
Recherche avancée
Autres articles (56)
-
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
Sur d’autres sites (8380)
-
Explicit deinitialization of progress listeners.
14 octobre 2018, par blueimpExplicit deinitialization of progress listeners. This addresses a memory leak with Microsoft Edge. Thanks @butonic for the report, investigation and fix. Closes #3508
-
Evolution #3692 : Suivre les évolution de MediaJS
9 avril 2017pour le jquery.js c’est normal de ne pas l’inclure, il est fourni par SPIP.
-
Basic Video Palette Conversion
How do you take a 24-bit RGB image and convert it to an 8-bit paletted image for the purpose of compression using a codec that requires 8-bit input images ? Seems simple enough and that’s what I’m tackling in this post.
Ask FFmpeg/Libav To Do It
Ideally, FFmpeg / Libav should be able to handle this automatically. Indeed, FFmpeg used to be able to, at least at the time I wrote this post about ZMBV and was unhappy with FFmpeg’s default results. Somewhere along the line, FFmpeg and Libav lost the ability to do this. I suspect it got removed during some swscale refactoring.Still, there’s no telling if the old system would have computed palettes correctly for QuickTime files.
Distance Approach
When I started writing my SMC video encoder, I needed to convert RGB (from PNG files) to PAL8 colorspace. The path of least resistance was to match the pixels in the input image to the default 256-color palette that QuickTime assumes (and is hardcoded into FFmpeg/Libav).How to perform the matching ? Find the palette entry that is closest to a given input pixel, where "closest" is the minimum distance as computed by the usual distance formula (square root of the sum of the squares of the diffs of all the components).
That means for each pixel in an image, check the pixel against 256 palette entries (early termination is possible if an acceptable threshold is met). As you might imagine, this can be a bit time-consuming. I wondered about a faster approach...
Lookup Table
I think this is the approach that FFmpeg used to use, but I went and derived it for myself after studying the default QuickTime palette table. There’s a pattern there— all of the RGB entries are comprised of combinations of 6 values — 0x00, 0x33, 0x66, 0x99, 0xCC, and 0xFF. If you mix and match these for red, green, and blue values, you come up with6 * 6 * 6 = 216
different colors. This happens to be identical to the web-safe color palette.The first (0th) entry in the table is (FF, FF, FF), followed by (FF, FF, CC), (FF, FF, 99), and on down to (FF, FF, 00) when the green component gets knocked down and step and the next color is (FF, CC, FF). The first 36 palette entries in the table all have a red component of 0xFF. Thus, if an input RGB pixel has a red color closest to 0xFF, it must map to one of those first 36 entries.
I created a table which maps indices 0..215 to values from 5..0. Each of the R, G, and B components of an input pixel are used to index into this table and derive 3 indices ri, gi, and bi. Finally, the index into the palette table is given by :
index = ri * 36 + gi * 6 + bi
For example, the pixel (0xFE, 0xFE, 0x01) would yield ri, gi, and bi values of 0, 0, and 5. Therefore :
index = 0 * 36 + 0 * 6 + 5
The palette index is 5, which maps to color (0xFF, 0xFF, 0x00).
Validation
So I was pretty pleased with myself for coming up with that. Now, ideally, swapping out one algorithm for another in my SMC encoder should yield identical results. That wasn’t the case, initially.One problem is that the regulation QuickTime palette actually has 40 more entries above and beyond the typical 216-entry color cube (rounding out the grand total of 256 colors). Thus, using the distance approach with the full default table provides for a little more accuracy.
However, there still seems to be a problem. Let’s check our old standby, the Big Buck Bunny logo image :
Distance approach using the full 256-color QuickTime default palette
Distance approach using the 216-color palette
Table lookup approach using the 216-color palette
I can’t quite account for that big red splotch there. That’s the most notable difference between images 1 and 2 and the only visible difference between images 2 and 3.
To prove to myself that the distance approach is equivalent to the table approach, I wrote a Python script to iterate through all possible RGB combinations and verify the equivalence. If you’re not up on your base 2 math, that’s 224 or 16,777,216 colors to run through. I used Python’s multiprocessing module to great effect and really maximized a Core i7 CPU with 8 hardware threads.
So I’m confident that the palette conversion techniques are sound. The red spot is probably attributable to a bug in my WIP SMC encoder.
Source Code
Update August 23, 2011 : Here’s the Python code I used for proving equivalence between the 2 approaches. In terms of leveraging multiple CPUs, it’s possibly the best program I have written to date.PYTHON :-
# !/usr/bin/python
-
-
from multiprocessing import Pool
-
-
palette = []
-
pal8_table = []
-
-
def process_r(r) :
-
counts = []
-
-
for i in xrange(216) :
-
counts.append(0)
-
-
print "r = %d" % (r)
-
for g in xrange(256) :
-
for b in xrange(256) :
-
min_dsqrd = 0xFFFFFFFF
-
best_index = 0
-
for i in xrange(len(palette)) :
-
dr = palette[i][0] - r
-
dg = palette[i][1] - g
-
db = palette[i][2] - b
-
dsqrd = dr * dr + dg * dg + db * db
-
if dsqrd <min_dsqrd :
-
min_dsqrd = dsqrd
-
best_index = i
-
counts[best_index] += 1
-
-
# check if the distance approach deviates from the table-based approach
-
i = best_index
-
r = palette[i][0]
-
g = palette[i][1]
-
b = palette[i][2]
-
ri = pal8_table[r]
-
gi = pal8_table[g]
-
bi = pal8_table[b]
-
table_index = ri * 36 + gi * 6 + bi ;
-
if table_index != best_index :
-
print "(0x%02X 0x%02X 0x%02X) : distance index = %d, table index = %d" % (r, g, b, best_index, table_index)
-
-
return counts
-
-
if __name__ == ’__main__’ :
-
counts = []
-
for i in xrange(216) :
-
counts.append(0)
-
-
# initialize reference palette
-
color_steps = [ 0xFF, 0xCC, 0x99, 0x66, 0x33, 0x00 ]
-
for r in color_steps :
-
for g in color_steps :
-
for b in color_steps :
-
palette.append([r, g, b])
-
-
# initialize palette conversion table
-
for i in range(0, 26) :
-
pal8_table.append(5)
-
for i in range(26, 77) :
-
pal8_table.append(4)
-
for i in range(77, 128) :
-
pal8_table.append(3)
-
for i in range(128, 179) :
-
pal8_table.append(2)
-
for i in range(179, 230) :
-
pal8_table.append(1)
-
for i in range(230, 256) :
-
pal8_table.append(0)
-
-
# create a pool of worker threads and break up the overall job
-
pool = Pool()
-
it = pool.imap_unordered(process_r, range(256))
-
try :
-
while 1 :
-
partial_counts = it.next()
-
for i in xrange(216) :
-
counts[i] += partial_counts[i]
-
except StopIteration :
-
pass
-
-
print "index, count, red, green, blue"
-
for i in xrange(len(counts)) :
-
print "%d, %d, %d, %d, %d" % (i, counts[i], palette[i][0], palette[i][1], palette[i][2])
-