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Spitfire Parade - Crisis
15 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (65)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (10063)
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FFmpeg doesn't play audio, yet no error shown
4 août 2023, par KristupasSo i'm learning Python and don't know much about FFmpeg. I am following a tutorial, which explains everything very clearly. Everything is working, with one exception. Whenever I try to get it to play a sound, it won't.. Here's what it is saying :


INFO discord.player ffmpeg process 2540 successfully terminated with return code of 1.


And here's my code (forgive me for all of the childish things in there, i'm just trying out different features) :



import discord
import discord.ext
from discord import FFmpegPCMAudio
from discord.ext import commands
import random


Token = "No token for you :)"
client = commands.Bot(command_prefix = '!', intents=discord.Intents.all())


@client.event
async def on_ready():
 print(f"we're rolling as {client.user} \n")
 channel = client.get_channel(1022535885851459727)
 await channel.send("Tremble before my might hoomans😤😤")

#Member events:

@client.event
async def on_member_join(member):
 await member.send("Ok comrade, welcome to bot lab, pls not leave. Anways here rules \n1. No swearing \n2. No cursing \n3. No bullying, the owner is a crybaby \n4. No following the rules (u get banned if this one is broken)")
 channel = client.get_channel(1136658873688801302)
 jokes = [f"A failure known as {member} has joined this chat!", 
 f"Another {member} has joined the channel", 
 f"A {member} spawned", 
 f'cout << "{member} has joined teh chat" << endl;', 
 f"OUR great {member} has come to save us" ]
 await channel.send(jokes[random.randint(0,len(jokes))])

@client.event 
async def on_member_remove(member):
 await member.send("Bye our dear comrade")
 channel = client.get_channel(1136663317738442752)
 await channel.send(f"{member} has left the chat :(.)")

#Client commands:
 
@client.command()
async def hello(ctx):
 await ctx.send("Hello, I am pro bot")

@client.command()
async def byelol(ctx):
 await ctx.send("Bye, I am pro bot")
@client.command()
async def ping(ctx):
 await ctx.send(f"**pong** {ctx.message.author.mention}")


@client.event
async def on_message(message):
 message.content = message.content.lower()
 await client.process_commands(message)


#voice channel commands:

@client.command(pass_context = True)
async def micup(ctx):
 if (ctx.author.voice):
 await ctx.send(f"Joining on {ctx.message.author}'s command")
 channel = ctx.message.author.voice.channel
 voice = await channel.connect()
 source = FFmpegPCMAudio('Bluetooth.wav')
 player = voice.play(source)
 
 
 
 else:
 await ctx.send("No.")



@client.command(pass_Context = True)
async def leave(ctx):
 if (ctx.voice_client):
 await ctx.send(f"Leaving on {ctx.message.author}'s command")
 await ctx.guild.voice_client.disconnect()
 else:
 await ctx.send("Nyet. Im not in voice chat u stoopid hooman")


@client.command(pass_Context = True)
async def pause(ctx):
 voice = discord.utils.get(client.voice_clients, guild = ctx.guild)
 if voice.is_playing():
 await ctx.send("Pausing..⏸")
 voice.pause()
 else:
 await ctx.send("I don't think I will.")

@client.command(pass_Context = True)
async def resume(ctx):
 voice = discord.utils.get(client.voice_clients, guild = ctx.guild)
 if voice.is_paused():
 await ctx.send("My ears are bleeding")
 voice.resume()
 else:
 await ctx.send("ALREADY BLASTING MUSIC")

@client.command(pass_Context = True)
async def stop(ctx):
 voice = discord.utils.get(client.voice_clients, guild = ctx.guild)
 await ctx.send("You can stop the song, but you can't stop me!")
 voice.stop()

@client.command(pass_Context = True)
async def play(ctx, arg):
 await ctx.send("Playing..")
 voice = ctx.guild.voice_client
 source = FFmpegPCMAudio(arg)
 player = voice.play(source)

if '__main__' == __name__:
 client.run(Token)



I tried installing different versions of ffmpeg, still nothing. I tried to run the code outside of my venv, but still nothing (i doubt that it's the problem). I changed the path to it to different folders, still nothing.
The only time it DID work is when i entered a full path, but then when you want to play something, you wouldn't want to say " !play D:_Python\DiscordBot\Bluetooth.wav". From what i've seen, it's possible to play it by just saying " !play Bluetooth.wav".


So long story short : I want to make it so that the path i have to specify is just the file name. And when I do, it doesn't play the sound.
(sorry if this is a dupe question, i just couldn't find anything understandable for my amateur brain)


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Are there any resources listing current codecs and formats not supported by FFmpeg ?
4 mars 2020, par Alexander SwannWe are building a service where we do not know what format/codec a video uploaded by a user is in. Due to the nature of the application, we expect input video formats to be very fragmented, diverse and niche. We are currently using FFmpeg to transcode input formats to a consistent output (e.g. mp4).
Due to the above scenario, I would like to establish a general list of what formats and codecs are not currently supported by FFmpeg. This is so I can research other open source video transcoding tools which I can utilise to fill in the gaps and allow our service to be more reliable for the user.
Are there resources online that can help at least get a general idea of what might not be supported by FFmpeg ?
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lavc+doc : adjust names to reflect ADPCM THP not being GameCube-only
23 juin 2015, par Rodger Combs