Recherche avancée

Médias (1)

Mot : - Tags -/blender

Autres articles (7)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

  • Les vidéos

    21 avril 2011, par

    Comme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
    Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
    Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

Sur d’autres sites (2784)

  • Running Windows XP In 2016

    2 janvier 2016, par Multimedia Mike

    I have an interest in getting a 32-bit Windows XP machine up and running. I have a really good yet slightly dated and discarded computer that seemed like a good candidate for dedicating to this task. So the question is : Can Windows XP still be installed from scratch on a computer, activated, and used in 2016 ? I wasn’t quite sure since I have heard stories about how Microsoft has formally ended support for Windows XP as of the first half of 2014 and I wasn’t entirely sure what that meant.

    Spoiler : It’s still possible to install and activate Windows XP as of the writing of this post. It’s also possible to download and install all the updates published up until support ended.

    The Candidate Computer
    This computer was assembled either in late 2008 or early 2009. It was a beast at the time.


    New old Windows XP computer
    Click for a larger image

    It was built around the newly-released NVIDIA GTX 280 video card. The case is a Thermaltake DH-101, which is a home theater PC thing. The motherboard is an Asus P5N32-SLI Premium with a Core 2 Duo X6800 2.93 GHz CPU on board. 2 GB of RAM and a 1.5 TB hard drive are also present.

    The original owner handed it off to me because their family didn’t have much use for it anymore (too many other machines in the house). Plus it was really, obnoxiously loud. The noisy culprit was the stock blue fan that came packaged with the Intel processor (seen in the photo) whining at around 65 dB. I replaced the fan and brought the noise level way down.

    As for connectivity, the motherboard has dual gigabit NICs (of 2 different chipsets for some reason) and onboard wireless 802.11g. I couldn’t make the latter work and this project was taking place a significant distance from my wired network. Instead, I connected a USB 802.11ac dongle and antenna which is advertised to work in both Windows XP and Linux. It works great under Windows XP. Meanwhile, making the adapter work under Linux provided a retro-computing adventure in which I had to modify C code to make the driver work.

    So, score 1 for Windows XP over Linux here.

    The Simple Joy of Retro-computing
    One thing you have to watch out for when you get into retro-computing is fighting the urge to rant about the good old days of computing. Most long-time computer users have a good understanding of the frustration that computers keep getting faster by orders of magnitude and yet using them somehow feels slower and slower over successive software generations.

    This really hits home when you get old software running, especially on high-end hardware (relative to what was standard contemporary hardware). After I got this new Windows XP machine running, as usual, I was left wondering why software was so much faster a few generations ago.

    Of course, as mentioned, it helps when you get to run old software on hardware that would have been unthinkably high end at the software’s release. Apparently, the minimum WinXP specs as set by MS are a 233 MHz Pentium CPU and 64 MB of RAM, with 1.5 GB of hard drive space. This machine has more than 10x the clock speed (and 2 CPUs), 32x the RAM, and 1000x the HD space. Further, I’m pretty sure 100 Mbit ethernet was the standard consumer gear in 2001 while 802.11b wireless was gaining traction. The 802.11ac adapter makes networking quite pleasant.

    Purpose
    Retro-computing really seems to be ramping up in popularity lately. For some reason, I feel compelled to declare at this juncture that I was into it before it was cool.

    Why am I doing this ? I have a huge collection of old DOS/Windows computer games. I also have this nerdy obsession with documenting old video games in the MobyGames database. I used to do a lot of this a few years ago, tracking the effort on my gaming blog. In the intervening years, I have still collected a lot of old, unused, unloved video games, usually either free or very cheap while documenting my collection efforts on that same blog.

    So I want to work my way through some of this backlog, particularly the games that are not yet represented in the MobyGames database, and even more pressing, ones that the internet (viewed through Google at least) does not seem to know about. To that end, I thought this was a good excuse to get Windows XP on this old machine. A 32-bit Windows XP machine is capable of running any software advertised as supporting Windows XP, Windows ME, Windows 98, Windows 95, and even 16-bit Windows 3.x (I have games for all these systems). That covers a significant chunk of PC history. It can probably be made to run DOS games as well, but those are (usually) better run under DosBox. In order to get the right display feel, I even invested in a (used) monitor sporting a 4:3 aspect ratio. If I know these old games, most will be engineered and optimized for that ratio rather than the widescreen resolutions seen nowadays.

