
Recherche avancée
Médias (1)
-
The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (71)
-
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (5488)
-
Interesting behavior in Media Source Extensions
28 mai 2020, par newtonian_figI'm trying to build a fairly standard video player using Media Source Extensions ; however, I want the user to be able to control when the player moves on to a new video segment. For example, we might see the following behavior :



- 

- Video player plays 1st segment
- Source Buffer runs out of data causing the video to appear paused
- When the user is ready, they click a button that adds the 2nd segment to the Source Buffer
- The video continues by playing the 2nd segment











This works well, except that when the video appears paused during step 2 it doesn't stop at the last frame of the 1st segment. Instead, it stops two frames before the end of the 1st segment. Those last two frames aren't being dropped, they just get played after the user clicks the button to advance the video. This is an issue for my application, and I'm trying to figure out a way to make sure all of the frames from the 1st segment get played before the end of step 2.



I suspect that these last two frames are getting held up in the video decoder buffer. Especially since calling endOfStream() on my Media Source after adding the 1st segment to the Source Buffer causes the 1st segment to play all the way through with no frames left behind.



Additional Info



- 

- I created each video segment file from a series of PNGs using the following ffmpeg command





ffmpeg -i %04d.png -movflags frag_keyframe+empty_moov+default_base_moof video_segment.mp4



- 

- Maybe this is a clue ? End of stream situations not handled correctly (last frames are dropped)
- Another interesting thing to note is that if the video only has 2 frames or less, MSE doesn't play it at all.
- The browser I'm using is Chrome. The code for my MSE player is just taken from the Google Developers example, but I'll post it here for completeness. This code only covers up to step 2 since that's where the issue is.









<code class="echappe-js"><script>&#xA;const mediaSource = new MediaSource();&#xA;video.src = URL.createObjectURL(mediaSource);&#xA;mediaSource.addEventListener(&#x27;sourceopen&#x27;, sourceOpen, { once: true });&#xA;&#xA;function sourceOpen() {&#xA; URL.revokeObjectURL(video.src);&#xA; const sourceBuffer = mediaSource.addSourceBuffer(&#x27;video/mp4; codecs="avc1.64001f"&#x27;);&#xA; sourceBuffer.mode = &#x27;sequence&#x27;;&#xA;&#xA; // Fetch the video and add it to the Source Buffer&#xA; fetch(&#x27;https://s3.amazonaws.com/bucket_name/video_file.mp4&#x27;)&#xA; .then(response => response.arrayBuffer())&#xA; .then(data => sourceBuffer.appendBuffer(data));&#xA;}&#xA;&#xA;</code></pre>&#xA;
-
i want to convert a file of images and audio into video
26 mai 2019, par ÄbdûlBåsįt Älįi want the step to use ff-mpeg . i am trying this
import ffmpegcmd = 'ff mpeg -y -i Audio.wav -r 30 -i Video.h264 -filter:a aresample=async=1 -c:a flac -c:v copy av.mkv'
subprocess.call(cmd, shell=True)
print('Muxing Done') -
Calculate frames to remove to get timelapse of desired length
12 juin 2016, par Espen BirkI’ve got lots of images stored on a server, and a reference in a MySQL database so that i can easily query it for image from specific dates/time.
Images is taken with an interval of 7 images/hour.
Lets say i want to create a timelapse from the last 4 days, and make a 5 sec movie. How can i calculate how to evenly drop frames to get to that desired length of 5 seconds ?
This is what i got so far.
Total images : 4 Days * 24 hours * 7 images/hour = 672 images
Required images at 24 fps : 24 * 5 = 120 imagesDivide the total images with the required images to find out which/every frame i need to keep
672 / 120 = 5.6
Then i loop trough all 672 images, and every 5th or 6th time i store a reference to the image in an array.
Here is my problem. If i round up i get a video thats longer than i want, and if i round down i get a video thats shorter.
If i keep every 5th image when looping : 134 images / 24 fps = 5.6 sec video
If i keep every 6th image when looping : 112 images / 24 fps = 4.6 sec videoIs it possible to get it better, and still skip images evenly ?
Solved this using xxfelixxx’s answer in PHP
Heres the code in PHP :$start = 1;
$stop = 672; // Total Images
$dur = 5; // Video Duration
$n = 24 * $dur; // Required frames - 24 FPS * Duration
$next = $start;
$step = ( $stop - $start ) / $n;
$frames = array();
for ($i = 1; $i <= $n; $i++) {
$frames[] = round($next);
$next += $step;
};
var_dump($frames);