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  • D’autres logiciels intéressants

    12 avril 2011, par

    On ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
    La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
    On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
    Videopress
    Site Internet : (...)

  • MediaSPIP Player : problèmes potentiels

    22 février 2011, par

    Le lecteur ne fonctionne pas sur Internet Explorer
    Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
    Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...)

  • L’agrémenter visuellement

    10 avril 2011

    MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
    Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté.

Sur d’autres sites (5001)

  • Adding ffmpeg OMX codec to Genymotion Android 4.4.2 emulator

    22 avril 2016, par photon

    Basic Question :

    Is there a way to add a new audio codec to the Genymotion Android emulator, short of downloading the entire Android source, learning how to build it, and creating my own version of Android ?


    Context :

    I have written a java Android app that acts as an audio renderer, as well as being a DLNA/OpenHome server and client. Think "BubbleUpnp" without video. My primary development platform is Win8.1. The program started as an ActiveState "pure-perl" DLNA MediaServer on Windows, which I then ported to Ubuntu, which I got working under Android a few years ago. It was pretty funky ... all UI being presented thru an HTTP server/jquery/jquery-ui, served from an Ubuntu shell running under Android (a trick in itself), serving up HTML pages to Chrome running on the same (Android) device. Besides being "funky" it had a major drawback that it required a valid IP address to work ... as I could not figure out how to get ubuntu to have a local loopback device for a 127.0.0.01 localhost I use the app as a "car stereo" on my boat (which is my home), which is often not hooked up to the internet.

    I had a hard time getting started in Android app development because the speed of the Android emulators in Eclipse was horrid, and the ADB drivers did not work from Win8 for the longest time.

    Then one day, about a year ago, I ran into Genymotion (kudos to the authors), and all of a sudden I had a workable Android development environment, so I added a Java implementation of the DLNA server, which then grew into a renderer also, using Android’s MediaPlayer class, and, adding the ability to act as a DLNA control point, and more recently also added OpenHome servers and renderers to it.

    In a separate effort, I created a build environment for this program called fpCalc, based on ffMpeg, on a variety of platforms, including Win, Linux, and Android x86, arm, and arm7 devices (bitbucket.org/phorton1/) and did an extensive series of tests to determine the validity, and longevity of fpcalc fingerprints, discovering that the fpCalc fingerprint changed based on the version of ffmpeg it was built against, a separate topic to be sure, but in the process, learned at least a bit about how to build ffmpeg as well as Android shared libraries, JNI interfaces, etc.

    So now the Android-Java version of the program has advanced past the old perl version, and I am debating whether I want to continue to try to build the perl version (and or add an wxPerl UI) to it.

    One issue that has arisen, for me, is that the Genymotion emulator does not support WMA decoding ... as Android dropped support for WMA due to licensing issues, etc, a ways back in time ... yet my music library has significant numbers of tunes in WMA files, and I don’t want to "convert" them, my carefully thought-out philosophy is that my program does not modify the contents, or tags, or anything in the original media files that I have accumulated, or will receive in the future, rather treating them as "artifacts" worth preserving "as is". No conversion is going to make a file "better" than it was, and I wish to preserve ALL of the original sources for ALL of my music going forward.

    So, I’m thinking, gee, I can build FFMPEG on 7 different platforms, and I see all these references to "OMX FFMPEG Codec Support for Android" on the net, so I’m thinking, "All I need to do is create the OMX Component and somehow get it into Genymotion".

    I have studied up OMX, OpenMaxIL, seen Michael Chen’s posts, seen the stack overflow questions

    How to make ffmpeg codec componet as OMX component

    and

    Android : How to integrate a decoder to multimedia framework

    and Cedric Fung’s page https://vec.io/posts/use-android-hardware-decoder-with-omxcodec-in-ndk, and Michael Chen’s repository at https://github.com/omxcodec , as well as virtually every other page on the net that mentions any combination of libstagefright, OMX, Genymotion, and FFMPEG.

    (this page would not let me put more than 2 links as i don’t have a "10" reputation, or I would have listed some of the sources I have seen) ..

    My Linux development environment is a Ubuntu12.04 vbox running on my win machine. I have downloaded and run the Android-x86 iso as a vbox, and IT contains the ffmpeg codecs, but unfortunately, it neither supports a wifi interface, nor the vbox "guest additions", so it has a really funky mouse. I tried for about 3 days to address those two issues, but in the end do not feel it is usable for my puproses, and I really like the way genymotion "feels", particularly the moust support, so I’d like to keep genymotion as my "windows android" virtual device under which I may run my program, deprecate and stop using my old perl source,

    except genymotion does not support WMA files ...