    I would also like to get back to that Xbox optical disc experimentation I was working on a few years ago. Another nice feature of this motherboard is that it still provides a 40-pin IDE/PATA adapter which makes the machine useful for continuing that old investigation (and explains why I have that long IDE cable to no where pictured hanging off the board).

    The Messy Details
    I did the entire installation process twice. The first time was a bumbling journey of discovery and copious note-taking. I still have Windows XP installation media that includes service pack 2 (SP2), along with 2 separate licenses that haven’t been activated for a long time. My plan was to install it fresh, then install the relevant drivers. Then I would investigate the Windows update and activation issues and everything should be fine.

    So what’s the deal with Windows Update for XP, and with activations ? Second item first : it IS possible to still activate Windows XP. The servers are still alive and respond quickly. However, as always, you don’t activate until you’re sure everything is working at some baseline. It took awhile to get there.

    As for whether Windows Update still works for XP, that’s a tougher question. Short answer is yes ; longer answer is that it can be difficult to kick off the update process. At least on SP2, the “Windows Update” program launches IE6 and navigates to a special microsoft.com URL which initiates the update process (starting with an ActiveX control). This URL no longer exists.

    From what I can piece together from my notes, this seems to be the route I eventually took :

    1. Install Windows XP fresh
    2. Install drivers for the hardware ; fortunately, Asus still has all the latest drivers necessary for the motherboard and its components but it’s necessary to download these from another network-connected PC since the networking probably won’t be running “out of the box”
    3. Download the .NET 3.5 runtime, which is the last one supported by Windows XP, and install it
    4. Download the latest NVIDIA drivers ; this needs to be done after the previous step because the installer requires the .NET runtime ; run the driver installer and don’t try to understand why it insists on re-downloading .NET 3.5 runtime before installation
    5. While you’re downloading stuff on other computers to be transported to this new machine, be sure to download either Chrome or Firefox per your preference ; if you try to download via IE6, you may find that their download pages aren’t compatible with IE6
    6. Somewhere along the line (I’m guessing as a side effect of the .NET 3.5 installation), the proper, non-IE6-based Windows Update program magically springs to life ; once this happens, there will be 144 updates (in my case anyway) ; installing these will probably require multiple reboots, but SP3 and all known pre-deprecation security fixes will be installed
    7. Expect that, even after installing all of these, a few more updates will appear ; eventually, you’ll be at the end of the update road
    8. Once you’re satisfied everything is working satisfactorily, take the plunge and activate your installation

    Residual Quirks
    Steam runs great on Windows XP, as do numerous games I have purchased through the service. So that opens up a whole bunch more games that I could play on this machine. Steam’s installer highlights a curious legacy problem of Windows XP– it seems there are many languages that it does not support “out of the box” :


    Steam missing languages under Windows XP

    It looks like the Chinese options and a few others that are standard now weren’t standard 15 years ago.

    Also, a little while after booting up, I’ll get a crashing error concerning a process called geoforms.scr. This appears to be NVIDIA-related. However, I don’t notice anything obviously operationally wrong with the system.

    Regarding DirectX support, DirectX 9 is the highest version officially supported by Windows XP. There are allegedly methods to get DirectX 10 running as well, but I don’t care that much. I did care, briefly, when I realized that a bunch of the demos for the NVIDIA GTX 280 required DX10 which left me wondering why it was possible to install them on Windows XP.

    Eventually, by installing enough of these old games, I fully expect to have numerous versions of .NET, DirectX, QT, and Video for Windows installed side by side.

