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    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

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    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
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Sur d’autres sites (7594)

  • Input seeking for frame at specified timestamp with Py-AV

    9 décembre 2019, par neonScarecrow

    I have a project already using Py-AV and am trying to replicate a specific ffmpeg command. The goal is to get a frame roughly around the specified timestamp.

    Here’s the ffmpeg commmand :
    https://trac.ffmpeg.org/wiki/Seeking

    ffmpeg -ss 14 -i https://some_url.mp4 -frames:v 1 frame_at_14_seconds.jpg

    Here’s my code :

       #return one frame around 14 seconds into the movie
       target_sec = 14
       container = av.open('https://some_url.mp4', 'r')
       container.streams.video[0].thread_type = 'AUTO'
       video_stream = next(s for s in container.streams if s.type == 'video')
       time_base = float(video_stream.time_base)
       target_timestamp = int(target_sec / time_base) + video_stream.start_time
       video_stream.seek(target_timestamp)
       for frame in container.decode(video_stream):
           frame.to_image().save('frame_at_14_seconds.jpg')
           break

    Additionally, I have found any documentation about this, but does anyone know if either command (ffmpeg/av.open) is downloading the entire file to a tmp file behind the scenes. I’m looking for a less memory-intensive way to read a frame for every second in an up to 60 second video.

  • Adding HEVC reference decoder to ffmpeg framework

    4 mars 2014, par Zax

    I have a tweaked HM reference code of HEVC Decoder based on my requirements. I also know that FFMPEG version 2.1 onwards supports HEVC. But its a necessity for me to integrate my modified HM code.

    Hence I have gone through the post :

    http://wiki.multimedia.cx/index.php?title=FFmpeg_codec_howto

    According to this post, I need to define some functions that are needed to add a new decoder support to FFMPEG framework.

    The structure is : typedef struct AVCodec

    I have defined a structure as shown below :

    AVCodec HMHEVC_decoder =
    {
       .name           = "hmhevc",
       .type           = AVMEDIA_TYPE_VIDEO,
       .id             = AV_CODEC_ID_HMHEVC,

       .init           = hmhevc_decode_init,
       .close          = hmhevc_decode_close,
       .decode         = hmhevc_decode_frame,
    };

    However, looking at the other examples, I feel I have to add another variable like :

       .priv_data_size = sizeof(HEVCContext),

    But the problem is that I don't have any such context. So in case I don't define this, what are the things that FFMPEG framework wont provide my decoder ?

    Also is definition of this private data context compulsary ?

    What are the other fields that have to be compulsorily defined ?

    My main intention is that FFPLAY should be able to play the decoded frame.

  • Continuous RTMP Streaming with FFmpeg Without Restarting the Process for New Videos

    3 avril 2024, par 刘小佳

    I'm facing a challenge with my workflow and would appreciate any guidance or solutions you might have. My business scenario involves a service that periodically generates new video files locally (e.g., 1.mp4, 2.mp4, ...). These files are then streamed to an RTMP server using FFmpeg, and clients pull the stream via HTTP-FLV for playback.

    


    My goal is to ensure continuous streaming between video files without restarting the FFmpeg process each time a new video is ready to be streamed. Restarting FFmpeg for each new file introduces a disconnect in the client playback, which I'm trying to avoid to maintain stream continuity.

    


    I've explored several approaches based on the FFmpeg Concatenate wiki (https://trac.ffmpeg.org/wiki/Concatenate), but haven't achieved the desired outcome :
    
Approach 1 :
    
Using a list.txt file with ffconcat version 1.0 and dynamically updating the file (next.mp4) being played :

    


    ffconcat version 1.0
file next.mp4
file next.mp4


    


    And then streaming with :
ffmpeg -re -stream_loop -1 -f concat -i list.txt -flush_packets 0 -f flv rtmp://xxx
    
However, when attempting to replace next.mp4 (e.g., moving 2.mp4 to next.mp4 during the streaming of 1.mp4), I encountered a "device busy" error.
    
Approach 2 :
    
Using a nested list approach where list1.txt includes 1.mp4 and list2.txt, and vice versa :

    


    // list1.txt
ffconcat version 1.0
file '1.mp4'
file 'list2.txt'
// list2.txt
ffconcat version 1.0
file '2.mp4'
file 'list1.txt'


    


    Streaming with : ffmpeg -re -stream_loop -1 -f concat -i list1.txt -flush_packets 0 -f flv rtmp://xxx
    
In this setup, I tried modifying list1.txt to replace 1.mp4 with 3.mp4 during the streaming of 2.mp4, but FFmpeg would loop back to 1.mp4 and 2.mp4 before streaming 3.mp4 in the next cycle.

    


    Am I missing something in my methods ? Does anyone have a better approach to fulfill this requirement ? Any help would be greatly appreciated !