    Several side notes :

    (a) There is no good way to write a single sourced application in Java that runs natively in Windows, AND as an Android app.

    (b) I don’t want to reboot my Windows machine to a "real" Android device just to play my music files. The machine has to stay in Windows as I use it for other things as well.

    (c) I am writing this as my machine is in the 36th hour of downloading the entire ASOP source code base to a partition in my Ubuntu vbox while I am sitting in a hotel room on a not-so-good internet connection in Panama City, Panama, before I return to my boat in remote Bocas Del Toro Panama, where the internet connection is even worse.

    (d) I did get WMA decoding to work in my app by calling my FFMPEG executable from Java (converting it to either WAV/PCM or AAC), but, because of limitations in Android’s MediaPlayer, it does not work well, particularly for remotely hosted WMA files ... MediaPlayer insists on having the whole file present before it starts to play, which can take several seconds or longer, and I am hoping that by getting a ’real’ WMA codec underneath MediaPlayer, that problem will just disappear ....


    So, I’m trying to figure this whole mess out. There are a lot of tantalizing clues, and suggestions, but what I have found, or at least what I am starting to believe, is that if I want to add a simple WMA audio decoding codec to Android (Genymotion), not only do I have to download, basically, the ENTIRE ASOP Android source tree, and learn a new set of tools (repo, etc), but I have to (be able to) rebuild, from scratch, the entire Android system, esp. libstagefright.so in such a way as to be COMPLETELY compatible with the existing one in GenyMotion, while at the same time adding ffmpeg codecs ala Michael Chen’s page.

    And I’m just asking, is it, could it really be that difficult ?


    Anyways, this makes me crazy. Is there no way to just build a new component, or at worst a new OMX core, and add it to Genymotion, WITHOUT building all of Android, and preferably, based only on the OMX h files ? Or do I REALLY have to replace the existing libstagefright.so, which means, basically, rebuilding all of Android ...

    p.s. I thought it would be nice to get this figured out, build it, and then post the installable new FFMPEG codecs someplace for other people to use, so that they don’t also grow warts on their ears and have steam shooting out of their eyeballs, while they get old trying to figure it out ....

  • How can I crop and encode a video using flutter natively, now that flutter_ffmpeg is discontinued with no alternatives ? [closed]

    13 mars, par Rageh Azzazy

    As of January 6, 2025, FFmpegKit is officially retired (Taner's article).

    


    This also affects the flutter_ffmpeg and ffmpeg_kit_flutter packages.

    


    Most packages for executing video editing commands were built depending on them and so won't work after April 1, 2025 as mentioned in the package documentation and Taner's article. Some packages that depend on flutter_ffmpeg or ffmpeg_kit_flutter are :

    


      

    • video_trimmer
    • 


    • zero_video_trimmer
    • 


    • flutter_video_trimmer
    • 


    • video_trim
    • 


    • bemeli_compress
    • 


    • video_trimmer_pro
    • 


    • ... others
    • 


    


    Editing video using video_editor or video_editor_2 or video_editor_pits has become a problem.

    


    I believe downloading the binaries and doing the whole thing locally is not just tedious but illegal as well.

    


    I broke down exactly what I need to edit videos in my flutter app and I found those package but have not yet tested them.

    


      

    • Trimming : flutter_native_video_trimmer

      


    • 


    • Compression : video_compress or video_compress_plus

      


    • 


    • Muting : video_compress handles this

      


    • 


    • Encoding : Not sure, I just need a simple MP4 video files

      


    • 


    • Cropping : I can't find a solution for video cropping

      


    • 


    


    I don't need to rotate, reverse or do any fancy stuff to the videos, just those five functions.

    


    Now the only way forward is to find a simple video cropping function and an encoder that work on flutter IOS & Android

    


    My question is not looking for external library recommendations but :

    


    Do you have any ideas how to crop a video in flutter natively ?