    Out of curiosity, I tried playing a YouTube HD/1080p video. I wanted to see if the video was accelerated through my card. The video played at full speed but I noticed some tearing. Then I inspected the CPU usage and noticed that the CPU was quite loaded. So either the GTX 280 doesn’t have video acceleration, or Windows XP doesn’t provide the right APIs, or Chrome is not able to access the APIs in Windows XP, or perhaps some combination of the foregoing.

    Games are working well, though. I tried one of my favorite casual games and got sucked into that for, like, an entire night because that’s what casual games do. But then, I booted up a copy of WarCraft III that I procured sometime ago. I don’t have any experience with the WarCraft universe (RTS or MMO) but I developed a keen interest in StarCraft II over the past few years and wanted to try WarCraft III. Unfortunately, I couldn’t get WarCraft III to work correctly on several different Windows 7 installations (movies didn’t play, which left me slightly confused as to what I was supposed to do).

    Still works beautifully on the new old Windows XP machine.

  • Implement static library FFmpeg to Xcode 7

    18 octobre 2015, par Janis Thr

    Can you help me implement the FFmpeg-library to my Xcode 7 project ? I fail on this quest since 3 days without success.

    https://github.com/ciphor/ffmpeg4ios

  • ffmpeg conversion .dav to any video files

    22 février 2017, par Marcello Galvão

    I am trying for days to convert .dav file (file generated by dvrs [image recorders]). I have tried several variations with ffmpeg and can not succeed.

    Command and console output :

