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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (54)
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Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Le plugin : Podcasts.
14 juillet 2010, parLe problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
Types de fichiers supportés dans les flux
Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...)
Sur d’autres sites (5818)
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How to use audio frame after decode mp3 file using pyav, ffmpeg, python
2 janvier 2021, par Long Tran DaiI am using using python with pyav, ffmpeg to decode mp3 in the memory. I know there are some other way to do it, like pipe ffmpeg command. However, I would like to explore pyav and ffmpeg API. So I have the following code. It works but the sound is very noisy, although hearable :


import numpy as np
import av # to convert mp3 to wav using ffmpeg
import pyaudio # to play music

mp3_path = 'D:/MyProg/python/SauTimThiepHong.mp3'

def decodeStream(mp3_path):
 # Run NOT OK
 
 container = av.open(mp3_path)
 stream = next(s for s in container.streams if s.type == 'audio')
 frame_count = 0
 data = bytearray()
 for packet in container.demux(stream):
 # <class>
 # We need to skip the "flushing" packets that `demux` generates.
 #if frame_count == 5000 : break 
 if packet.dts is None:
 continue
 for frame in packet.decode(): 
 #
 # type(frame) : <class>
 #frame.samples = 1152 : 1152 diem du lieu : Number of audio samples (per channel)
 # moi frame co size = 1152 (diem) * 2 (channels) * 4 (bytes / diem) = 9216 bytes
 # 11021 frames
 #arr = frame.to_ndarray() # arr.nbytes = 9216

 #channels = [] 
 channels = frame.to_ndarray().astype("float16")
 #for plane in frame.planes:
 #channels.append(plane.to_bytes()) #plane has 4 bytes / sample, but audio has only 2 bytes
 # channels.append(np.frombuffer(plane, dtype=np.single).astype("float16"))
 #channels.append(np.frombuffer(plane, dtype=np.single)) # kieu np.single co 4 bytes
 if not frame.is_corrupt:
 #data.extend(np.frombuffer(frame.planes[0], dtype=np.single).astype("float16")) # 1 channel: noisy
 # type(planes) : <class>
 frame_count += 1
 #print( '>>>> %04d' % frame_count, frame) 
 #if frame_count == 5000 : break 
 # mix channels:
 for i in range(frame.samples): 
 for ch in channels: # dec_ctx->channels
 data.extend(ch[i]) #noisy
 #fwrite(frame->data[ch] + data_size*i, 1, data_size, outfile)
 return bytes(data)
</class></class></class>


I use pipe ffmpeg to get decoded data to compare and find they are different :


def RunFFMPEG(mp3_path, target_fs = "44100"):
 # Run OK
 import subprocess
 # init command
 ffmpeg_command = ["ffmpeg", "-i", mp3_path,
 "-ab", "128k", "-acodec", "pcm_s16le", "-ac", "0", "-ar", target_fs, "-map",
 "0:a", "-map_metadata", "-1", "-sn", "-vn", "-y",
 "-f", "wav", "pipe:1"]
 # excute ffmpeg command
 pipe = subprocess.run(ffmpeg_command, stdout=subprocess.PIPE, stderr=subprocess.PIPE, bufsize= 10**8)
 # debug
 #print(pipe.stdout, pipe.stderr)
 # read signal as numpy array and assign sampling rate
 #audio_np = np.frombuffer(buffer=pipe.stdout, dtype=np.uint16, offset=44)
 #audio_np = np.frombuffer(buffer=pipe.stdout, dtype=np.uint16)
 #sig, fs = audio_np, target_fs
 #return audio_np
 return pipe.stdout[78:] 



Then I use pyaudio to play data and find it very noisy


p = pyaudio.PyAudio()
streamOut = p.open(format=pyaudio.paInt16, channels=2, rate= 44100, output=True)
#streamOut = p.open(format=pyaudio.paInt16, channels=1, rate= 44100, output=True)

mydata = decodeStream(mp3_path)
print("bytes of mydata = ", len(mydata))
#print("bytes of mydata = ", mydata.nbytes)

ffMpegdata = RunFFMPEG(mp3_path)
print("bytes of ffMpegdata = ", len(ffMpegdata)) 
#print("bytes of ffMpegdata = ", ffMpegdata.nbytes)

minlen = min(len(mydata), len(ffMpegdata))
print("mydata == ffMpegdata", mydata[:minlen] == ffMpegdata[:minlen]) # ffMpegdata.tobytes()[:minlen] )

#bytes of mydata = 50784768
#bytes of ffMpegdata = 50784768
#mydata == ffMpegdata False

streamOut.write(mydata)
streamOut.write(ffMpegdata)
streamOut.stop_stream()
streamOut.close()
p.terminate()



Please help me to understand decoded frame of pyav api (after for frame in packet.decode() :). Should it be processed more ? or I have some error ?


It makes me crazy for 3 days. I could not guess where to go.


Thank you very much.


