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  • Les vidéos

    21 avril 2011, par

    Comme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
    Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
    Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Possibilité de déploiement en ferme

    12 avril 2011, par

    MediaSPIP peut être installé comme une ferme, avec un seul "noyau" hébergé sur un serveur dédié et utilisé par une multitude de sites différents.
    Cela permet, par exemple : de pouvoir partager les frais de mise en œuvre entre plusieurs projets / individus ; de pouvoir déployer rapidement une multitude de sites uniques ; d’éviter d’avoir à mettre l’ensemble des créations dans un fourre-tout numérique comme c’est le cas pour les grandes plate-formes tout public disséminées sur le (...)

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  • Restoring corrupted video after recovery

    22 août 2019, par Harold.Demure

    I have recently recovered the content of an old drive of mine using photorec.

    To my surprise, photorec recovered a lot of files with non-video extensions (.sqlite, .apple, .pdf, .torrent...) that contain fragments of video. I can see these fragments only using mplayer/mencoder (quicktime and vlc cannot). Some of the files are even hundreds of megabyte large, but mplayer only shows me a few seconds of the video.

    Is there any script/data carving tool that I can use to see if I can recover more video fragments from these files ? I am not afraid of trying solutions that require some coding or manual inspection (e.g., search for headers via hex editors).

    Thank you for your help, any suggestion is highly appreciated.
    Harol.

  • Compile FFmpeg with x264 for MacOS and Windows on Linux

    9 mars 2023, par RobinFrcd

    I successfully managed to compile a minimal standalone FFmpeg binary to create MP4 videos from JPG images encoded with x264. The binary is 100% functional and is 5.2MB.

    


    To do that, I used :

    


    ./configure \
--disable-everything \
--enable-decoder=mjpeg \
--enable-encoder=libx264 \
--enable-protocol=concat,file \
--enable-demuxer=image2 \
--enable-muxer=mp4 \
--enable-filter=scale \
--enable-gpl \
--enable-libx264 \
--extra-ldexeflags="-static" \
--pkg-config="pkg-config --static"


    


    I now would like to build the macOS and windows binaries directly from my Linux machine. I tried this repo and replaced the config args with mine, but the output exe is 30MB+. And I don't find anything about building for MacOS.

    


    Is there a solution to make this minimal build cross-platform compatible ?

    


  • How to port signal() to sigaction() ?

    28 septembre 2016, par Shark

    due to recent problems discovered with NDK12 and NDK13b2, i’m thinking of ’porting’ libx264’s use of signal() (and missing bsd_signal() in ndk12) to use sigaction() instead.

    The problem is, I’m not quite sure what’s the simple&fastest way to replace signal() calls with sigaction() ones.

    For all i see, it’s mainly used in x264-snapshot/common/cpu.c in the following manner :

    using the following signal handler :

    static void sigill_handler( int sig )
    {
       if( !canjump )
       {
           signal( sig, SIG_DFL );
           raise( sig );
       }

       canjump = 0;
       siglongjmp( jmpbuf, 1 );
    }

    This is the problematic x264_cpu_detect function... currently, i’m guessing i only need to tackle the ARM version, but i’ ; ; still have to replace all occurances of signal() with sigaction() so i might just cover both of them to get the thing building...

    FYI - the NDK13 beta2 still has "unstable" libc and the build doesn’t fail on this part, but rather the first invocation of the rand() function somewhere else... So i’m out of luck and replacing the signal() calls might be better than just waiting for the official NDK13 release. I’m doing this to get rid of text-relocations so i can run the library (and doubango) on API 24 (Android N)

    the problematic part of function that invokes signal() :

    #elif SYS_LINUX

    uint32_t x264_cpu_detect( void )
    {
       static void (*oldsig)( int );

       oldsig = signal( SIGILL, sigill_handler );
       if( sigsetjmp( jmpbuf, 1 ) )
       {
           signal( SIGILL, oldsig );
           return 0;
       }

       canjump = 1;
       asm volatile( "mtspr 256, %0\n\t"
                     "vand 0, 0, 0\n\t"
                     :
                     : "r"(-1) );
       canjump = 0;

       signal( SIGILL, oldsig );

       return X264_CPU_ALTIVEC;
    }
    #endif

    #elif ARCH_ARM

    void x264_cpu_neon_test( void );
    int x264_cpu_fast_neon_mrc_test( void );

    uint32_t x264_cpu_detect( void )
    {
       int flags = 0;
    #if HAVE_ARMV6
       flags |= X264_CPU_ARMV6;

       // don't do this hack if compiled with -mfpu=neon
    #if !HAVE_NEON
       static void (* oldsig)( int );
       oldsig = signal( SIGILL, sigill_handler );
       if( sigsetjmp( jmpbuf, 1 ) )
       {
           signal( SIGILL, oldsig );
           return flags;
       }

       canjump = 1;
       x264_cpu_neon_test();
       canjump = 0;
       signal( SIGILL, oldsig );
    #endif

       flags |= X264_CPU_NEON;

       // fast neon -> arm (Cortex-A9) detection relies on user access to the
       // cycle counter; this assumes ARMv7 performance counters.
       // NEON requires at least ARMv7, ARMv8 may require changes here, but
       // hopefully this hacky detection method will have been replaced by then.
       // Note that there is potential for a race condition if another program or
       // x264 instance disables or reinits the counters while x264 is using them,
       // which may result in incorrect detection and the counters stuck enabled.
       // right now Apple does not seem to support performance counters for this test
    #ifndef __MACH__
       flags |= x264_cpu_fast_neon_mrc_test() ? X264_CPU_FAST_NEON_MRC : 0;
    #endif
       // TODO: write dual issue test? currently it's A8 (dual issue) vs. A9 (fast      mrc)
    #endif
       return flags;
    }

    #else

    uint32_t x264_cpu_detect( void )
    {
       return 0;
    }

    So the question is really this : what would be the quickest/easiest//fastest way to replace the signal() calls with sigaction() ones while preserving the current functionality ?

    EDIT :
    The reason i’m trying to get rid of signal() are these build errors :

    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function sigill_handler: error: undefined reference to 'bsd_signal'

    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function x264_cpu_detect: error: undefined reference to 'bsd_signal'
    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function x264_cpu_detect: error: undefined reference to 'bsd_signal'

    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function x264_cpu_detect: error: undefined reference to 'bsd_signal'

    I already know that this is a known NDK12 problem, that might be solved by bringing bsd_signal back to the libc in NDK13. However, in it’ beta state with it’s unstable libc - it’s currently missing the rand() function and simply waiting for it might not do the trick. But in the worst-case scenario, i guess i’ll just have to wait for it and retry after it’s release.

    But as it currently is, the prebuilt version of the library i want to use has text-relocations and is being rejected by phones running newer API / version of the android OS.

    EDIT2 :
    I also know that signal() usually works by using sigaction() under the hood, but maybe i won’t get bsd_signal related build-errors... since i’m suspecting that this one isn’t using it. It’s obviously using bsd_signal, which may or may not be the same underlying thing :/