    $ ffmpeg -i input.dav -codec:v libx264 -crf 23 -preset medium -codec:a libfdk_aac -vbr 4 -movflags faststart -vf scale=-1:720,format=yuv420p output.mp4
    ffmpeg version 2.8 Copyright (c) 2000-2015 the FFmpeg developers
     built with gcc 4.8 (Ubuntu 4.8.4-2ubuntu1~14.04)
     configuration: --extra-libs=-ldl --prefix=/opt/ffmpeg --enable-avresample --disable-debug --enable-nonfree --enable-gpl --enable-version3 --enable-libopencore-amrnb --enable-libopencore-amrwb --disable-decoder=amrnb --disable-decoder=amrwb --enable-libpulse --enable-libdcadec --enable-libfreetype --enable-libx264 --enable-libx265 --enable-libfdk-aac --enable-libvorbis --enable-libmp3lame --enable-libopus --enable-libvpx --enable-libspeex --enable-libass --enable-avisynth --enable-libsoxr --enable-libxvid --enable-libvo-aacenc --enable-libvidstab
     libavutil      54. 31.100 / 54. 31.100
     libavcodec     56. 60.100 / 56. 60.100
     libavformat    56. 40.101 / 56. 40.101
     libavdevice    56.  4.100 / 56.  4.100
     libavfilter     5. 40.101 /  5. 40.101
     libavresample   2.  1.  0 /  2.  1.  0
     libswscale      3.  1.101 /  3.  1.101
     libswresample   1.  2.101 /  1.  2.101
     libpostproc    53.  3.100 / 53.  3.100
    Input #0, h264, from 'input.Dav':
     Duration: N/A, bitrate: N/A
       Stream #0:0: Video: h264 (Baseline), yuv420p, 704x480, 25 fps, 25 tbr, 1200k tbn, 50 tbc
    Codec AVOption vbr (VBR mode (1-5)) specified for output file #0 (output.mp4) has not been used for any stream. The most likely reason is either wrong type (e.g. a video option with no video streams) or that it is a private option of some encoder which was not actually used for any stream.
    [libx264 @ 0x2d99e00] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2
    [libx264 @ 0x2d99e00] profile High, level 3.1
    [libx264 @ 0x2d99e00] 264 - core 142 r2491 24e4fed - H.264/MPEG-4 AVC codec - Copyleft 2003-2014 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=3 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
    Output #0, mp4, to 'output.mp4':
     Metadata:
       encoder         : Lavf56.40.101
       Stream #0:0: Video: h264 (libx264) ([33][0][0][0] / 0x0021), yuv420p, 1056x720, q=-1--1, 25 fps, 12800 tbn, 25 tbc
       Metadata:
         encoder         : Lavc56.60.100 libx264
    Stream mapping:
     Stream #0:0 -> #0:0 (h264 (native) -> h264 (libx264))
    Press [q] to stop, [?] for help
    frame=   58 fps=0.0 q=28.0 size=      93kB time=00:00:00.36 bitrate=2124.9kbits/s    
    frame=   76 fps= 71 q=28.0 size=     178kB time=00:00:01.08 bitrate=1347.6kbits/s    
    frame=   94 fps= 58 q=28.0 size=     275kB time=00:00:01.80 bitrate=1251.3kbits/s    
    frame=  106 fps= 50 q=28.0 size=     393kB time=00:00:02.28 bitrate=1412.9kbits/s    
    frame=  122 fps= 46 q=28.0 size=     504kB time=00:00:02.92 bitrate=1413.9kbits/s    
    frame=  138 fps= 43 q=28.0 size=     586kB time=00:00:03.56 bitrate=1348.4kbits/s    
    frame=  153 fps= 41 q=28.0 size=     676kB time=00:00:04.16 bitrate=1330.4kbits/s    
    [h264 @ 0x3348440] Frame num change from 35 to 162
    [h264 @ 0x3348440] decode_slice_header error
    frame=  166 fps= 39 q=28.0 size=     785kB time=00:00:04.68 bitrate=1374.8kbits/s    
    frame=  179 fps= 38 q=28.0 size=     894kB time=00:00:05.20 bitrate=1407.9kbits/s    