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How to contribute to open source, for companies
I have seen many nigh-incomprehensible attempts by companies to contribute to open source projects, including x264. Developers are often simply boggled, wondering why the companies seem incapable of proper communication. The companies assume the developers are being unreceptive, while the developers assume the companies are being incompetent, idiotic, or malicious. Most of this seems to boil down to a basic lack of understanding of how open source works, resulting in a wide variety of misunderstandings. Accordingly, this post will cover the dos and don’ts of corporate contribution to open source.
Do : contact the project using their preferred medium of communication.
Most open source projects use public methods of communication, such as mailing lists and IRC. It’s not the end of the world if you mistakenly make contact with the wrong people or via the wrong medium, but be prepared to switch to the correct one once informed ! You may not be experienced using whatever form of communication the project uses, but if you refuse to communicate through proper channels, they will likely not be as inclined to assist you. Larger open source projects are often much like companies in that they have different parts to their organization with different roles. Don’t assume that everyone is a major developer !
If you don’t know what to do, a good bet is often to just ask someone.
Don’t : contact only one person.
Open source projects are a communal effort. Major contributions are looked over by multiple developers and are often discussed by the community as a whole. Yet many companies tend to contact only a single person in lieu of dealing with the project proper. This has many flaws : to begin with, it forces a single developer (who isn’t paid by you) to act as your liaison, adding yet another layer between what you want and the people you want to talk to. Contribution to open source projects should not be a game of telephone.
Of course, there are exceptions to this : sometimes a single developer is in charge of the entirety of some particular aspect of a project that you intend to contribute to, in which case this might not be so bad.
Do : make clear exactly what it is you are contributing.
Are you contributing code ? Development resources ? Money ? API documentation ? Make it as clear as possible, from the start ! How developers react, which developers get involved, and their expectations will depend heavily on what they think you are providing. Make sure their expectations match reality. Great confusion can result when they do not.
This also applies in the reverse — if there’s something you need from the project, such as support or assistance with development of your patch, make that explicitly clear.
Don’t : code dump.
Code does not have intrinsic value : it is only useful as part of a working, living project. Most projects react very negatively to large “dumps” of code without associated human resources. That is, they expect you to work with them to finalize the code until it is ready to be committed. Of course, it’s better to work with the project from the start : this avoids the situation of writing 50,000 lines of code independently and then finding that half of it needs to be rewritten. Or, worse, writing an enormous amount of code only to find it completely unnecessary.
Of course, the reverse option — keeping such code to yourself — is often even more costly, as it forces you to maintain the code instead of the official developers.
Do : ignore trolls.
As mentioned above, many projects use public communication methods — which, of course, allow anyone to communicate, by nature of being public. Not everyone on a project’s IRC or mailing list is necessarily qualified to officially represent the project. It is not too uncommon for a prospective corporate contributor to be turned off by the uninviting words of someone who isn’t even involved in the project due to assuming that they were. Make sure you’re dealing with the right people before making conclusions.
Don’t : disappear.
If you are going to try to be involved in a project, you need to stay in contact. We’ve had all too many companies who simply disappear after the initial introduction. Some tell us that we’ll need an NDA, then never provide it or send status updates. You may know why you’re not in contact — political issues at the company, product launch crunches, a nice vacation to the Bahamas — but we don’t ! If you disappear, we will assume that you gave up.
Above all, don’t assume that being at a large successful company makes you immune to these problems. If anything, these problems seem to be the most common at the largest companies. I didn’t name any names in this post, but practically every single one of these rules has been violated at some point by companies looking to contribute to x264. In the larger scale of open source, these problems happen constantly. Don’t fall into the same traps that many other companies have.
If you’re an open source developer reading this post, remember it next time you see a company acting seemingly nonsensically in an attempt to contribute : it’s quite possible they just don’t know what to do. And just because they’re doing it wrong doesn’t mean that it isn’t your responsibility to try to help them do it right.
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I need to search some directory looking for DAV files and if there is trigger a task
16 novembre 2019, par audicomI need to run a script recursively in the directory and trigger some functions if DAV files exist. However, the code does not work correctly. I need the process of executing task 01 if it does not exist in the DAV file, and perform the task 02 execution case in the DAV file.
code :
link for download file test :
https://www.dropbox.com/sh/78w681qb4r29t6q/AABd7H73uFsl1JDGtIPEnVQHa?dl=0cd E:\TESTE\1002
:LOOP01
For /R %%G in (*.Dav) do IF NOT EXIST "%%G" GOTO SKIP01
:LOOP02
For /R %%G in (*.Dav) do IF EXIST "%%G" GOTO SKIP02
:SKIP01
PING 1.1.1.1 -n 10 -w 600 >NUL
GOTO LOOP01
:SKIP02
for %%A IN (*.dav) do ffmpeg -i "%%A" -r 0.2 -bt 20M -s 480x300 "%%~nA"%%03d.jpg
GOTO LOOP01Running it even enters the subfolders of the specified directory, recognizes the DAV files, but keeps repeating the line of LOOP 01, and does not go to GOTO SKIP01.
I would like if there is a DAV file it goes straight to LOOP02 and calls GOTO skip02.