
Recherche avancée
Médias (29)
-
#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
-
#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (72)
-
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (6179)
-
Matomo Celebrates 15 Years of Building an Open-Source & Transparent Web Analytics Solution
-
Loading and unloading C jni library based on when it's needed
30 septembre 2014, par AlinI finally managed to compile ffmpeg for android and I’ve been able to use it in my app.
Here is the scenario of my app :
- I show the user a gridview with thumbnails of images and videos
- the user can click on a cell and it is taken to image/video details where he can see the full image or play the video
- the user can apply an image over an video and this is when ffmpeg is used
So basically, the user might never actually use the watermarking option or he can do it very rare because the amount of available videos is way smaller than images.
I am loading the ffmpeg library, first time it is needed by running :
static {
System.loadLibrary("ffmpeglib");
}Now here are my questions :
- loading the library like this, uses app’s memory and resources ?
- can I unload the library, or better said, is it needed to unload it ? I have not found any java code like System.unloadLibrary to take care of unloading
- Since the library might be used rarely, wouldn’t a load => do encoding => unload be a better approach ? Or maybe having it loaded would allow easy reuse since no loading is necessary.
- If I use an IntentService to load the library and make the encoding, when the service completes the job, does the library gets unloaded ?
-
HLS Encoding Resulting in "No Supported Source Was Found"
18 février 2023, par PaulamonopolyI'm currently facing the most bizare problems I've come across, so I'm hoping someone can explain why this is happening. I'm currently converting my Movie and Show libary to HLS for buffering and bandwidth reasons etc.


My file structure for these movies and shows are as follows :


/Movies/[TMDB ID]/[TMDB ID].mp4


/Shows/[TMDB ID/[Season Number]/[Episode Number]/[Episode Number].mp4


I have converted my entire movie collection successfully using the below command.


find /* -type f -name "*.mp4" -exec realpath {} \; -exec ffmpeg -i {} -codec: copy -start_number 0 -hls_time 10 -hls_list_size 0 -f hls -hls_segment_filename '{}-P%03d' {}.m3u8 \;



This is taking my named mp4 files and converting them to the
originalname.m3u8
with chunks following the naming scheme oforiginalname-PXXX
where P indicates the part number. I know there's no file extensions attached with the chunks but it's not needed.

You can view this result here : Example


This result also works if loaded into HLS Player : HLS Player


So there is evidently nothing wrong with the converting of my videos or even the result of the videos.


Now, if I convert a TV Show using the exact same command, it does indeed convert them, it does use a slightly different file structure as with seasons and episodes etc which can be seen above, but now it results in the error :
"No Supported Source Was Found"
in the console and repeatedly tries to playPart 000
without success.

This can be seen here : Example


And the errors if loaded into HLS Player : HLS Player


I have tried changing numerous things to try and resolve this error as well as checking things, the things I have checked are the media condition itself maybe it's a corrupted file ?


The original Mp4 file can be played here without any problems, so we know the Mp4 file originally is perfectly fine. I have also tried adding a file extension to the chunks such as
.ts
and.mp4
etc etc with also no success.

I have even thought maybe it's the directories so I have moved a show into the movies directory with no success, I have also moved a movie into the show directory which resulted in a working HLS Stream so it's nothing to do with the directories.


I have tried exending the file name length thinking it's possibly the naming scheme with
1.m3u8
not been long enough of a file name by using placeholder text such as03051.m3u8
as well as the chunk naming scheme03051-PXXX
possibly not been long enough.

I have noticed though that using this command :


ffmpeg -allowed_extensions ALL -i {} -c copy -bsf:a aac_adtstoasc {}.mkv \;



Does recombine my HLS video correctly with the same file size etc, however I have noticed that the video itself is corrupt and doesn't play. So this makes be believe the issue lies within the converting of the initial Mp4 file into m3u8.