    frame=  191 fps= 36 q=28.0 size=    1010kB time=00:00:05.68 bitrate=1457.0kbits/s    
    frame=  206 fps= 36 q=28.0 size=    1137kB time=00:00:06.28 bitrate=1482.7kbits/s    
    frame=  222 fps= 35 q=28.0 size=    1229kB time=00:00:06.92 bitrate=1455.2kbits/s    
    frame=  239 fps= 35 q=28.0 size=    1327kB time=00:00:07.60 bitrate=1430.8kbits/s    
    frame=  258 fps= 35 q=28.0 size=    1409kB time=00:00:08.36 bitrate=1380.4kbits/s    
    frame=  273 fps= 35 q=28.0 size=    1496kB time=00:00:08.96 bitrate=1367.5kbits/s    
    frame=  288 fps= 34 q=28.0 size=    1599kB time=00:00:09.56 bitrate=1370.3kbits/s    
    frame=  301 fps= 34 q=28.0 size=    1730kB time=00:00:10.08 bitrate=1405.7kbits/s    
    frame=  318 fps= 34 q=28.0 size=    1807kB time=00:00:10.76 bitrate=1376.0kbits/s    
    frame=  336 fps= 34 q=28.0 size=    1873kB time=00:00:11.48 bitrate=1336.3kbits/s    
    frame=  358 fps= 34 q=28.0 size=    1938kB time=00:00:12.36 bitrate=1284.4kbits/s    
    frame=  378 fps= 34 q=28.0 size=    1995kB time=00:00:13.16 bitrate=1242.1kbits/s    
    frame=  398 fps= 35 q=28.0 size=    2053kB time=00:00:13.96 bitrate=1204.5kbits/s    
    frame=  415 fps= 35 q=28.0 size=    2115kB time=00:00:14.64 bitrate=1183.4kbits/s    
    frame=  434 fps= 35 q=28.0 size=    2165kB time=00:00:15.40 bitrate=1151.4kbits/s    
    frame=  454 fps= 35 q=28.0 size=    2220kB time=00:00:16.20 bitrate=1122.8kbits/s    
    frame=  470 fps= 35 q=28.0 size=    2279kB time=00:00:16.84 bitrate=1108.5kbits/s    
    frame=  489 fps= 35 q=28.0 size=    2350kB time=00:00:17.60 bitrate=1093.9kbits/s    
    frame=  505 fps= 35 q=28.0 size=    2410kB time=00:00:18.24 bitrate=1082.5kbits/s    
    frame=  515 fps= 34 q=28.0 size=    2534kB time=00:00:18.64 bitrate=1113.5kbits/s    
    frame=  531 fps= 34 q=28.0 size=    2668kB time=00:00:19.28 bitrate=1133.8kbits/s    
    frame=  547 fps= 34 q=28.0 size=    2782kB time=00:00:19.92 bitrate=1144.2kbits/s    
    frame=  565 fps= 34 q=28.0 size=    2925kB time=00:00:20.64 bitrate=1160.9kbits/s    
    frame=  581 fps= 34 q=28.0 size=    3043kB time=00:00:21.28 bitrate=1171.3kbits/s    
    frame=  595 fps= 34 q=28.0 size=    3136kB time=00:00:21.84 bitrate=1176.1kbits/s    
    frame=  611 fps= 34 q=28.0 size=    3240kB time=00:00:22.48 bitrate=1180.5kbits/s    
    frame=  630 fps= 34 q=28.0 size=    3351kB time=00:00:23.24 bitrate=1181.2kbits/s    
    frame=  651 fps= 34 q=28.0 size=    3451kB time=00:00:24.08 bitrate=1174.1kbits/s    
    frame=  675 fps= 34 q=28.0 size=    3528kB time=00:00:25.04 bitrate=1154.2kbits/s    
    frame=  700 fps= 35 q=28.0 size=    3612kB time=00:00:26.04 bitrate=1136.2kbits/s    
    frame=  724 fps= 35 q=28.0 size=    3701kB time=00:00:27.00 bitrate=1122.9kbits/s    
    frame=  747 fps= 35 q=28.0 size=    3808kB time=00:00:27.92 bitrate=1117.4kbits/s    
    frame=  768 fps= 35 q=28.0 size=    3884kB time=00:00:28.76 bitrate=1106.4kbits/s    
    frame=  799 fps= 36 q=28.0 size=    3983kB time=00:00:30.00 bitrate=1087.6kbits/s    
    frame=  834 fps= 36 q=28.0 size=    4052kB time=00:00:31.40 bitrate=1057.1kbits/s    
    frame=  868 fps= 37 q=28.0 size=    4097kB time=00:00:32.76 bitrate=1024.5kbits/s    
    frame=  894 fps= 37 q=28.0 size=    4141kB time=00:00:33.80 bitrate=1003.6kbits/s    
