
Recherche avancée
Médias (10)
-
Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Demon seed (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
The four of us are dying (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Corona radiata (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Lights in the sky (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (23)
-
Le plugin : Podcasts.
14 juillet 2010, parLe problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
Types de fichiers supportés dans les flux
Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (4296)
-
Revision 3276 : Un bouton de déconnexion dans le menu du haut
19 avril 2010, par kent1 — LogUn bouton de déconnexion dans le menu du haut
-
Odd X server error with ffmpeg
4 novembre 2013, par jhcI am building a weather data acquisition system. One of the things I would like to do would be to animate the satellite data that is arriving every 15 minutes. In fact, I have already devised a script (called
animate
) that successfully joins eight hours worth of PNG images into an AVI video file. This runs fine when run manually from the terminal.Unfortunately, the same cannot be said when run from my (as in my user, not root) crontab.
Below is the cron job that I mentioned :
1,16,31,46 * * * * /home/daniella/bin/anim_all > /home/daniella/logs/anim_all.log 2>&1
anim_all
simply calls animate for each distinct data product :#!/bin/bash
set -x
cd /home/daniella/data/imager
rm -rf HRIT_MSG3_*.avi
animate HRIT_MSG3_CTT
animate HRIT_MSG3_IR108
animate HRIT_MSG3_VIS006
animate HRIT_MSG3_WV062And animate itself calls
ffmpeg
.#!/bin/bash
set -x
cd /home/daniella/data/imager
product=$1
hl="$product.8hl"
declare -i i=0
for file in $(cat $hl); do
link=$(printf "images%02d.png" $i)
ln -sf $file $link
i=$((i+1))
echo $i
done
ffmpeg -sameq -r 15 -i images%02d.png $product.avi
rm -rf images*.pngJust to be clear, the .8hl file is simply a list of PNG file paths that refer to that last 8 hours of data. Since there is new data every 15 minutes, that is a text file with 32 lines. Finally, this is the error that is returned when examining anim_all.log (referred in the crontab) file.
+ animate HRIT_MSG3_CTT
animate: unable to open X server `' @ animate.c/AnimateImageCommand/365.
+ animate HRIT_MSG3_IR108
animate: unable to open X server `' @ animate.c/AnimateImageCommand/365.
+ animate HRIT_MSG3_VIS006
animate: unable to open X server `' @ animate.c/AnimateImageCommand/365.
+ animate HRIT_MSG3_WV062
animate: unable to open X server `' @ animate.c/AnimateImageCommand/365.Please note that
anim_all
works fine, when called manually from the terminal. This error exists only when called by cron. I would imagine that this has to do with environment variables, but I have sourced my.bashrc
inside the script to no prevail.EDIT -
Investigating theanimate.c
file itself (see the full code here), at lines 365-368, there is this :if (display == (Display *) NULL)
ThrowAnimateException(XServerError,"UnableToOpenXServer",
XDisplayName(server_name));
(void) XSetErrorHandler(XError);In response, I have attempted to export the
$DISPLAY
variable to 127.0.0.0:0 in theanimate
script, but this has not worked. -
Recapping WebM’s First Week
The WebM project launched last Wednesday with broad industry backing (watch video of the announcement). The list of supporters keeps growing with new additions such as the popular VLC media player, Miro Video Converter, HeyWatch cloud encoding platform, and videantis programmable processor platform. We’re also happy to see that future versions of IE will support playback of VP8 when the user has installed the codec.
Our announcement sparked discussions in the community around the design and quality of our developer release. We’ve done extensive testing of VP8 and know that the codec can match or exceed the quality of other leading codecs. Starting this week, the engineers behind WebM will post frequently to this blog with details on how to make optimal use of its VP8 video codec and Vorbis audio codec. We are confident that the open development model will bring additional improvements that will further optimize WebM. In fact, the power of open development is already visible, with developers submitting patches and the folks at Flumotion enabling live streaming support in their product just three days after the project was launched.
Keep an eye on this blog for regular updates on the adoption and development of WebM. To participate in the conversation or to ask questions of the WebM team, please join our discussion group.
John Luther
Product Manager, Google