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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (10523)

  • Android NDK Build FFMPEG in 2021

    19 janvier 2023, par Kyros

    I'm working on an android app, and I have to convert webm files to mp3.
I really want to make a custom ffmpeg build, because it reduces the ffmpeg executable size to only 2MB.

    


    My library works absolutely fine when running on my PC, but i'm struggling to build it for android... It seems like NDK architecture has changed and tutorials are outdated, and I can't find a proper and recent guide for android compiling...

    


    I also would like to target all architectures (aarch64, armv7, i686, and x86_64)...

    


    I've been on this for hours, fixed many errors, but still nothing has worked ><.&#xA;Please help me ! :

    &#xA;

    PS. I'm compiling on Linux, here is my configuration script :

    &#xA;

    #!/bin/bash&#xA;&#xA;API=31 # target android api&#xA;&#xA;OUTPUT=/home/romain/dev/android/ffmpeg_build&#xA;&#xA;NDK=/home/romain/android-sdk/ndk/23.0.7599858&#xA;TOOLCHAIN=$NDK/toolchains/llvm/prebuilt/linux-x86_64&#xA;SYSROOT=$TOOLCHAIN/sysroot&#xA;&#xA;TOOL_PREFIX="$TOOLCHAIN/bin/aarch64-linux-android"&#xA;&#xA;CC="$TOOL_PREFIX$API-clang"&#xA;CXX="$TOOL_PREFIX$API-clang&#x2B;&#x2B;"&#xA;&#xA;./configure \&#xA;    --prefix=$OUTPUT \&#xA;    --target-os=android \&#xA;    --arch=$ARCH \&#xA;    --cpu=$CPU \&#xA;    --disable-everything \&#xA;    --disable-everything \&#xA;    --disable-network \&#xA;    --disable-autodetect \&#xA;    --enable-small \&#xA;    --enable-decoder=opus,vorbis \&#xA;    --enable-demuxer=matroska \&#xA;    --enable-muxer=mp3 \&#xA;    --enable-protocol=file \&#xA;    --enable-filter=aresample \&#xA;    --enable-libshine \&#xA;    --enable-encoder=libshine \&#xA;    --cc=$CC \&#xA;    --cxx=$CXX \&#xA;    --sysroot=$SYSROOT \&#xA;    --extra-cflags="-0s -fpic"&#xA;&#xA;make&#xA;make install&#xA;

    &#xA;

  • Encode RGB565 raw data using ffmpeg libx264 for android

    23 janvier 2014, par nmxprime

    i have below questions regarding android implementation

    1. How various video codecs differ especially `which are stream based and which are frame based'

    2. Over many forums and questions everyone is talking SPS,PPS,etc., so where i can find enough details about codec(Please mention something other than RFC documents !!) to understand it and use ffmpeg relevantly ?

    3. From this Is it possible to use in-built HW Decoders od android devices ? If so, How ? Do i need to use OpenMax-IL (or AL or DL , i mean which is for what ?)

    4. Does ffmpeg supports H264 encoding of RGB (or RGBA) or RGB565(or RGB555) input data through libx264 ?

    5. If my requirement is only h264 encode & decode, can i use libx264 without ffmpeg ?If so any sample/guide ?

  • Hardware accelerated FFmpeg on android ?

    3 juillet 2012, par U Avalos

    I compiled an older version of FFmpeg for Android (if I recall correctly it was 0.6.X). FFmpeg decodes a video frame, scales it, then I'm using OpenGL to draw it on the screen. As far as I can tell, the problem is the decoding and scaling---they're not hardware accelerated.

    My question is :

    1. Is the latest version of FFmpeg hardware accelerated for ARM (Android) processors ?
    2. Am I going about this the wrong way ? i.e., is there a better way of doing this ? Where "this" is playing a h264 HD video as a video live wallpaper---the framerate needs to be high, so hardware acceleration is desirable whenever available.