    frame=  914 fps= 37 q=28.0 size=    4234kB time=00:00:34.60 bitrate=1002.5kbits/s    
    frame=  933 fps= 37 q=28.0 size=    4363kB time=00:00:35.36 bitrate=1010.8kbits/s    
    frame=  954 fps= 37 q=28.0 size=    4442kB time=00:00:36.20 bitrate=1005.3kbits/s    
    frame=  976 fps= 37 q=28.0 size=    4510kB time=00:00:37.08 bitrate= 996.3kbits/s    
    frame=  994 fps= 37 q=28.0 size=    4579kB time=00:00:37.80 bitrate= 992.3kbits/s    
    frame= 1010 fps= 37 q=28.0 size=    4663kB time=00:00:38.44 bitrate= 993.7kbits/s    
    frame= 1030 fps= 37 q=28.0 size=    4734kB time=00:00:39.24 bitrate= 988.3kbits/s    
    frame= 1043 fps= 37 q=28.0 size=    4843kB time=00:00:39.76 bitrate= 997.9kbits/s    
    frame= 1065 fps= 37 q=28.0 size=    5021kB time=00:00:40.64 bitrate=1012.1kbits/s    
    frame= 1092 fps= 38 q=28.0 size=    5052kB time=00:00:41.72 bitrate= 991.9kbits/s    
    frame= 1118 fps= 38 q=28.0 size=    5129kB time=00:00:42.76 bitrate= 982.6kbits/s    
    frame= 1145 fps= 38 q=28.0 size=    5185kB time=00:00:43.84 bitrate= 968.8kbits/s    
    frame= 1174 fps= 38 q=28.0 size=    5214kB time=00:00:45.00 bitrate= 949.1kbits/s    
    frame= 1202 fps= 39 q=28.0 size=    5256kB time=00:00:46.12 bitrate= 933.7kbits/s    
    frame= 1220 fps= 39 q=28.0 size=    5341kB time=00:00:46.84 bitrate= 934.1kbits/s    
    frame= 1236 fps= 38 q=28.0 size=    5432kB time=00:00:47.48 bitrate= 937.2kbits/s    
    [h264 @ 0x2d68ca0] A non-intra slice in an IDR NAL unit.
    [h264 @ 0x2d68ca0] decode_slice_header error
    frame= 1252 fps= 38 q=28.0 size=    5552kB time=00:00:48.12 bitrate= 945.2kbits/s    
    frame= 1269 fps= 38 q=28.0 size=    5666kB time=00:00:48.80 bitrate= 951.2kbits/s    
    frame= 1286 fps= 38 q=28.0 size=    5773kB time=00:00:49.48 bitrate= 955.7kbits/s    
    frame= 1302 fps= 38 q=28.0 size=    5908kB time=00:00:50.12 bitrate= 965.7kbits/s    
    frame= 1324 fps= 38 q=28.0 size=    6011kB time=00:00:51.00 bitrate= 965.6kbits/s    
    frame= 1349 fps= 38 q=28.0 size=    6103kB time=00:00:52.00 bitrate= 961.4kbits/s    
    frame= 1373 fps= 38 q=28.0 size=    6200kB time=00:00:52.96 bitrate= 959.1kbits/s    
    frame= 1399 fps= 39 q=28.0 size=    6284kB time=00:00:54.00 bitrate= 953.3kbits/s    
    frame= 1424 fps= 39 q=28.0 size=    6388kB time=00:00:55.00 bitrate= 951.5kbits/s    
    frame= 1447 fps= 39 q=28.0 size=    6492kB time=00:00:55.92 bitrate= 951.1kbits/s    
    frame= 1476 fps= 39 q=28.0 size=    6530kB time=00:00:57.08 bitrate= 937.2kbits/s    
    frame= 1503 fps= 39 q=28.0 size=    6580kB time=00:00:58.16 bitrate= 926.8kbits/s    
    frame= 1518 fps= 39 q=28.0 size=    6709kB time=00:00:58.76 bitrate= 935.4kbits/s    
    frame= 1542 fps= 39 q=28.0 size=    6835kB time=00:00:59.72 bitrate= 937.6kbits/s    
    [h264 @ 0x3348440] data partitioning is not implemented. Update your FFmpeg version to the newest one from Git. If the problem still occurs, it means that your file has a feature which has not been implemented.
    [h264 @ 0x3348440] If you want to help, upload a sample of this file to ftp://upload.ffmpeg.org/incoming/ and contact the ffmpeg-devel mailing list. (ffmpeg-devel@ffmpeg.org)
    frame= 1568 fps= 39 q=28.0 size=    6958kB time=00:01:00.76 bitrate= 938.1kbits/s    
    frame= 1596 fps= 39 q=28.0 size=    7006kB time=00:01:01.88 bitrate= 927.5kbits/s    
