pix_fmt,
ctx->p_video_ctx->width,
ctx->p_video_ctx->height,
PIX_FMT_RGB565, SWS_FAST_BILINEAR, NULL, NULL, NULL);
// Framebuffer for RGB data
ctx->p_frame_buffer = malloc(avpicture_get_size(PIX_FMT_RGB565,
ctx->p_video_ctx->width,
ctx->p_video_ctx->height));
avpicture_fill((AVPicture*)ctx->p_picture_rgb, ctx->p_frame_buffer, PIX_FMT_RGB565,
ctx->p_video_ctx->width,
ctx->p_video_ctx->height);My render method of opengl 2.0
- (void) render: (uint8_t*) buffer
[EAGLContext setCurrentContext:context] ;
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
glViewport(0, 0, backingWidth, backingHeight);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// OpenGL loads textures lazily so accessing the buffer is deferred until draw; notify
// the movie player that we're done with the texture after glDrawArrays.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mFrameW, mFrameH, GL_RGB,GL_UNSIGNED_SHORT_5_6_5, buffer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
[moviePlayerDelegate bufferDone];
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER];Someone, can I Help me ?
Thanks,
-