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Autres articles (35)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (3600)

  • How to render video and audio

    25 octobre 2011, par pic11

    I am trying to implement my own media player. What is the best way to render video and audio ? At this point I am thinking to use SurfaceView and AudioTrack classes, but not sure if it is the best option. I am interested in SDK and NDK solutions.

    File output on regular desktop is non-blocking, that is OS takes care of buffering and actual disk writes are asynchronous to the thread that initiates the output. Does the same principle apply to video and audio output ? If not, I would need to run a separate thread to handle output asynchronously from decoding/demuxing.

    What free software decoders are available for android ? I am thinking to use ffmpeg. Can relatively recent (say, top 30% in terms of CPU power) tablet handle 1,280×720 and 1,920×1,080 formats in software mode ?

  • FFmpeg sample code for creating a video file from still images JNI Android

    21 juin 2012, par anish

    How i modify the following FFMPEG sample code for creating a video file from still images that i am having in my android phone. I am using JNI for invoking ffmpeg.

    JNIEXPORT void JNICALL videoEncodeExample((JNIEnv *pEnv, jobject pObj, jstring filename)

       {
        AVCodec *codec;
        AVCodecContext *c= NULL;
        int i, out_size, size, x, y, outbuf_size;
        FILE *f;
        AVFrame *picture;
        uint8_t *outbuf, *picture_buf;

        printf("Video encoding\n");

        /* find the mpeg1 video encoder */
        codec = avcodec_find_encoder(CODEC_ID_MPEG1VIDEO);
        if (!codec) {
            fprintf(stderr, "codec not found\n");
            exit(1);
        }

        c= avcodec_alloc_context();
        picture= avcodec_alloc_frame();

        /* put sample parameters */
        c->bit_rate = 400000;
        /* resolution must be a multiple of two */
        c->width = 352;
        c->height = 288;
        /* frames per second */
        c->time_base= (AVRational){1,25};
        c->gop_size = 10; /* emit one intra frame every ten frames */
        c->max_b_frames=1;
        c->pix_fmt = PIX_FMT_YUV420P;

        /* open it */
        if (avcodec_open(c, codec) < 0) {
            fprintf(stderr, "could not open codec\n");
            exit(1);
        }

        f = fopen(filename, "wb");
        if (!f) {
            fprintf(stderr, "could not open %s\n", filename);
            exit(1);
        }

        /* alloc image and output buffer */
        outbuf_size = 100000;
        outbuf = malloc(outbuf_size);
        size = c->width * c->height;
        picture_buf = malloc((size * 3) / 2); /* size for YUV 420 */

        picture->data[0] = picture_buf;
        picture->data[1] = picture->data[0] + size;
        picture->data[2] = picture->data[1] + size / 4;
        picture->linesize[0] = c->width;
        picture->linesize[1] = c->width / 2;
        picture->linesize[2] = c->width / 2;

        /* encode 1 second of video */
        for(i=0;i<25;i++) {
            fflush(stdout);
            /* prepare a dummy image */
            /* Y */
            for(y=0;yheight;y++) {
                for(x=0;xwidth;x++) {
                    picture->data[0][y * picture->linesize[0] + x] = x + y + i * 3;
                }
            }

            /* Cb and Cr */
            for(y=0;yheight/2;y++) {
                for(x=0;xwidth/2;x++) {
                    picture->data[1][y * picture->linesize[1] + x] = 128 + y + i * 2;
                    picture->data[2][y * picture->linesize[2] + x] = 64 + x + i * 5;
                }
            }

            /* encode the image */
            out_size = avcodec_encode_video(c, outbuf, outbuf_size, picture);
            printf("encoding frame %3d (size=%5d)\n", i, out_size);
            fwrite(outbuf, 1, out_size, f);
        }

        /* get the delayed frames */
        for(; out_size; i++) {
            fflush(stdout);

            out_size = avcodec_encode_video(c, outbuf, outbuf_size, NULL);
            printf("write frame %3d (size=%5d)\n", i, out_size);
            fwrite(outbuf, 1, out_size, f);
        }

        /* add sequence end code to have a real mpeg file */
        outbuf[0] = 0x00;
        outbuf[1] = 0x00;
        outbuf[2] = 0x01;
        outbuf[3] = 0xb7;
        fwrite(outbuf, 1, 4, f);
        fclose(f);
        free(picture_buf);
        free(outbuf);

        avcodec_close(c);
        av_free(c);
        av_free(picture);
        printf("\n");
       }

    Thanks and Regards
    Anish

  • ffmpeg h.264 video plays in Safari but not in Chrome

    6 mars 2016, par ensnare

    I’m using ffmpeg to encode a .MOV raw video into a compressed H.264 video for display on an html5 website. I’m using the below string to encode the video :

    ffmpeg -y \
    -i in.mov
    -b 3500k -bt 4000k \
    -acodec libfaac -ac 2 -ar 48000 -ab 192k \
    -vcodec libx264 -vpre ultrafast -vpre baseline \
    out.mp4

    The resulting video looks great and plays fine in Safari, but Chrome can’t recognize it. Any ideas ?

    Thanks.