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Autres articles (65)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
MediaSPIP Core : La Configuration
9 novembre 2010, parMediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)
Sur d’autres sites (8449)
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iPhone slow motion video transcode
25 mai 2016, par coverboyI’m developing upload video (taken from iPhone) to my server.
However, I have no idea how to implement.
Any source code
objective-c or swift
will be welcomed.I have 1
20fps or 240fps
video (It’s a slo-mo).
When I playback these video on my iPhone6. I can see slo-mo effect.
(I know playback frame rate is 30fps.)I want to convert that video before upload to my server, from
120/240 fps to 30fps video
. (I mean not adjusting playback frame rate, it means video transcode to 30fps.)
Additionally, I want to check slo-mo effect start-point and end-point.
(Maybe iPhone record this information to video binary(it might be reside in file’s header.)Well, I guess if I use ffmpeg library, it should be easy(?).
So any suggestions will be welcomed.
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“Hook” libMMS to FFmpeg for iPhone Streaming
8 novembre 2011, par Xie XingweiThese days, I was researching the software architechture for iPhone Streaming (Base on MMS protocol).
As we know, in order to playback MMS audio stream, we should call libMMS to read wma stream data from remote media server, and then call FFmpeg to decode the stream data from wma format into PCM data buffer, and finally, enqueue the PCM data buffer into iPhone’s audioqueue to generate real sound.
The introduction above just describe the working process of iPhone streaming. If we only need to implement this simple functionality, that is not difficult. Just follow the introduction above to call libMMS, FFMpeg and audioqueue step by step, we can achieve the streaming function. Actually, I have implemented the code last week.
But, what I need is not only a simple streaming function ! I need a software architechture makes FFmpeg accessing libMMS just like accessing local filesystem !
Does anybody know how to hook the libMMS interfaces like mms_read/mms_seek onto FFmpeg filesystem interfaces like av_read_frame/av_seek_frame ?
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Using FFMPEG library with iPhone SDK for video encoding
21 juin 2015, par user203349I need to encode several pictures shot by the iphone camera into a mp4 video file and I know FFMPEG can do this (the application TimeLapser and ReelMoments do it already). I plan to use this in my app iMotion (available in the appstore).
I successfully install and compile the ffmpeg for the iphone SDK with this link :
http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2009-October/076618.htmlBut now I’m stuck here in my XCode project. What should I do next to use the FFMPEG library for video encoding ? The Apple documentation about external library using is very light and I just can find any tutorial on the web wich explain how to do this.
If anybody can help me, I would be very grateful..`
Thanks
Aurelien Potier