    frame= 1619 fps= 39 q=28.0 size=    7096kB time=00:01:02.80 bitrate= 925.6kbits/s    
    frame= 1646 fps= 40 q=28.0 size=    7152kB time=00:01:03.88 bitrate= 917.2kbits/s    
    frame= 1671 fps= 40 q=28.0 size=    7205kB time=00:01:04.88 bitrate= 909.8kbits/s    
    frame= 1698 fps= 40 q=28.0 size=    7268kB time=00:01:05.96 bitrate= 902.7kbits/s    
    frame= 1725 fps= 40 q=28.0 size=    7328kB time=00:01:07.04 bitrate= 895.5kbits/s    
    frame= 1752 fps= 40 q=28.0 size=    7382kB time=00:01:08.12 bitrate= 887.7kbits/s    
    frame= 1779 fps= 40 q=28.0 size=    7433kB time=00:01:09.20 bitrate= 879.9kbits/s    
    frame= 1803 fps= 40 q=28.0 size=    7580kB time=00:01:10.16 bitrate= 885.1kbits/s    
    frame= 1827 fps= 41 q=28.0 size=    7643kB time=00:01:11.12 bitrate= 880.4kbits/s    
    frame= 1852 fps= 41 q=28.0 size=    7703kB time=00:01:12.12 bitrate= 875.0kbits/s    
    frame= 1879 fps= 41 q=28.0 size=    7751kB time=00:01:13.20 bitrate= 867.4kbits/s    
    frame= 1899 fps= 41 q=28.0 size=    7840kB time=00:01:14.00 bitrate= 867.9kbits/s    
    frame= 1918 fps= 41 q=28.0 size=    7946kB time=00:01:14.76 bitrate= 870.7kbits/s    
    frame= 1938 fps= 41 q=28.0 size=    8046kB time=00:01:15.56 bitrate= 872.3kbits/s    
    frame= 1959 fps= 41 q=28.0 size=    8134kB time=00:01:16.40 bitrate= 872.1kbits/s    
    frame= 1978 fps= 41 q=28.0 size=    8227kB time=00:01:17.16 bitrate= 873.5kbits/s    
    frame= 1997 fps= 41 q=28.0 size=    8322kB time=00:01:17.92 bitrate= 874.9kbits/s    
    frame= 2022 fps= 41 q=28.0 size=    8390kB time=00:01:18.92 bitrate= 870.9kbits/s    
    [h264 @ 0x2d64180] concealing 1320 DC, 1320 AC, 1320 MV errors in I frame
    [mp4 @ 0x2cdb900] Starting second pass: moving the moov atom to the beginning of the file
    frame= 2041 fps= 40 q=-1.0 Lsize=    8657kB time=00:01:21.56 bitrate= 869.5kbits/s    
    video:8633kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.275387%
    [libx264 @ 0x2d99e00] frame I:9     Avg QP:18.32  size: 48212
    [libx264 @ 0x2d99e00] frame P:698   Avg QP:22.05  size:  9056
    [libx264 @ 0x2d99e00] frame B:1334  Avg QP:27.18  size:  1562
    [libx264 @ 0x2d99e00] consecutive B-frames: 10.6%  5.0%  5.4% 79.0%
    [libx264 @ 0x2d99e00] mb I  I16..4: 18.4% 57.3% 24.2%
    [libx264 @ 0x2d99e00] mb P  I16..4:  5.3%  8.2%  1.0%  P16..4: 26.3%  9.1%  4.0%  0.0%  0.0%    skip:46.0%
    [libx264 @ 0x2d99e00] mb B  I16..4:  0.2%  0.1%  0.0%  B16..8: 20.6%  1.8%  0.3%  direct: 0.8%  skip:76.2%  L0:38.8% L1:57.6% BI: 3.6%
    [libx264 @ 0x2d99e00] 8x8 transform intra:56.1% inter:75.9%
    [libx264 @ 0x2d99e00] coded y,uvDC,uvAC intra: 35.0% 44.9% 12.4% inter: 6.5% 8.1% 0.2%
    [libx264 @ 0x2d99e00] i16 v,h,dc,p: 34% 40%  3% 22%
    [libx264 @ 0x2d99e00] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 36% 26% 16%  3%  4%  4%  5%  4%  4%
    [libx264 @ 0x2d99e00] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 28% 41% 10%  2%  4%  4%  5%  3%  3%
    [libx264 @ 0x2d99e00] i8c dc,h,v,p: 47% 24% 24%  5%
    [libx264 @ 0x2d99e00] Weighted P-Frames: Y:0.0% UV:0.0%
    [libx264 @ 0x2d99e00] ref P L0: 72.8% 10.0% 13.7%  3.5%
    [libx264 @ 0x2d99e00] ref B L0: 90.8%  7.9%  1.2%
    [libx264 @ 0x2d99e00] ref B L1: 96.5%  3.5%
    [libx264 @ 0x2d99e00] kb/s:866.17