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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

Sur d’autres sites (10968)

  • Revision 112259 : saisies_chercher est dans inc/saisies > l’appeler dans ...

    1er novembre 2018, par maieul@… — Log

    saisies_chercher est dans inc/saisies &gt ; l’appeler dans saisies_manipuler, car la plupart des fonctions s’en servent

  • mlp : Rename the channel layout variable

    25 avril 2017, par Vittorio Giovara
    mlp : Rename the channel layout variable
    

    Purely cosmetic change, will make code more readable once the new
    channel layout takes over.

    • [DBH] libavcodec/mlpdec.c
  • Ffmpeg hangs while transcoding HDHomerun Prime on channel change

    23 octobre 2017, par devo1929

    I’m using ffmpeg to transcode a live stream from a HDHomerun Prime. Everything is working beautifully. However, one ability that I would like, if possible, is the ability to change the channel on the HDHomerun without having to stop and restart the ffmpeg transcoding process.

    I start the ffmpeg process to begin reading the UDP feed from the HDHomerun. It writes the stream to a series of *.ts files with a m3u8 playlist.

    The second I use hdhomerun_config to change the channel on the device, ffmpeg immediately reports the following and hangs :

    [mpegts @ 0000018b4e05be60] New video stream 0:3 at pos:295211888 and DTS:40884.7s=108 drop=0 speed=1.02x
    [mpegts @ 0000018b4e05be60] New audio stream 0:5 at pos:295279568 and DTS:40884.4s
    frame= 4488 fps= 29 q=23.0 q=27.0 q=23.0 size=N/A time=00:02:28.94 bitrate=N/A dup=108 drop=0 speed=0.959x

    The command I am using to launch ffmpeg is :

    ffmpeg.exe -t 03:00:00 -i "udp://192.168.1.150:5000?fifo_size=1000000&overrun_nonfatal=1" -vf yadif=0:-1:1 -y -threads 4 -c:v libx264 -s 1280x720 -r 30 -b:v 4500k -force_key_frames expr:gte(t,n_forced*2) -profile:v high -preset fast -x264opts level=41 -c:a libfdk_aac -b:a 96k -ac 2 -hls_time 10 -hls_list_size 6 -hls_wrap 6 -hls_base_url /stream/ -hls_flags temp_file -hls_playlist_type event "C:\temp\streams\4500-stream.m3u8"

    Is there a specific command that I can pass to allow ffmpeg to "recover" from this ? Or, is there an arg that prevents this hang in the first place ? I’m using the latest version v3.4 of ffmpeg cross-compiled for Windows from Ubuntu. The issue also occurred using the stable version v3.4 of ffmpeg for Windows from ffmpeg.org.

    Edit :

    A new discovery to the issue, but still not yet resolved :
    If I change to the channel BACK to the original channel, Ffmpeg is able to continue writing the stream.

    Example : I start on channel X. Ffmpeg is recording to a file. I change to channel Y. Ffmpeg outputs a message similar to the one posted above and "hangs." I change back to channel X and ffmpeg picks up where it left off, no problem.