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  • MediaSPIP v0.2

    21 June 2013, by

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 April 2011, by

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

  • MediaSPIP version 0.1 Beta

    16 April 2011, by

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

On other websites (9175)

  • How can I quantitatively measure gstreamer H264 latency between source and display?

    10 August 2018, by KevinM

    I have a project where we are using gstreamer , x264, etc, to multicast a video stream over a local network to multiple receivers (dedicated computers attached to monitors). We’re using gstreamer on both the video source (camera) systems and the display monitors.

    We’re using RTP, payload 96, and libx264 to encode the video stream (no audio).

    But now I need to quantify the latency between (as close as possible to) frame acquisition and display.

    Does anyone have suggestions that use the existing software?

    Ideally I’d like to be able to run the testing software for a few hours to generate enough statistics to quantify the system. Meaning that I can’t do one-off tests like point the source camera at the receiving display monitor displaying a high resolution and manually calculate the difference...

    I do realise that using a pure software-only solution, I will not be able to quantify the video acquisition delay (i.e. CCD to framebuffer).

    I can arrange that the system clocks on the source and display systems are synchronised to a high accuracy (using PTP), so I will be able to trust the system clocks (else I will use some software to track the difference between the system clocks and remove this from the test results).

    In case it helps, the project applications are written in C++, so I can use C event callbacks, if they’re available, to consider embedding system time in a custom header (e.g. frame xyz, encoded at time TTT - and use the same information on the receiver to calculate a difference).

  • How can I quantitatively measure gstreamer H264 latency between source and display?

    16 December 2014, by KevinM

    I have a project where we are using gstreamer , x264, etc, to multicast a video stream over a local network to multiple receivers (dedicated computers attached to monitors). We’re using gstreamer on both the video source (camera) systems and the display monitors.

    We’re using RTP, payload 96, and libx264 to encode the video stream (no audio).

    But now I need to quantify the latency between (as close as possible to) frame acquisition and display.

    Does anyone have suggestions that use the existing software?

    Ideally I’d like to be able to run the testing software for a few hours to generate enough statistics to quantify the system. Meaning that I can’t do one-off tests like point the source camera at the receiving display monitor displaying a high resolution and manually calculate the difference...

    I do realise that using a pure software-only solution, I will not be able to quantify the video acquisition delay (i.e. CCD to framebuffer).

    I can arrange that the system clocks on the source and display systems are synchronised to a high accuracy (using PTP), so I will be able to trust the system clocks (else I will use some software to track the difference between the system clocks and remove this from the test results).

    In case it helps, the project applications are written in C++, so I can use C event callbacks, if they’re available, to consider embedding system time in a custom header (e.g. frame xyz, encoded at time TTT - and use the same information on the receiver to calculate a difference).

  • x86: Serialize rdtsc in read_time()

    8 July 2015, by Henrik Gramner
    x86: Serialize rdtsc in read_time()
    

    Improves the accuracy of measurements, especially in short sections.

    To quote the Intel 64 and IA-32 Architectures Software Developer’s Manual:
    "The RDTSC instruction is not a serializing instruction. It does not necessarily
    wait until all previous instructions have been executed before reading the counter.
    Similarly, subsequent instructions may begin execution before the read operation
    is performed. If software requires RDTSC to be executed only after all previous
    instructions have completed locally, it can either use RDTSCP (if the processor
    supports that instruction) or execute the sequence LFENCE;RDTSC."

    SSE2 is a requirement for lfence so only use it on SSE2-capable systems.
    Prefer lfence;rdtsc over rdtscp since rdtscp is supported on fewer systems.

    Signed-off-by: Luca Barbato <lu_zero@gentoo.org>

    • [DBH] libavutil/x86/timer.h