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Autres articles (53)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (7759)
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Stream to youtube using Hardware Encoding
28 août 2021, par Renan F.I'm currently streaming to youtube using NVIDIA hardware encoding to reduce the load on the CPU, with this code :


ffmpeg -framerate 30 -f gdigrab -i desktop -f lavfi -i anullsrc -c:v h264_nvenc -f flv "rtmp://a.rtmp.youtube.com/live2/KEY"



My screen resolution is 2560x1080, but this is the result i get in youtube :



There are huge empty spaces on both sides, and the resolution is not so good, even selecting "HD" on youtube.


I tried to specify in the last parameter before
flv
,
-s 2560x1080
but I could not see any difference.

Also would like to ask if someone knows what
-qp 0
does, I could not find it in the documentation, it does appear here :

https://trac.ffmpeg.org/wiki/Capture/Desktop


Under hardware encoding.


Looking for any advice, taking in mind I'm trying to reduce the CPU usage and keep a normal/good resolution.


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Continuous RTMP Streaming with FFmpeg Without Restarting the Process for New Videos
3 avril 2024, par 刘小佳I'm facing a challenge with my workflow and would appreciate any guidance or solutions you might have. My business scenario involves a service that periodically generates new video files locally (e.g., 1.mp4, 2.mp4, ...). These files are then streamed to an RTMP server using FFmpeg, and clients pull the stream via HTTP-FLV for playback.


My goal is to ensure continuous streaming between video files without restarting the FFmpeg process each time a new video is ready to be streamed. Restarting FFmpeg for each new file introduces a disconnect in the client playback, which I'm trying to avoid to maintain stream continuity.


I've explored several approaches based on the FFmpeg Concatenate wiki (https://trac.ffmpeg.org/wiki/Concatenate), but haven't achieved the desired outcome :

Approach 1 :

Using a list.txt file with ffconcat version 1.0 and dynamically updating the file (next.mp4) being played :

ffconcat version 1.0
file next.mp4
file next.mp4



And then streaming with :

ffmpeg -re -stream_loop -1 -f concat -i list.txt -flush_packets 0 -f flv rtmp://xxx

However, when attempting to replace next.mp4 (e.g., moving 2.mp4 to next.mp4 during the streaming of 1.mp4), I encountered a "device busy" error.

Approach 2 :

Using a nested list approach where list1.txt includes 1.mp4 and list2.txt, and vice versa :

// list1.txt
ffconcat version 1.0
file '1.mp4'
file 'list2.txt'
// list2.txt
ffconcat version 1.0
file '2.mp4'
file 'list1.txt'



Streaming with :
ffmpeg -re -stream_loop -1 -f concat -i list1.txt -flush_packets 0 -f flv rtmp://xxx

In this setup, I tried modifying list1.txt to replace 1.mp4 with 3.mp4 during the streaming of 2.mp4, but FFmpeg would loop back to 1.mp4 and 2.mp4 before streaming 3.mp4 in the next cycle.

Am I missing something in my methods ? Does anyone have a better approach to fulfill this requirement ? Any help would be greatly appreciated !


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Adding HEVC reference decoder to ffmpeg framework
4 mars 2014, par ZaxI have a tweaked HM reference code of HEVC Decoder based on my requirements. I also know that
FFMPEG version 2.1
onwards supports HEVC. But its a necessity for me to integrate my modified HM code.Hence I have gone through the post :
http://wiki.multimedia.cx/index.php?title=FFmpeg_codec_howto
According to this post, I need to define some functions that are needed to add a new decoder support to FFMPEG framework.
The structure is :
typedef struct AVCodec
I have defined a structure as shown below :
AVCodec HMHEVC_decoder =
{
.name = "hmhevc",
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_HMHEVC,
.init = hmhevc_decode_init,
.close = hmhevc_decode_close,
.decode = hmhevc_decode_frame,
};However, looking at the other examples, I feel I have to add another variable like :
.priv_data_size = sizeof(HEVCContext),
But the problem is that I don't have any such context. So in case I don't define this, what are the things that FFMPEG framework wont provide my decoder ?
Also is definition of this private data context compulsary ?
What are the other fields that have to be compulsorily defined ?
My main intention is that
FFPLAY
should be able to play the decoded frame.