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Médias (91)
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999,999
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Demon seed (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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The four of us are dying (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Corona radiata (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Lights in the sky (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (62)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
MediaSPIP Init et Diogène : types de publications de MediaSPIP
11 novembre 2010, parÀ l’installation d’un site MediaSPIP, le plugin MediaSPIP Init réalise certaines opérations dont la principale consiste à créer quatre rubriques principales dans le site et de créer cinq templates de formulaire pour Diogène.
Ces quatre rubriques principales (aussi appelées secteurs) sont : Medias ; Sites ; Editos ; Actualités ;
Pour chacune de ces rubriques est créé un template de formulaire spécifique éponyme. Pour la rubrique "Medias" un second template "catégorie" est créé permettant d’ajouter (...)
Sur d’autres sites (5101)
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.NET Process - Redirect stdin and stdout without causing deadlock
21 juillet 2017, par user1150856I’m trying to encode a video file with FFmpeg from frames generated by my program and then redirect the output of FFmpeg back to my program to avoid having an intermediate video file.
However, I’ve run into what seems to be a rather common problem when redirecting outputs in System.Diagnostic.Process, mentioned in the remarks of the documentation here, which is that it causes a deadlock if run synchronously.
After tearing my hair out over this for a day, and trying several proposed solutions found online, I still cannot find a way to make it work. I get some data out, but the process always freezes before it finishes.
Here is a code snippet that produces said problem :
static void Main(string[] args)
{
Process proc = new Process();
proc.StartInfo.FileName = @"ffmpeg.exe";
proc.StartInfo.Arguments = String.Format("-f rawvideo -vcodec rawvideo -s {0}x{1} -pix_fmt rgb24 -r {2} -i - -an -codec:v libx264 -preset veryfast -f mp4 -movflags frag_keyframe+empty_moov -",
16, 9, 30);
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.RedirectStandardInput = true;
proc.StartInfo.RedirectStandardOutput = true;
FileStream fs = new FileStream(@"out.mp4", FileMode.Create, FileAccess.Write);
//read output asynchronously
using (AutoResetEvent outputWaitHandle = new AutoResetEvent(false))
{
proc.OutputDataReceived += (sender, e) =>
{
if (e.Data == null)
{
outputWaitHandle.Set();
}
else
{
string str = e.Data;
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
fs.Write(bytes, 0, bytes.Length);
}
};
}
proc.Start();
proc.BeginOutputReadLine();
//Generate frames and write to stdin
for (int i = 0; i < 30*60*60; i++)
{
byte[] myArray = Enumerable.Repeat((byte)Math.Min(i,255), 9*16*3).ToArray();
proc.StandardInput.BaseStream.Write(myArray, 0, myArray.Length);
}
proc.WaitForExit();
fs.Close();
Console.WriteLine("Done!");
Console.ReadKey();
}Currently i’m trying to write the output to a file anyway for debugging purposes, but this is not how the data will eventually be used.
If anyone knows a solution it would be very much appreciated.
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Interesting behavior in Media Source Extensions
28 mai 2020, par newtonian_figI'm trying to build a fairly standard video player using Media Source Extensions ; however, I want the user to be able to control when the player moves on to a new video segment. For example, we might see the following behavior :



- 

- Video player plays 1st segment
- Source Buffer runs out of data causing the video to appear paused
- When the user is ready, they click a button that adds the 2nd segment to the Source Buffer
- The video continues by playing the 2nd segment











This works well, except that when the video appears paused during step 2 it doesn't stop at the last frame of the 1st segment. Instead, it stops two frames before the end of the 1st segment. Those last two frames aren't being dropped, they just get played after the user clicks the button to advance the video. This is an issue for my application, and I'm trying to figure out a way to make sure all of the frames from the 1st segment get played before the end of step 2.



I suspect that these last two frames are getting held up in the video decoder buffer. Especially since calling endOfStream() on my Media Source after adding the 1st segment to the Source Buffer causes the 1st segment to play all the way through with no frames left behind.



Additional Info



- 

- I created each video segment file from a series of PNGs using the following ffmpeg command





ffmpeg -i %04d.png -movflags frag_keyframe+empty_moov+default_base_moof video_segment.mp4



- 

- Maybe this is a clue ? End of stream situations not handled correctly (last frames are dropped)
- Another interesting thing to note is that if the video only has 2 frames or less, MSE doesn't play it at all.
- The browser I'm using is Chrome. The code for my MSE player is just taken from the Google Developers example, but I'll post it here for completeness. This code only covers up to step 2 since that's where the issue is.









<code class="echappe-js"><script>&#xA;const mediaSource = new MediaSource();&#xA;video.src = URL.createObjectURL(mediaSource);&#xA;mediaSource.addEventListener(&#x27;sourceopen&#x27;, sourceOpen, { once: true });&#xA;&#xA;function sourceOpen() {&#xA; URL.revokeObjectURL(video.src);&#xA; const sourceBuffer = mediaSource.addSourceBuffer(&#x27;video/mp4; codecs="avc1.64001f"&#x27;);&#xA; sourceBuffer.mode = &#x27;sequence&#x27;;&#xA;&#xA; // Fetch the video and add it to the Source Buffer&#xA; fetch(&#x27;https://s3.amazonaws.com/bucket_name/video_file.mp4&#x27;)&#xA; .then(response => response.arrayBuffer())&#xA; .then(data => sourceBuffer.appendBuffer(data));&#xA;}&#xA;&#xA;</code></pre>&#xA;
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ffmpeg, live MPEG-TS demux & decode
8 mai 2017, par NadavRubEnvironment
- Ubuntu-14
- C++
- ffmpeg
Use-case
- Live SPTS is received via UDP by a 3rd party module
- TS Packets are received iteratively
- The TS Video (ES) should be decoded in minimal latency
Considered Implementation
- Upon TS packet reception, immediately push it to the TS demux
- Once enough packets are received the video format is resolvable, create the video codec
- Push each video packet into the video decoder
- Once enough video packets were processed the video codec result a valid output frame
Problem at-hand
Can this be done w/ ffmpeg ?!?!, … using “avformat_open_input” mandate a file to read from… I need a way where I can iteratively push packets to the TS demuxer ( w/ minimal latency )…
Does ffmpeg support the above mentioned use-case ? How ?