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Géodiversité
9 septembre 2011, par ,
Mis à jour : Août 2018
Langue : français
Type : Texte
Autres articles (65)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (6803)
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How can I prettify my compiled binary of FFmpeg ?
2 avril 2019, par HashimAfter many weeks and a lot of effort, I finally managed to use a Cygwin and MinGW-w64 toolchain to cross-compile a working binary of FFmpeg for Windows, complete with the superior but elusive fdk_aac encoder.
However, comparing my newly-compiled binary with the official pre-compiled build for Windows makes me feel a little... lacking (first run is the Zeranoe build, second is my own) :
Notice how the Zeranoe build’s banner is missing all of the unseemly-looking configure options apart from the external libraries. Along with that, it also has the date that the program was built on inserted right after the GCC version.
How were the compilers of this build able to add these enhancements to their binary, and how can I do the same ? I’m assuming these are simply GCC or preprocessor options that I can’t find any information on, or maybe there’s more to it than that.
N.B : I’m aware of the
--no-banner
switch for FFmpeg, and that’s not what I’m trying to do here. -
Flutter : How to use flutter_ffmpeg to add overlays like watermarks and texts to a video ?
29 septembre 2022, par Ryan WangI try to implement the
video_editing
feature to my app, and I'd tried the Tapioca Package and the Video_Manipulation package but found that they both do not meet my criteria, so I put my last hope on the flutter_ffmpeg package.

But as I read through its official doc on pub.dev, not a thing on my mind but "WHAT THE HECK", I can't understand what those commands are used for, and though I can't find anything related to add widget overlays to a video. And almost no tutorial on the web that explains how to use it.


So if you successfully implemented adding watermarks/texts to a video with the ffmpeg package, please show me how. Thanks !


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aacenc : implement Intensity Stereo encoding support
2 juillet 2015, par Rostislav Pehlivanovaacenc : implement Intensity Stereo encoding support
This commit implements intensity stereo coding support
to the native aac encoder. This is a way to increase the efficiency
of the encoder by zeroing the right channel’s spectral coefficients
(in a channel pair) and rederiving them in the decoder using information
from the scalefactor indices of special band types. This commit
confomrs to the official ISO 13818-7 specifications, although due to
their ambiguity certain deviations have been taken to ensure maximum
sound quality. This commit has been extensively tested and has shown
to not result in audiable audio artifacts unless in extreme cases.
This commit also adds an option, aac_is, which has the value of
0 by default. Intensity Stereo is part of the scalable aac profile
and is thus non-default.The way IS coding works is that it rederives the right channel’s
spectral coefficients from the left channel via the scalefactor
index values left in the right channel. Since an entire band’s
spectral coefficients do not need to be coded, the encoder’s
efficiency jumps up and it unzeroes some high frequency values
which it previously did not have enough bits to encode. That way
less information is lost than the information lost by rederiving
the spectral coefficients with some error. This is why the
filesize of files encoded with IS do not decrease significantly.
Users wishing that IS coding should reduce filesize are expected
to reduce their encoding bitrates appropriately.This is V2 of the commit. The old version did not mark ms_mask as
0 since M/S and IS coding are incompactible, which resulted in
distortions with M/S coding enabled. This version also improves
phase detection by measuring it for every spectral coefficient in
the band and using a simple majority rule to determine whether the
coefficients are in or out of phase. Also, the energy values per
spectral coefficient were changed as to reflect the
official specifications.Reviewed-by : Claudio Freire <klaussfreire@gmail.com>
Signed-off-by : Michael Niedermayer <michaelni@gmx.at>