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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

Sur d’autres sites (10862)

  • Node.JS Live Streaming Audio with FFMPEG

    20 avril 2021, par nicnacnic

    I'm trying to create an Express server to live stream audio captured from another application (Discord in this case). I'm able to get a server up and running, but there are a couple issues that need to be solved. Here's my server code so far.

    


    const app = express();
app.get("/", function(req, res) {
    res.sendFile(__dirname + "/index.html");
});
app.get("/audio", function(req, res) {
    const stream = ffmpeg(audio).inputOptions(["-f", "s16le", "-ar", "48k", "-ac", "2"]).format('wav');
    res.writeHead(200, { "Content-Type": "audio/wav" });
    stream.pipe(res);
});
app.listen(8080)


    


      

    1. Silent sections of audio need to be added. When there's no activity on the input, there's no data written to the audio variable. This causes weird behavior, for example I can speak and the audio comes through a second later. Then, if I wait 10 seconds then speak again, the audio comes through 4-5 seconds later. I believe this is a problem with the way I'm using ffmpeg to transcode, but I have no idea how to fix it.
    2. 


    3. Refreshing the client crashes the program. Every time I refresh the client I get an ffmpeg error. Error: Output stream closed. This error doesn't happen if I close it, only on reload.
    4. 


    5. The audio is not synced between clients. Every time I open a new connection, the audio starts playing from the beginning instead of being synced with each other and playing the audio live.
    6. 


    


    This is how it's supposed to work : it captures audio from my app in PCM, converts the audio to WAV with ffmpeg, and then streams the audio live to the clients. The audio needs to be synced with all the clients as best as possible to reduce delay. And I'm using fluent-ffmpeg instead of just regular ffmpeg for the transcoding.
Thanks !

    


  • Restream multiple live videos

    8 juin 2020, par re0603

    I have a java application which captures links to streaming videos at different times of the day.

    



    I need to create my own live stream that is always on, and I need to be able to “push” the captured stream links to the channel as and when they become live.

    



    I already have the logic to detect when the streams come on and offline - but what is the best method of creating my own live stream, and programmatically push new streams to the existing channel without having to reconnect to my stream ?

    


  • Live video stream web cam aggregator

    17 août 2014, par Mindgauge

    I need to aggregate several live streams from web cams.
    Then generate a single live stream for the client.

    I see several apps to capture the web cam stream, but nothing that will splice the streams together.