    


  • ffmpeg video to rtsp not working, ffmpeg is not reading the video frame by frame [closed]

    15 janvier, par Leroy Jeslyn

    Here's the ffmpeg command :

    


    gst-launch-1.0 videotestsrc ! decodebin ! videoconvert ! videoscale \
 ! video/x-raw,width=1280,height=720 ! x264enc speed-preset=ultrafast \
 tune=zerolatency ! rtph264pay ! udpsink host=127.0.0.1 port=5000 sync=false \
 ! rtspserver service=0/test


    


    The output was :

    


    ffmpeg version 7.1-full_build-www.gyan.dev Copyright (c) 2000-2024 the FFmpeg developers                                   
  built with gcc 14.2.0 (Rev1, Built by MSYS2 project)
  configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-
libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-libsnappy --enable-zlib --enable-librist --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth 
--enable-libbluray --enable-libcaca --enable-sdl2 --enable-libaribb24 --enable-libaribcaption --enable-libdav1d --enable-libdavs2 --enable-libopenjpeg --enable-libqui
rc --enable-libuavs3d --enable-libxevd --enable-libzvbi --enable-libqrencode --enable-librav1e --enable-libsvtav1 --enable-libvvenc --enable-libwebp --enable-libx264 
--enable-libx265 --enable-libxavs2 --enable-libxeve --enable-libxvid --enable-libaom --enable-libjxl --enable-libvpx --enable-mediafoundation --enable-libass --enable
-frei0r --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-liblensfun --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-
cuda-llvm --enable-cuvid --enable-dxva2 --enable-d3d11va --enable-d3d12va --enable-ffnvcodec --enable-libvpl --enable-nvdec --enable-nvenc --enable-vaapi --enable-lib
shaderc --enable-vulkan --enable-libplacebo --enable-opencl --enable-libcdio --enable-libgme --enable-libmodplug --enable-libopenmpt --enable-libopencore-amrwb --enab
le-libmp3lame --enable-libshine --enable-libtheora --enable-libtwolame --enable-libvo-amrwbenc --enable-libcodec2 --enable-libilbc --enable-libgsm --enable-liblc3 --e
nable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-ladspa --enable-libbs2b --enable-libflite --enable-libmysofa --enable-librubberband --enable-libsoxr --enable-chromaprint
  libavutil      59. 39.100 / 59. 39.100
  libavcodec     61. 19.100 / 61. 19.100
  libavformat    61.  7.100 / 61.  7.100
  libavdevice    61.  3.100 / 61.  3.100
  libavfilter    10.  4.100 / 10.  4.100
  libswscale      8.  3.100 /  8.  3.100
  libswresample   5.  3.100 /  5.  3.100
  libpostproc    58.  3.100 / 58.  3.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'Render/fire3.mp4':
  Metadata:
    major_brand     : mp42
    minor_version   : 0
    compatible_brands: mp41isom
    creation_time   : 2025-01-08T13:10:15.000000Z
  Duration: 00:01:21.79, start: 0.000000, bitrate: 12799 kb/s
  Stream #0:0[0x1](und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p(progressive), 1280x720 [SAR 1:1 DAR 16:9], 12798 kb/s, 14 fps, 14 tbr, 14k tbn (default)
      Metadata:
        creation_time   : 2025-01-08T13:10:15.000000Z
        handler_name    : VideoHandler
        vendor_id       : [0][0][0][0]
        encoder         : AVC Coding
[out#0/rtsp @ 00000178486d9a00] Codec AVOption b:a (set bitrate (in bits/s)) has not been used for any stream. The most likely reason is either wrong type (e.g. a video option with no video streams) or that it is a private option of some decoder which was not actually used for any stream.
Stream mapping:
  Stream #0:0 -> #0:0 (h264 (native) -> h264 (libx264))
Press [q] to stop, [?] for help
[libx264 @ 0000017848d200c0] using SAR=1/1
[libx264 @ 0000017848d200c0] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2
[libx264 @ 0000017848d200c0] profile High, level 3.1, 4:2:0, 8-bit
[libx264 @ 0000017848d200c0] 264 - core 164 r3192 c24e06c - H.264/MPEG-4 AVC codec - Copyleft 2003-2024 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 d
eblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_q
p_offset=-2 threads=22 lookahead_threads=3 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 
direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=14 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=abr mbtree=1 bitrate=1000 ratetol=1.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00



    


    This is were the output stopped, instead of reading the video frame by frame, it stops here and runs indefinitely. I tried to use VLC and python script to read the rtsp url, but that didn't work.
I tried the alternative using GStreamer, but i couldn't install rtsp-server on Windows 11.

    


    Thank you for your time, any suggestion or answers are appreciated. The end goal is to convert a video to a rtsp url.