Recherche avancée

Médias (29)

Mot : - Tags -/Musique

Autres articles (98)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (10523)

  • Using ffmpeg in Xamarin android project

    4 décembre 2015, par Garrett Daniel DeMeyer

    I would really like to use ffmpeg in my Xamarin project for android, but I would like to avoid including a binary that is passed commands. Is there a way to include just a library (not a wrapper) ?

  • Suggest me solutions to implement A/V streaming from PC to Android w. low latency

    11 août 2021, par kekk0

    I would like to code server/client applications to stream PC desktop audio/video to android box device. It would be limited to wired LAN connection, no internet, no wifi ; Aims are good image quality and lowest latency. I was reading about setting up an FFmpeg server on pc to hls/m3u8 and coding a simple exoplayer-based client on android device, but it seems the latency might be high (seconds). Could you suggest me some good alternative solutions ?

    


  • Include Shared library .so in android studio

    15 avril 2016, par Spartan

    I extracted ffmpeg in ndk’s source folder then compiled it there only for that I followed this :http://www.roman10.net/2013/08/18/how-to-build-ffmpeg-with-ndk-r9/ and successfully generated android folder with arm/lib and arm/include files.

    After that I created one Android.mk file in $NDK/sources/ffmpeg/android/arm and one Android.mk in my android project(src/main/jni folder).

    My src/main/jni/Android.mk is like this :

    LOCAL_PATH := $(call my-dir)

    include $(CLEAR_VARS)

    LOCAL_MODULE    := tutorial01
    LOCAL_SRC_FILES := tutorial01.c
    LOCAL_LDLIBS := -llog -ljnigraphics -lz
    LOCAL_SHARED_LIBRARIES := libavcodec

    include $(BUILD_SHARED_LIBRARY)
    $(call import-module,ffmpeg-3.0.1/android/arm)

    and $NDK/sources/ffmpeg/android/arm/Android.mk is :

    LOCAL_PATH:= $(call my-dir)

    include $(CLEAR_VARS)
    LOCAL_MODULE:= libavcodec
    LOCAL_SRC_FILES:= lib/libavcodec-57.so
    LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
    include $(PREBUILT_SHARED_LIBRARY)

    I updated my build.gradle like this and successfully generated jniLibs with .so files but I am getting libavcodec/avcodec.h : No such file or directory while building project.

    import org.apache.tools.ant.taskdefs.condition.Os

    apply plugin: 'com.android.model.application'

    model {
       android {
           compileSdkVersion = 23
           buildToolsVersion = "23.0.2"

           defaultConfig.with {
               applicationId = "com.example.spartan.hello"
               minSdkVersion.apiLevel = 18
               targetSdkVersion.apiLevel = 23
               versionCode = 1
               versionName = "1.0"
           }
       }
       android.buildTypes {
           release {
               minifyEnabled = false
               proguardFiles.add(file('proguard-android.txt'))
           }
       }

       android.sources {
           main {
               jni {
                   source {
                       srcDirs = []
                   }

               }

           }

           main {
               jniLibs {
                   source {
                       srcDirs = ['src/main/libs']
                   }
               }
           }

       }

       android.ndk {
           moduleName = "tutorial01"
           stl = 'gnustl_shared'
       }
    }


    task ndkBuild(type: Exec) {
       if (Os.isFamily(Os.FAMILY_WINDOWS)) {
           commandLine 'ndk-build.cmd', '-C', file('src/main').absolutePath
       } else {
           commandLine 'ndk-build', '-C', file('src/main').absolutePath
       }
    }
    tasks.withType(JavaCompile) {
       compileTask -> compileTask.dependsOn ndkBuild
    }

    dependencies {
       compile fileTree(include: ['*.jar'], dir: 'libs')
       testCompile 'junit:junit:4.12'
       compile 'com.android.support:appcompat-v7:23.2.1'
    }

    and loading them in my activity like this :

    static {
           System.loadLibrary("tutorial01");    
           System.loadLibrary("avcodec-57");  
       }

    I am new to NDK so, Is it ok if we manually paste header files in jni folder ?