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Mot : - Tags -/creative commons

Autres articles (63)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

Sur d’autres sites (10638)

  • Using ffmpeg to play file on windows, should use directshow to render the decoded frame [on hold]

    22 juillet 2013, par Terry

    I want to write a video file player using ffmpeg(support many format).

    However ffmpeg(/ffplay.exe) using SDL to render the video frame and play the audio sound. I only want to support windows platform. I think the default windows technology/api is more suitalbe for me to render the decoded frame. Do you think so ?

    If so, should I use direct show, or just using direct draw for video frame and direct sound for audio frame.

    If using direct show, I think I need to wrapper a direct show source filter(/splitter), then pass down the decoded video/audio frame data to render filter.

    Please help me which is the best choice ?

  • A video player based on QtAV with Direct2D / OpenGL rendering

    22 juin 2015, par ashikthomas

    I’m developing a video player in Qt C++ using QtAV. QtAV uses ffmpeg internally. I need to show semi transparent overlays both my watermark logo and subtitles. I’m writing the application for windows. I use OpenAL library. OpenGL and Direct2D are the choice for renderers.

    If I use OpenGL renderer, it works fine in some systems. The overlay works fine. But in some other systems the whole application will be just a black window. Nothing else I can see.

    If I use Direct2D, the overlay wont work. And the renderer is a bit slow. But it works on all systems, without this overlays.

    I have no code to show here because its not the coding issue. Even the examples in QtAV are not working. I need to find a way to show the overlays using Direct2D renderer OR find a solid way to use OpenGL rendering on all systems without fail.

  • Cron job using database results

    9 mars 2013, par Fibericon

    I need help in creating a cron job script. Basically, I want to grab the next scheduled item and run it through ffmpeg to stream. This would be the mysql query (I'm using PHP variables to indicate what should go there - I don't actually know how variables work in cron jobs) :

    SELECT show.file FROM show, schedule
    WHERE channel = 1 AND start_time <= $current_time;

    This would be the ffmpeg command :

    ffmpeg -re -i $file http://127.0.0.1:8090/feed.ffm

    How would I create a cron job to execute these commands ?